So did our ships ever get those lift shafts are they still in the game?

It must be, how else did David Braben get inside that cockpit?
I can't see the video... Cookie settings... So guessed it was another "look at this X years old video" comment.
I'm glad I play the game I have, rather than bewail what it doesn't have, it works for me. (including other games which are still being developed, play what it has, not anything else)
 
I can't see the video... Cookie settings... So guessed it was another "look at this X years old video" comment.
I'm glad I play the game I have, rather than bewail what it doesn't have, it works for me. (including other games which are still being developed, play what it has, not anything else)
Its basically the lift we have now, with just the door opening. Like we have now. :p
 
:D

It's like when ppl complain we haven't got the personalised mission packs that streamers like OA found a few years back - but we do - the NPC mission givers. Some really seem to struggle with 'things change as they are developed' :sneaky:
 
It's a fair question, considering this was something the developer specifically mentioned in a post-launch video from the official Elite Dangerous account, entitled

The Future of Elite: Dangerous

"One of the things that we've implemented on some of the larger ships is based on a grid system of meter squares, so the cockpit is of a certain size and within that there's a lift shaft and that shaft will then channel down and be the same position throughout the ship on all the lower decks, planning for the future."

Are these still planned for the larger ships? Maybe someone from the community team will know.
 
It's a fair question, considering this was something the developer specifically mentioned in a post-launch video from the official Elite Dangerous account, entitled

The Future of Elite: Dangerous

"One of the things that we've implemented on some of the larger ships is based on a grid system of meter squares, so the cockpit is of a certain size and within that there's a lift shaft and that shaft will then channel down and be the same position throughout the ship on all the lower decks, planning for the future."

Are these still planned for the larger ships? Maybe someone from the community team will know.
Yes, they said so last summer:"There are currently no plans for ship interiors."
 
Yes, they said so last summer:"There are currently no plans for ship interiors."

That's a bit vague. There's already "ship interiors" in the game.

If there are plans to utilise the lift shafts they previously designed into the game and then advertised as a feature implemented as a plan for the future, that'd be great. It'd be a question for Frontier to answer though, not 'forum regulators'.
 
I can't see the video... Cookie settings... So guessed it was another "look at this X years old video" comment.
I'm glad I play the game I have, rather than bewail what it doesn't have, it works for me. (including other games which are still being developed, play what it has, not anything else)
Same here.

Though in the case of Elite Dangerous, I do occasionally bewail what Elite Dangerous used to have, and now doesn't thanks to the Veruca Salts of the community. Examples include, but are not necessarily limited to:
  • a Supercruise that greatly rewarded bold hands on piloting
  • an Economic Sim that had room for a player-augmented economy and mission rewards made sense
  • a more nuanced Background Sim that allowed for a greater range of strategies to manipulate it
  • the necessity to land on planets to find their mineral compositions
Granted, the last isn't as much of a sticking point anymore, because EDO has given me much more incentive to land on planets than ever before, but it still sticks in my craw that Frontier's default reaction to Veruca Salt complaints is to remove depth from their game, rather than enhance it by adding new optional modules, gameplay, or a balance pass that would address the root cause of those issues.
 
That's a bit vague. There's already "ship interiors" in the game.

If there are plans to utilise the lift shafts they previously designed into the game and then advertised as a feature implemented as a plan for the future, that'd be great. It'd be a question for Frontier to answer though, not 'forum regulators'.
The forum regulators are right though.
 
That's a bit vague. There's already "ship interiors" in the game.

If there are plans to utilise the lift shafts they previously designed into the game and then advertised as a feature implemented as a plan for the future, that'd be great. It'd be a question for Frontier to answer though, not 'forum regulators'.
There is nothing vague at all about "no". There are no plans for ship interiors, or anything related to that, including that lift. The answer is "No, there are no plans for that". Doesn't get more clear-cut than that.

How you deal with up is completely up to you. :)
 
the necessity to land on planets to find their mineral compositions
That was gone before my starting, I think... (mid-2017) Although I may not have noticed because of the 'learning how to play' bit may have took longer than average as I'd discovered ferrying foodstuffs to famine systems in my T6 and shipping booze back was both fun and profitable...
 
That's a bit vague. There's already "ship interiors" in the game.

If there are plans to utilise the lift shafts they previously designed into the game and then advertised as a feature implemented as a plan for the future, that'd be great. It'd be a question for Frontier to answer though, not 'forum regulators'.
The problem with out of context quotes is that they're often deceptive. Even the video snippet from the opening post sounds more like they've planned out the placements of lifts in larger ships on graph paper, than actually having designed and implemented it. Something designed in the abstract, as opposed to something where the work's already been done, but is being withheld for some mysterious reason.

All we know really know about ship interiors is this:

1) Ships were designed with interiors in mind. This doesn't mean that they were mapped and modeled and textures, but more likely that they grey boxed the interiors to give a general sense of interior geometry.

I've been trying to build a Cobra Mark III as accurately as possible in space engineers from time to time, and one thing I noticed is that the door at the back of the cockpit is directly above the door at the top of the front landing gear boarding ramp. Considering the location of the cargo hatch, it wouldn't surprise me at all if both doors open into a large cargo bay, with a platform lift connecting two doors.

2) Ship Interiors will be their own Paid Expansion, one of five such expansions. This was from a newsletter back in 2014 IIRC, and of course is subject to change. But given the amount of work required to do Ship Interiors right, them being the headline feature of a paid expansion isn't likely to change.

3) There are no plans to implement ship interior at this time. Which isn't too surprising, given the amount of work that's already gone into getting Odyssey into a playable state, and how much obvious new Odyssey content and Horizons assets rework remains to be done.
 
Same here.

Though in the case of Elite Dangerous, I do occasionally bewail what Elite Dangerous used to have, and now doesn't thanks to the Veruca Salts of the community. Examples include, but are not necessarily limited to:
  • a Supercruise that greatly rewarded bold hands on piloting
What's been deleted relevant to that? You can still use Supercruise manually.
 
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