So, as it stands, when we get blown up...

Dune, widely considered one of the greatest science-fiction series of all time, would disagree with you. It is simply written and constructed evocatively enough that suspension of disbelief kicks in wonderfully.
Excellent point about Dune. Sometimes less explanation is better.
 

Deleted member 110222

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The lore: It's a game.

Seriously. Not everything needs to be explained.

Besides, how does this lore explain the fact that you respawn in Sol after blowing up in Beagle Point if Sol was your last station?
 
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In most MMOs when you die your ghost has to run back to your corpse to resurrect, so I'd imagine it's like that but for, you know, science reasons.
Science-y version: when you die you play as the medical drone sent by the insurance company to revive you. You need to find your corpse, and when you do you inject it with healing nanobots. The corpse comes back to life and you resume playing as yourself.
 
there's no coming back from a 400 ton 200mph collision between it and the ground.

Cyborg bodies are cheaper than clone bodies. Nothing else will ever make sense.
 
Well if we are sticking with the Telepresence option, I guess something like the Doctor's Mobile emitter from Voyager might work, or Altered Carbon (which reminds me a lot of the Commonwealth Saga from Peter Hamilton).

The lore: It's a game.
Fiercely disagree with that being an adequate reason to explain away anything.

If this was true, then fire all the writers because it's just a game and we don't need any of that Galnet/Thargoid/Guardian fluff. People mock the "Immersion" crowd, but to pretend that people only play games purely for the gameplay is pretty silly.

Then again, perhaps I am the weird one as I regard engineering my ships as great gameplay and am very much looking forward to Fleet Carriers (even more than legs, at least until more info is dropped as the part I would most look forward to is walking around on my engineered ships :D )
 
Yep, I forgot about that. But that neck disk thing has to be retrieved.
If you think to season 1, Laurens Bancroft, the rich dude that Kovacs worked for, had offsite backups of the contents of his stacks Digital Human Freight (DHF), and those were updated every 48hrs by his satellite without physically touching his cortical stack.

But the two technologies of stacks/DHF/needle casting and Transfer Transit are so close to each other, and both are ideally suited to reviving/immortalising Pilots Federation members such as ourselves.
 

Deleted member 110222

D
Well if we are sticking with the Telepresence option, I guess something like the Doctor's Mobile emitter from Voyager might work, or Altered Carbon (which reminds me a lot of the Commonwealth Saga from Peter Hamilton).


Fiercely disagree with that being an adequate reason to explain away anything.

If this was true, then fire all the writers because it's just a game and we don't need any of that Galnet/Thargoid/Guardian fluff. People mock the "Immersion" crowd, but to pretend that people only play games purely for the gameplay is pretty silly.

Then again, perhaps I am the weird one as I regard engineering my ships as great gameplay and am very much looking forward to Fleet Carriers (even more than legs, at least until more info is dropped as the part I would most look forward to is walking around on my engineered ships :D )
Wilfully ignoring the bit about magically teleporting 65k I see.

Before you demand a "reason" for FPS respawn, explain to me my example of video game nonsense.

Or perhaps Elite is, in fact, just a video game and not a 1:1 "life simulator".
 
Wilfully ignoring the bit about magically teleporting 65k I see.

Before you demand a "reason" for FPS respawn, explain to me my example of video game nonsense.

Or perhaps Elite is, in fact, just a video game and not a 1:1 "life simulator".
Perhaps I should of clarified and said that I think it is lazy to explain away any Lore problem or other inconsistency with the excuse "It's just a game". I agree that there is a lot of nonsense you just have to accept at face value, but I still don't think that is reason enough to stop trying to make "sense" of the lore even if that "sense" is a far cry from reality and is part of a completely different set of rules governing a fictional universe.

This thread started out (even if jokingly) looking to see if the Lore could explain how the new space legs is going to deal with being crushed. If we ended at "It's just a game, close the thread, no need to explain anything", it would be pretty boring.
 
Well its pretty clear what happens:

You get shot, and sent to recycling


Your personality is uploaded to a new clone.

So in short, you are piloting a lump of burger meat and water.
 
Well its pretty clear what happens:

You get shot, and sent to recycling


Your personality is uploaded to a new clone.

So in short, you are piloting a lump of burger meat and water.
I'm more of a chips and beer man/replicant tbh
 
Maybe every time we die we should then be given a dating simulator where we encourage a couple to get together and have a baby. Then we take control of that child as it goes through nursery, school, etc. Then we guide them through flight training to the point where they can become a qualified pilot and can be given control of the ship. I expect all of this to be real-time, I mean think of the immersion. :p

Seriously though, too much detail can ruin things. Telepresence is bad enough and whatever else is stated will have a whole bunch of people saying the don't like it. I'm happy with my own imagination in this case, which might change based on the setting.
 
Hold up, and sorry to quote myself, but i just spotted this. Look at the credits for Send in the Clones.

Warren Spector.... the same Warren Spector who was one of the bosses at Origin who co-produced Wing Commander!
Wait, you mean the Warren Spector who ran Looking Glass Studios? Ye, it's the same. Btw, Civilisation was a board game first. That was the inspiration for the Sid Meier game. There is quite a crossover of ideas in tabletop and video games.
 
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