Proposal Discussion -SLAVES in ED universe-

I quite like the thought of using multiple commander slots to play with this. Have one slot as an utter stain on humanity, full on slave trader and even selling passengers into slavery at shady systems if possible and another commander as the complete opposite, trolling the Empire, feeing slaves and killing slave traders.
 
I know traders at Eranin Nav Beacon drop them, not sure where else they are available, if anywhere.

Maybe Empire is secretly shipping in soldiers to help fight off the Feds trying to squash Eranian Independence movement. ;)

Soldiers in cans, that made me laugh :D

I'll go check out the nav point, thanks!!
 
Will there be an options to free slaves, and that it gives you something like reputation whatever advantage?

I suppose you could, but I don't think top hats are ideal head gear for piloting a ship in low gravity. Unless it has really good straps I suppose, but model wise as I haven't played the game so I'm not sure on the exact dimensions of the cockpit, would it cause clipping through it or is their ample space?

Hmm, if so, that issue has two obvious solutions, either A) expanded cockpit/ tophat expansion slot for the pit, which is probably a few hours of model redseign that might not look very sleek, probably would have to be one on several vessels. Or B) bent back top hat model/some sort of physics to cause the top hat to be push down depending on the cockpit dimensions, the latter of which is a lot of work too.

I gotta be honest that's a lot of work, might take a well designed case study to convince the devs to implement the freeing of slaves unfortunately.
 
https://forums.frontier.co.uk/showthread.php?t=7276

  • Trading in slaves affects various reputations, such as increasing criminality
  • Commanders can purchase fake IDs as data chits

    • [*]Using a cockpit interface a commander can apply an ID to a slave filled stasis canister/passenger cabin containing Imperial slaves which converts them into free passengers
    • When docked, a commander can offload such passengers to local immigration, for increased humanity reputation and increased reputation with factions that oppose slavery
    • Some humanitarian contacts can take delivery of such passengers, for increased humanity reputation (and improved relationship with the contact)
    • Imperial slaves do not in general view being freed as a good thing; they can be offloaded when docked, but there is a chance (based on commander reputations) that they will issue an Imperial attempted murder crime against the commander that frees them (the commander still gains increased reputation with factions that oppose slavery, but loses reputation with the Empire)
    • For every slave freed there is a chance that a reward encounter can be generated at some point in the future.
  • Once applied, a fake ID cannot be removed on ship
    • Commanders may use illegal services at various docks to remove an ID from the system, turning a passenger/freed slave into a slave (or make a stasis canister carrying slaves/passengers read like it's carrying another commodity)
      • Any canister containing slaves but marked as something other counts as illegal goods in systems where slavery is legal if detected
      • Any canister containing slaves but marked as something other counts as attempted murder in systems where slavery is illegal if detected
  • Passengers transported by stasis canister can sold as slaves at a market
    • The commander's reputations are significantly affected
    • There is a chance that a revenge mission/event may be generated for each passenger sold in this manner
    • There is a chance that the commander may instantly gain an attempted murder crime for each passenger sold in this manner from a faction that opposes slavery (representing the nationality of the passenger)
    • Many passengers refuse to be transported via stasis canister (for pretty much this reason)
    • Selling important characters into slavery is possible if they are transported by stasis canister
    • Some nefarious contacts allow commander's to sell passengers from cabins (including important characters) into slavery
    • Selling important characters into slavery feeds strongly into the missions/events system
 
Here is how I look at it whenever I scoop up some slave canisters, and deliver it to a "Black Market", to "sell"; I am not selling those poor enslaved people trapped in a tin can back to slaveholders, but rather to a Federal Station Black Market- where slaves can be freed by an "underground railroad" fence operation.

So imagine the Black Market at Chango Dock; a shady, illegal district somewhere in that station. Hidden among the drug dens and assault weapon stores, there is a "liberation front" sort of place, where a pilot can deliver severely illegal cargo such as Slaves secretly and out of sight of the strict Federal law and officers. The slave "purchaser" pays the pilot for the slaves- not as a payment of goods, but rather as a reward for freeing them!

Slaves cannot be handled in the direct commodities market, and thus, in full legal view and jurisdiction, a canister of Slaves would be trapped and confiscated, and probably returned to the original "owners" as returned stolen property, per strict and blind stolen property laws and regulations.

So, the liberation front has to be "illegal" and undercover, and may very well be funded and manned by secret agents of the Fed, but nevertheless has to do things secretly to not set off the soulless bureaucracy of trade customs and laws and international alliances and agreements.

So its tricky. The slaves must be delivered to a black market front, cracked open (strictly speaking; looted after being stolen), and the liberated people given false ID's and shuttled off to a world in federal space that is in need of colonist and workers looking for a "new life". The credits that are payed out for smuggling them there (and for paying your delivery reward) may come from special agencies, rich charity organizations (discreetly funded by guilty feeling slaveholders in the Empire that actually have a soul), or Black Ops funds and budgets, that again; has to remain outside of Federal law and eyes (plausible deniability is king here)

So, be the "hero" to those poor slaves you encounter drifting in space. By all means: scoop them up gently, and take them directly to a federal black market (not an anarchy one, no NO!). Get paid the reward for delivering them to their new life, and fly off into the sunset with peace of mind and glowing satisfaction.

(And remember: Denial is just a river in ancient Egypt. :rolleyes:)
(And Delusion is a De-illusion, meaning its TRUE! :rolleyes:)
[the above two reminders mean you must trust that the slaves are freed, and not just making up a story such as this to simply sleep better after making a hefty profit from it all :eek:]
 
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Freeing Slaves?

I scoop up a cargo of slaves.

I don't want to sell them, I don't want to kill them, and I don't want to keep them as my personal menservants/harem, I want to set them free!

Uh.. how do I do that?
 
I scoop up a cargo of slaves.

I don't want to sell them, I don't want to kill them, and I don't want to keep them as my personal menservants/harem, I want to set them free!

Uh.. how do I do that?

Thank you, I asked the same, I want to set the slaves free and hopefully this does something for my reputation or something.
 
I would take them back to the Empire if their systems were in game might get some reward for returning lost property.
 
You also have to think about what sort of life they would have if you freed them.

They probably have no ID and no money, so will freeing them leave them with nothing in life and no means to survive?
 
Yesterday i told the local authorities that i was not transporting slaves,
but very finely crafted androids, that even are shown as humans on scanners.

Those androids were part of a "workers exchange" in the empires' systems and have adapted the social behaviour of local workers there, because of their excellent skills at mimicking human behaviour.
They have mastered moaning and whining to abnormal extent.

The police officer nodded as he checked my armament and went on to scan a nearby hauler, just to dust him for illegally transporting tobacco...

I thought my excuse was bad, but smuggling tobacco?
Tststs!
 
...or the chafing... *cough*

Not to mention rust (good quality lube is so expensive!)
And as for mechanical malfunctions... Let's just say "Seizing" (ouch!).:eek:

On the other hand...
Female+Google+Search+Engine+Robot+Art+3D+Design.jpg

I proposed a mission in another thread (or this one - who knows by now) that came at it from that exact angle, you buy slaves in the empire, smuggle them across the boarder into the federation and avoid the cops as you are now a fugitive, get to the station specified in the mission and release the slaves and trade your fugitive rating in the federation for a clean one and get a fugitive rating in the empire for your troubles.

the main reason for the legal status change was to prevent rinse and repeat but it addresses the moral and legal issues as well
Back to serious discussion...
Or perhaps there should be an option on station approach to declare the slaves in your hold and your intention to free them?
This would no doubt merit a hastily scrambled and heavily armed escort, but as long as you keep your word, you shouldn't be punished.
Just a thought.
 
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Back to serious discussion...
Or perhaps there should be an option on station approach to declare the slaves in your hold and your intention to free them?
This would no doubt merit a hastily scrambled and heavily armed escort, but as long as you keep your word, you shouldn't be punished.
Just a thought.

But what about if these are Imperial slaves. They have freely entered into a contract with their 'owners' and would be most annoyed about some idiot up and 'freeing' them like that. More than that, doing so in a Federation or Alliance system may well create a diplomatic incident.
 
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