I have played Elite for a bit over 400 hours total and I really love the game. However, one of the things that annoys me is how the large ships do almost everything better than the smaller ships. There are 14 small ships and only 9 large ships, yet I'm finding myself spending the vast majority of my playtime in large ships and the rest in medium ships. Small ships are novelties you use when you want to fool around for fun, but outside of niche exceptions (DBX for exploration and Vulture for combat) they don't have real uses past the early game.
Since that early game is only a very short blip for players who have played for a while it feels like a waste to have such a large portion of ships be relatively useless for 95% of a player's time playing the game.
At least medium ships do have one significant point of utility over large ships in the fact that large ships can't dock at outposts. Small ships however have no similar advantage over medium ships. There is nowhere a small ship can go that a medium ship can't go as well. As a sidenote, I would love to see some niche ultra-small outposts where only small ships can dock, but that is a different discussion.
What I think would do wonders for small ship utility is for them to get some sort of an Enhanced Performance FSD that would only be available in small sizes (e.g. size 3-4). This would leave the jump ranges of the DBX and bigger ships unchanged while allowing plenty of small ships a nice boost in jump range after you unlock that special FSD. Currently some of the further jumping small ships (excluding the DBX) using size 4 FSDs are the Cobra Mk III, Viper Mk IV, Diamondback Scout. All of those can be engineered to barely breach 50ly in jump range. If such an improved size 4 FSD would push them to the 70-80LY range then those ships could be awesome for exploration as well as for engineering runs in the Bubble.
As for the concern about this being OP in the early game for new players, well the easy solution is to make this module expensive either credits or materials wise or requiring some sort of unlock. This way the module would be an upgrade for more experienced players who would love for their small ships to have more uses rather than something that overbuffs some small ships in the early game for new players.
Since that early game is only a very short blip for players who have played for a while it feels like a waste to have such a large portion of ships be relatively useless for 95% of a player's time playing the game.
At least medium ships do have one significant point of utility over large ships in the fact that large ships can't dock at outposts. Small ships however have no similar advantage over medium ships. There is nowhere a small ship can go that a medium ship can't go as well. As a sidenote, I would love to see some niche ultra-small outposts where only small ships can dock, but that is a different discussion.
What I think would do wonders for small ship utility is for them to get some sort of an Enhanced Performance FSD that would only be available in small sizes (e.g. size 3-4). This would leave the jump ranges of the DBX and bigger ships unchanged while allowing plenty of small ships a nice boost in jump range after you unlock that special FSD. Currently some of the further jumping small ships (excluding the DBX) using size 4 FSDs are the Cobra Mk III, Viper Mk IV, Diamondback Scout. All of those can be engineered to barely breach 50ly in jump range. If such an improved size 4 FSD would push them to the 70-80LY range then those ships could be awesome for exploration as well as for engineering runs in the Bubble.
As for the concern about this being OP in the early game for new players, well the easy solution is to make this module expensive either credits or materials wise or requiring some sort of unlock. This way the module would be an upgrade for more experienced players who would love for their small ships to have more uses rather than something that overbuffs some small ships in the early game for new players.
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