So AX weapons obsolete now?

So is the standard AX missile and AX multi cannon now obsolete with the arrival of guardian tech?
and if yes... why can't we get the ability to engineer them and/or a removal of their experimental limit of 4 on a ship?
 
Could you maybe elaborate on why not?

I personally see the only reason to take the AX multi or missile is because you haven't yet unlocked the guardian weapons

there are two reasons remaining for the class2 AX weapons to be used:
1. cheaper and an instant access
2. compared to that G-Rail the AX weapons are easier to fit.

but one thing could happen - giving those AX weapons another balancing pass (damage vs. human ships)
 
Could you maybe elaborate on why not?

I personally see the only reason to take the AX multi or missile is because you haven't yet unlocked the guardian weapons

Guardian weapons generate a massive amount of heat, and the subsequent damage to your systems will cause critical failures even with care. If you watch GluttonyFang's Basilisk-solo kill, they do several reboot/repairs mid-combat. Yes it worked, but that's not very ideal.

AX Missiles actually do superior damage compared to the Plasma Charger (at least, that was my observation... AX missile does 5% damage to a cyclops, whereas a fully-charged plasma shot only does 4%. I think AX missile might move slower, so it might be harder to aim. Ultimately, they are much of a

C3 AX Multicannons still rip shreds off targets, they are just inferior to the Gauss Cannon in terms of direct damage to the hearts. Gauss cannons also don't come in turreted versions, so no multicrew functions.

All up, the main game-changer is definitely the Gauss Cannons in that they pretty much guarantee a fast heart kill, which is where the slowdown on kills has been in the past and what allows Basilisks to get solo'ed now. But they hardly render AX MCs redundant, and don't have the damage output to match the missiles/plasma chargers. Even more so, in a wing I'd suggest some with AX weapons, some with Guardian Weapons.

I found, at least for my style of fighting, 2 x C3 AX MCs + 2 x Gauss Cannons highly effective. I can't comment on how any of these weapons fare against human targets though.
 
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Guardian weapons generate a massive amount of heat, and the subsequent damage to your systems will cause critical failures even with care. If you watch GluttonyFang's Basilisk-solo kill, they do several reboot/repairs mid-combat. Yes it worked, but that's not very ideal.

AX Missiles actually do superior damage compared to the Plasma Charger (at least, that was my observation... AX missile does 5% damage to a cyclops, whereas a fully-charged plasma shot only does 4%. I think AX missile might move slower, so it might be harder to aim. Ultimately, they are much of a

C3 AX Multicannons still rip shreds off targets, they are just inferior to the Gauss Cannon in terms of direct damage to the hearts. Gauss cannons also don't come in turreted versions, so no multicrew functions.

All up, the main game-changer is definitely the Gauss Cannons in that they pretty much guarantee a fast heart kill, which is where the slowdown on kills has been in the past and what allows Basilisks to get solo'ed now. But they hardly render AX MCs redundant, and don't have the damage output to match the missiles/plasma chargers. Even more so, in a wing I'd suggest some with AX weapons, some with Guardian Weapons.

I found, at least for my style of fighting, 2 x C3 AX MCs + 2 x Gauss Cannons highly effective. I can't comment on how any of these weapons fare against human targets though.

Ah okay. That is a good point and a way to look at it
 
It'd be nice to see the AX weapons expanded upon. Seeker warheads for AX missiles, C1 and C4 MCs. AX Lasers, maybe....
 
Guardian weapons generate a massive amount of heat, and the subsequent damage to your systems will cause critical failures even with care. If you watch GluttonyFang's Basilisk-solo kill, they do several reboot/repairs mid-combat. Yes it worked, but that's not very ideal.

AX Missiles actually do superior damage compared to the Plasma Charger (at least, that was my observation... AX missile does 5% damage to a cyclops, whereas a fully-charged plasma shot only does 4%. I think AX missile might move slower, so it might be harder to aim. Ultimately, they are much of a

C3 AX Multicannons still rip shreds off targets, they are just inferior to the Gauss Cannon in terms of direct damage to the hearts. Gauss cannons also don't come in turreted versions, so no multicrew functions.

All up, the main game-changer is definitely the Gauss Cannons in that they pretty much guarantee a fast heart kill, which is where the slowdown on kills has been in the past and what allows Basilisks to get solo'ed now. But they hardly render AX MCs redundant, and don't have the damage output to match the missiles/plasma chargers. Even more so, in a wing I'd suggest some with AX weapons, some with Guardian Weapons.

I found, at least for my style of fighting, 2 x C3 AX MCs + 2 x Gauss Cannons highly effective. I can't comment on how any of these weapons fare against human targets though.

It's true, Guardian weapons have high power draw, distributor draw and generate a lot of heat (Plasma's manageable, Gauss is definitely pretty crazy)

You can see in this video how many heat sinks I needed to keep things under control.


[video=youtube_share;ephYup_4yaE]https://youtu.be/ephYup_4yaE[/video]
 
It'd be nice to see the AX weapons expanded upon. Seeker warheads for AX missiles, C1 and C4 MCs. AX Lasers, maybe....

I think we are more likely to get guardian based lasers. They seem to be the ones we get our energy weapons from with the gauss cannon and the plasma charger.

I do agree though that we need better AX weaponry like gimbaled versions of the multi-cannon, AX Seeking Missiles, bigger versions of the flak cannon, and even size 4 variants of the Multi-cannon and missile launcher. That would allow them to compete with the current guardian weapons.

As for the AX Missile doing more damage than the Plasma Charger, that may be true with the Cyclops but I wonder if that applies to the more heavily armored Basilisk and Medusa?
From what I've seen and experienced with the guardian weaponry, the plasma charger's heat isn't that bad. I think the charging shot aspect helps offset the heat. The gauss cannon is the real heat generator though and luckily you shouldn't really need more than 2 of them with only 2 to 3 shots to take down a heart depending on your aim and the Interceptor's position.

I do think the AX weapons need a balance pass to do more damage to human ships. I think putting the damage of them a touch below their unengineered human equivalent is fine. It would at least allow players hunting Thargoids to more easily fight back against PVP gankers.
 
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poor targhoid, we the humans, are the scum of the galaxy

Actually, it looks like the Thargoids are bullies biting off more than they can chew. They tried to take on the Guardians before and ran away then. They messed with us in the past and nearly go destroyed and are now trying to do it again.
 
Guardian weapons generate a massive amount of heat, and the subsequent damage to your systems will cause critical failures even with care. If you watch GluttonyFang's Basilisk-solo kill, they do several reboot/repairs mid-combat. Yes it worked, but that's not very ideal.

AX Missiles actually do superior damage compared to the Plasma Charger (at least, that was my observation... AX missile does 5% damage to a cyclops, whereas a fully-charged plasma shot only does 4%. I think AX missile might move slower, so it might be harder to aim. Ultimately, they are much of a

C3 AX Multicannons still rip shreds off targets, they are just inferior to the Gauss Cannon in terms of direct damage to the hearts. Gauss cannons also don't come in turreted versions, so no multicrew functions.

All up, the main game-changer is definitely the Gauss Cannons in that they pretty much guarantee a fast heart kill, which is where the slowdown on kills has been in the past and what allows Basilisks to get solo'ed now. But they hardly render AX MCs redundant, and don't have the damage output to match the missiles/plasma chargers. Even more so, in a wing I'd suggest some with AX weapons, some with Guardian Weapons.

I found, at least for my style of fighting, 2 x C3 AX MCs + 2 x Gauss Cannons highly effective. I can't comment on how any of these weapons fare against human targets though.

[video=youtube_share;o6dv5Jib70M]https://youtu.be/o6dv5Jib70M[/video]

Albeit this was against a PvE shield tank like an FDL, ~33% in one shot is pretty amazing. I can run 4x C2 Gauss Cannons which I imagine will do plenty of damage to a goid over MC's. Ammo is a consideration though...
 
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From my point of view, the advantage of the Guardian weapons is that they are also effective against the human ships. The AX weapons, while good against Thargoids, have the great handicap of being close to useless vs any well fitted combat ship (Althought I have fend off Dangerous and Elite NPCs with AX missiles, multicanons and SLFs). So no, the AX weapons are not useless, however the Guardian´s offer more versability.
 
I find the Guardian Weapons to be far superior to Thargoids but ultimately (probably a year or more from now) we should hybridize them. This is just the first pass/reverse engineering of Guardian tech. At some point combining perfected AX with a better understanding of Guardian tech to make a new super hybrid will be nice.

AND FOR THE LOVE OF GOD CAN WE PLEASE GET RID OF THE 4 EXPERIMENTAL WEAPON LIMIT?! This is more damning than anything else. We also need some Small weapons for Thargoids.
 
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