Nope.
Could you maybe elaborate on why not?
I personally see the only reason to take the AX multi or missile is because you haven't yet unlocked the guardian weapons
Oh yes!And maybe throw in some class 4 variants so we aren't under-utilising our hardpoints
Could you maybe elaborate on why not?
I personally see the only reason to take the AX multi or missile is because you haven't yet unlocked the guardian weapons
Guardian weapons generate a massive amount of heat, and the subsequent damage to your systems will cause critical failures even with care. If you watch GluttonyFang's Basilisk-solo kill, they do several reboot/repairs mid-combat. Yes it worked, but that's not very ideal.
AX Missiles actually do superior damage compared to the Plasma Charger (at least, that was my observation... AX missile does 5% damage to a cyclops, whereas a fully-charged plasma shot only does 4%. I think AX missile might move slower, so it might be harder to aim. Ultimately, they are much of a
C3 AX Multicannons still rip shreds off targets, they are just inferior to the Gauss Cannon in terms of direct damage to the hearts. Gauss cannons also don't come in turreted versions, so no multicrew functions.
All up, the main game-changer is definitely the Gauss Cannons in that they pretty much guarantee a fast heart kill, which is where the slowdown on kills has been in the past and what allows Basilisks to get solo'ed now. But they hardly render AX MCs redundant, and don't have the damage output to match the missiles/plasma chargers. Even more so, in a wing I'd suggest some with AX weapons, some with Guardian Weapons.
I found, at least for my style of fighting, 2 x C3 AX MCs + 2 x Gauss Cannons highly effective. I can't comment on how any of these weapons fare against human targets though.
Guardian weapons generate a massive amount of heat, and the subsequent damage to your systems will cause critical failures even with care. If you watch GluttonyFang's Basilisk-solo kill, they do several reboot/repairs mid-combat. Yes it worked, but that's not very ideal.
AX Missiles actually do superior damage compared to the Plasma Charger (at least, that was my observation... AX missile does 5% damage to a cyclops, whereas a fully-charged plasma shot only does 4%. I think AX missile might move slower, so it might be harder to aim. Ultimately, they are much of a
C3 AX Multicannons still rip shreds off targets, they are just inferior to the Gauss Cannon in terms of direct damage to the hearts. Gauss cannons also don't come in turreted versions, so no multicrew functions.
All up, the main game-changer is definitely the Gauss Cannons in that they pretty much guarantee a fast heart kill, which is where the slowdown on kills has been in the past and what allows Basilisks to get solo'ed now. But they hardly render AX MCs redundant, and don't have the damage output to match the missiles/plasma chargers. Even more so, in a wing I'd suggest some with AX weapons, some with Guardian Weapons.
I found, at least for my style of fighting, 2 x C3 AX MCs + 2 x Gauss Cannons highly effective. I can't comment on how any of these weapons fare against human targets though.
It'd be nice to see the AX weapons expanded upon. Seeker warheads for AX missiles, C1 and C4 MCs. AX Lasers, maybe....
I think we are more likely to get guardian based lasers.
poor targhoid, we the humans, are the scum of the galaxy
poor targhoid, we the humans, are the scum of the galaxy
Guardian weapons generate a massive amount of heat, and the subsequent damage to your systems will cause critical failures even with care. If you watch GluttonyFang's Basilisk-solo kill, they do several reboot/repairs mid-combat. Yes it worked, but that's not very ideal.
AX Missiles actually do superior damage compared to the Plasma Charger (at least, that was my observation... AX missile does 5% damage to a cyclops, whereas a fully-charged plasma shot only does 4%. I think AX missile might move slower, so it might be harder to aim. Ultimately, they are much of a
C3 AX Multicannons still rip shreds off targets, they are just inferior to the Gauss Cannon in terms of direct damage to the hearts. Gauss cannons also don't come in turreted versions, so no multicrew functions.
All up, the main game-changer is definitely the Gauss Cannons in that they pretty much guarantee a fast heart kill, which is where the slowdown on kills has been in the past and what allows Basilisks to get solo'ed now. But they hardly render AX MCs redundant, and don't have the damage output to match the missiles/plasma chargers. Even more so, in a wing I'd suggest some with AX weapons, some with Guardian Weapons.
I found, at least for my style of fighting, 2 x C3 AX MCs + 2 x Gauss Cannons highly effective. I can't comment on how any of these weapons fare against human targets though.
Not bad... not bad at all. Good to know my bug hunters will still be able to take out other ships.https://youtu.be/o6dv5Jib70M
Albeit this was against a PvE shield tank like an FDL, ~33% in one shot is pretty amazing. I can run 4x C2 Gauss Cannons which I imagine will do plenty of damage to a goid over MC's. Ammo is a consideration though...