So, as it stands, when we get blown up...

you're all wrong.

There is a container full of handwavium that activates on ship destruction and instantly transports you to the nearest station...which miraculously has your ship, all your engineered modules, and your cosmetic items applied ready and waiting for you, even if you then go to the shipyard and see that the station doesn't actually stock them.
 
Holo-me.

Just saying....

:sneaky:
Hard light projections
640x960Rimmer.jpg
 
To get around the (what if your commader gets blown up whilst on foot how would you be resurected) paradox, My solution would be to only risk
the crews lives when using space legs. The commander always stays with his ship and never risks leaving his trusty remlock escape pod chair.

The commander is then free to order his crew to dissembark and do the dangerous space leg stuff. If a crewmember gets killed then send another until your commander runs out of marines or scientists or whomever he dispatches. Commander then flies to nearest station and buys more crew.

Whilst crew deployed on the planet surface the player could swap between characters and control their actions.
 
Well, you could explain that it's..... a video game so that's kinda normal.

You and everyone making the same stupid comment are absolutely wastes of space on this thread.

Everyone knows it's a video game. Stop parroting obvious idiotic comments like "it's a video game".

We're talking about what explanation in this arguably hard-sci-fi focused game will they use because in the game everything is supposed to have a reason for existing the way it does. That's common in this kind of genre to have everything you experience in the game be explained within the game in some kind of consistent way with the rest of the gameplay. That's a fundamental aspect of sci fi in general. All the magic and handwavium has some kind of in-lore explanation and the quality of such sci fi is judged in part by how believable the explanation is in dealing with it.
 
totally ignoring the explanation for how you re-spawn. How will they deal with the fact that your character should be killed (despawned) by just getting tapped by anything srv or bigger. Or one shotted by any kind of weapon currently in the game.

Do you spawn back on your ship? if so, trekking around on foot is going to be mostly spending your time landing again and leaving your ship vs anything else unless you're alone on a barren world.

While ships can hypothetically protect you from radiation ...it's unlikely that space suits can afford the same protection. Will radiation be an ever present hazard on most planets?

I'd assume jet packs function similar to NMS, so if you run out of jet pack boost high above the surface, will you fall to your death?

What happens if you jump on a ship and they take off? How long will you be able to stay on before falling off the ship ? What if you dont fall off until you're over 6km or so from the surface and thus there's no gravity effecting you anymore? Will we have a way to kill ourselves or have to wait until we timeout or disconnect and reconnect ?

Will they allow you to land on a high pressure planet that you would have no hope of surviving out walking around in ?

What about planets so hot that there's no material that you could be wearing that would believably allow you to survive walking around in?

What about planets so massive that gravity means you'd have to lift 6+ times your body weight to stand up and walk around ....which is essentially impossible ?


Seems more and more likely the only thing that can explain the game behavior is that our "bodies" are cyborg telepresence suits and not real bodies at all.
 
To get around the (what if your commader gets blown up whilst on foot how would you be resurected) paradox, My solution would be to only risk
the crews lives when using space legs. The commander always stays with his ship and never risks leaving his trusty remlock escape pod chair.

The commander is then free to order his crew to dissembark and do the dangerous space leg stuff. If a crewmember gets killed then send another until your commander runs out of marines or scientists or whomever he dispatches. Commander then flies to nearest station and buys more crew.

Whilst crew deployed on the planet surface the player could swap between characters and control their actions.
Apart from the very last bit, i'm in. Needs must for spacefootball, back to back T-9 back legs for goalposts. 11 players each 750T substitutes👍
 
totally ignoring the explanation for how you re-spawn. How will they deal with the fact that your character should be killed (despawned) by just getting tapped by anything srv or bigger. Or one shotted by any kind of weapon currently in the game.

Do you spawn back on your ship? if so, trekking around on foot is going to be mostly spending your time landing again and leaving your ship vs anything else unless you're alone on a barren world.

While ships can hypothetically protect you from radiation ...it's unlikely that space suits can afford the same protection. Will radiation be an ever present hazard on most planets?

I'd assume jet packs function similar to NMS, so if you run out of jet pack boost high above the surface, will you fall to your death?

What happens if you jump on a ship and they take off? How long will you be able to stay on before falling off the ship ? What if you dont fall off until you're over 6km or so from the surface and thus there's no gravity effecting you anymore? Will we have a way to kill ourselves or have to wait until we timeout or disconnect and reconnect ?

Will they allow you to land on a high pressure planet that you would have no hope of surviving out walking around in ?

What about planets so hot that there's no material that you could be wearing that would believably allow you to survive walking around in?

What about planets so massive that gravity means you'd have to lift 6+ times your body weight to stand up and walk around ....which is essentially impossible ?


Seems more and more likely the only thing that can explain the game behavior is that our "bodies" are cyborg telepresence suits and not real bodies at all.

Personal shields cover a multitude of sins.
340
 
You and everyone making the same stupid comment are absolutely wastes of space on this thread.

Everyone knows it's a video game. Stop parroting obvious idiotic comments like "it's a video game".

We're talking about what explanation in this arguably hard-sci-fi focused game will they use because in the game everything is supposed to have a reason for existing the way it does. That's common in this kind of genre to have everything you experience in the game be explained within the game in some kind of consistent way with the rest of the gameplay. That's a fundamental aspect of sci fi in general. All the magic and handwavium has some kind of in-lore explanation and the quality of such sci fi is judged in part by how believable the explanation is in dealing with it.


[lol]

It's a video game Francis. I don't care what 'explanation' it has for the 'hard science' of my FTL ship that warps dozens of light years instantly or my re-spawn upon death or why engineers need me to collect scraps from blown up ships to make upgrades. The answer is always, "it's a video game" whatever candy shell you paint over it.


Don't worry though, I'll step out. I didn't realize we were on PBS Spacetime's discussion board of hard science.
 
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Apart from the very last bit, i'm in. Needs must for spacefootball, back to back T-9 back legs for goalposts. 11 players each 750T substitutes

Yeah space leg sports, rank up your crew to become fast runners, athletes, train them to play foozeball.

The more I think around the commander not using his space legs and the player controlling, emperiling crewmembers the more I like the idea!
 
[lol]

It's a video game Francis. I don't care what 'explanation' it has for the 'hard science' of my FTL ship that warps dozens of light years instantly or my re-spawn upon death or why engineers need me to collect scraps from blown up ships to make upgrades. The answer is always, "it's a video game" whatever candy shell you paint over it.


Don't worry though, I'll step out. I didn't realize we were on PBS Spacetime's discussion board of hard science.

hard sci fi. Not hard science. Your comment is non-contributing. Dont get on a thread about lore explanation if you're only prepared to parrot obvious non-lore ones. I'm not surprised you're unaware of where you are since you can't make simple distinctions.
 

Deleted member 38366

D
So, in a sense.... OP is trying to trick FDev into releasing the Outtakes where those two

  • got smashed by the Conda flyover (Gravity too high, uncontrolled sink rate)
  • got smashed by the Conda flyover (Pilot error - target fixation)
  • got smashed by the Conda flyover (Pilot error - ran out of fuel during the holding pattern and lost thrusters)
  • got shot by the Conda flyover (Pilot error - merely wanted to honk scanner but forgot "Firing Deploys Hardpoints" )
  • got burned by the Conda flyover (Pilot error - wanted to pop Chaff just for visuals, unintentionally burning the nearby ground as a result)
  • got burned by the Conda flyover (Pilot error - corrected sink rate by high Throttle Setting too close to ground personnel)
  • got flipped over the cliff by the Cobras (Pilot error - misjudged Altitude)
  • became deaf (Pilot error - after managing to actually honk it, noise level of Discovery Scanner was grossly misjudged)

:D
 
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Who cares what happens if you die on foot? Handheld railgun that's the important bit. And from the sound of it you can engineer them too. G5 LR reverski spacelegs here I come.:ROFLMAO:

It's unlikely you'll one shot a conda that is thrusting down at you into the ground before you're squashed. Person in a ship can do that all day long and be fine. You on the other hand will be having a different experience if you're intent on walking.
 
Dune, widely considered one of the greatest science-fiction series of all time, would disagree with you. It is simply written and constructed evocatively enough that suspension of disbelief kicks in wonderfully.

I said its partly judged by the quality of those explanations ...not soley. And those like dune that dont do a lot of explaining just dont explain their mechanics at all.. they leave it up to the reader to create explanations for them. And that's valid. It just means that particular sci fi story/movie/etc must rely on other aspects to be judged good sci fi.

Elite leaves a lot to the user to explain away rather than try to explain it itself. The problem with doing that with this game though, is that there isn't a lot of good story building around it to let users explain the things it doesn't explain. Users are often faced with incompatibilities with existing lore and actual experience. How important that is to you will be subjective...but being a hard sci fi game like elite was designed to be, makes those things glaring strikes and not easily dismissable by the playerbase.
 
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