Proposal Discussion -SLAVES in ED universe-

well, i though enough people were putting forwards suggestion on the darker side of human existence so i'd propose something to bring a little of the light back, shadows are always more interesting than darkness as there are a lot more shades of grey (50 of them apparently) :D

Indeed, otherwise we could just have another sociopath simulator like GTA, except in space. I mean ED will be that for those that want to of course, but it should also allow plenty of opportunities to be the proverbial good guy.
 
Ok, but then you wouldn't cart them all the way to the next station, you'd free them immediately right?
Unless you were in a partilurarly seedy system and wanted to rescue the slaves...
I think the original game upped your crim rec when you bought slaves, not sure how ED will handle that. It's an interesting idea though...

Only get the bad rep when you sell them, likewise you only get the rep buff when you choose to free them, could be an advert in every BBS although the advert would only be in a system that don't class slaves as a commodity, that way you can't just free them at a local system

if you leave dock with slaves on board, where slaves are illegal the police will want a word with you (unless of course you can bribe)

freeing slaves is a great idea
 
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Freeing slaves sound well and good, but i dont think stations would like you to just dump
50 pennyless people on them. Freeing slaves should be possible but it should trigger a
quest to do so.
Maybe there could be special worlds where former slaves would be accepted.
The slaves themselves could have ideas on their own (freeing slaves could turn you into a bus driver)
Some slaves could also refuse their freedom.
 
If I remeber correctly, in Frontier, Slaves become Fertalizer when they die. You could always take up a career as a crop-duster!

I'm sure in the original Elite (C64) they would become "Animal Meat" if you didn't have the correct cargo extension installed in your ship and tried to go out in space with them. ;)
 
I like the sound of freeing slaves. It would alter your standing with various groups. some positive and some negative. You be part of the Underground Railroad smuggling slaves to safe zones. Or you could buy their freedom and give them a starting balance to keep themselves free, which may trigger a few quests 6 months later, then more 9 months later, then some more the following year.
 
The occasional slave may just have a rich family somewhere (maybe they'd been kidnapped and sold off-planet), and may offer you a reward for transport to his home system to be re-united with his grieving relatives.

Of course, it might be a ruse... you never can tell!
 
Knusern said it. You'll end up getting a criminal record for dumping loads of slaves in a station. Littering?

Mind you, I suppose it depends how many cans get dropped off. If it's 1,000 kg a can, that's only about 12-15 slaves. So most systems will be able to easily absorb a few tonnes of slaves.

Seems like a waste of good product to me.
 
you have to free slaves. after all some of them might be fellow forum members from here who got scooped up when in their escape pod...
 
Hope no one collects my escape pod in their fuel scoop. That'd be £90 well spent playing ED sitting in the Microsoft Cargo Bay Simulator, though it's probably marginally more fun than the Microsoft Model Train simulator.
 
Support this idea fully! There should be an execute button too for those of us who have an evil side - Then again you can just jettison them and blow them up I suppose, actions like this should affect your standing
 
OP says you should be able to free slaves to offset against a criminal record. I disagree with this. You can't just do something good to offset something else bad that you did. Life isn't like that.

If you got a criminal record, either pay your fine or do your time (time I suspect spent outside of the more lawful systems, running away from blue flashing lights and bounty hunters). Either that, or be destroyed, that would probably clean you up.

If you did choose to free some slaves (an option which I support the inclusion of as it adds more depth and options to gameplay) then it should just give you positive reputation with anti slavery groups/systems and the opposite with pro-slavery ones.

You could just have a one-way conversion from slaves->refugees so it doesn't matter if you scooped them or bought them, you could free them and then offload them at a place that accepts them (ie. probably not a place where it's legal).

Perhaps they could be traded or used in different ways though the means of missions generated on the fly. Some might spawn a mission to return to their home planet, some might spawn revenge missions to chase down slavers, some might want to travel to a frontier planet to set up a new life. Perhaps the occasional special missions from wealthy/aristocratic captives or political prisoners etc that could send you off doing all kinds of things.

Or maybe you just leave them at the next outpost and they become travellers to [destination] for other people to pick up and ferry about.
 
Some slave lore (ref: Gazetteer, FE2)

Aymiay
Visitors from the Empire should be aware of the restrictions on the introduction of slaves to the world. Any man or woman resident on the planet for a period of more than thirty days is automatically decreed a free person and the laws of the Empire are not binding.

Enaness
Slavery is strictly forbidden and freedom is assured to anyone arriving in the territory regardless of race.
 
OP says you should be able to free slaves to offset against a criminal record. I disagree with this. You can't just do something good to offset something else bad that you did. Life isn't like that.
.

Life (the real variety) also isn't space battles (impossible), FTL (currently impossible), and sub-light engines that can get you out of a medium-sized planet's gravity well - to say nothing of transporting you across a solar system - without requiring several hundred times the ship's mass in fuel (also currently impossible). It's a game dude, chill out! :smilie:
 
I ran a poll about this very topic some weeks ago and the majority by a long shot wanted some choices re. slaves being picked up either staying as slaves or being classed as refugees etc depending on player ethics and what not.

I mailed Michael Brooks a cheeky nudge to flag poll results to him as it happens ;)
 
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