So did our ships ever get those lift shafts are they still in the game?

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O7
 
Yes, they said so last summer:"There are currently no plans for ship interiors."
The important bit right there, which you conveniently omitted in your follow-up post is the word "currently". That leaves the door wide open for future plans, like a new paid DLC.
 
...or for them never being implemented at all.
They will eventually come, if the game ever gets any full scale DLC at all in the future, of that I'm certain. It's one of the most requested features, and there's ARX money to be had for interior decorations.
 
The important bit right there, which you conveniently omitted in your follow-up post is the word "currently". That leaves the door wide open for future plans, like a new paid DLC.

Everything is 'currently', and only a very naive person would take that to mean that the 'door is wide open!'. If you spend extensive amounts of time telling everyone you are planning X, and then years later say you no longer have plans of doing X, the most reasonable conclusion is that X is very unlikely to happen. And yes, everything can always change. I currently have no longer any plans of becoming a real-life astronaut, and no, that doesn't mean the door is wide open of me walking on the moon in the future. Not impossible, but certainly not likely.

They will eventually come, if the game ever gets any full scale DLC at all in the future,
Thats a pretty solid if right there.
of that I'm certain.
No, even if there was to be a new DLC you would not be 'certain' it is ship interios as you have absolutely no information other than "no plans for it". You also have no clue how much resources it would take, what the technical hurdles are, how large the odds are they cannot make it happen in any viable sense, how much resources they are willing to spend on ED and how much more money they might make by spending those resources on other DLC, or other IP all together. Your "I am certain!" is basically nothing but a "please mr. Braben, I would like it very much!".

Dont get me wrong, optimism is nice. But lets call a spade a spade here: when it comes to ship interiors the best you can say is "they literally said they have no plans for it whatsoever, but they might change their mind and I really hope they do."
 
There is nothing vague at all about "no". There are no plans for ship interiors, or anything related to that, including that lift. The answer is "No, there are no plans for that". Doesn't get more clear-cut than that.

How you deal with up is completely up to you. :)

We already have "ship interiors".

Ships already have interiors.

What I think you're referencing is walking around in ship interiors and we also have to assume that's what Frontier meant. But it is deliberately and unhelpfully vague.

Whether you accept that is completely up to you. 👨‍🚀

Utilising the lifts might not necessarily involve walking around your ship. We already have the incredibly exciting blue circle game play.
 
They will eventually come, if the game ever gets any full scale DLC at all in the future, of that I'm certain. It's one of the most requested features, and there's ARX money to be had for interior decorations.

I personally doubt there will be any significant development in the future, let alone another DLC. Losses cut.
 
I personally doubt there will be any significant development in the future, let alone another DLC. Losses cut.
Yup, it's clear now that Elite Dangerous was always intended to be a modern take on the 1984 game with added planets the legs part was a costly mistake IMO by not starting with ship-based Legs,
this version of Elite is never going to be the wholistic live your life in Elite version of the game like Mr. Braben envisaged in the Kickstarter maybe Elite Dangerous 2.0?
 
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What I think you're referencing is walking around in ship interiors and we also have to assume that's what Frontier meant. But it is deliberately and unhelpfully vague.
.

Again, literally no other person at all had any difficulty figuring out what "no ship interiors" mean,or whether it means you can get out of your seat and go to the elevator in the interior of your ship. Maybe sometimes if you are the only one who doesn't understand something it really is just you. :)

In any case given that that is the answer FD gave you can ask for this topic to be closed.
 
What's been deleted relevant to that? You can still use Supercruise manually.
The original version of Supercruise, which premiered during the original Alpha Four, had a stronger planetary mass lock effect than today’s version. If one could successfully “thread the needle” between overshooting and the exclusion zone, an ETA of six seconds would be about sepia six seconds, and your ship and engines were under so much stress that it sounded your ship was ready to tear itself apart. Back then, the “loop of shame” really was a loop of shame, because it meant you were too timid on your approach.

During the Premium Beta, those of us who used gravity braking suddenly found ourselves constantly overshooting. Even the closest, planetary exclusion zone skimming approaches would result in overshooting. To speed up the travel of those who flew to their destination slowly, and in a straight line, Frontier nerfed the effects of planetary mass lock, resulting in all those overshoots. Today, the best approach is to do a kind of pre-loop, which is slightly faster than the old “loop of shame.”

The real kicker is that the pre-nerfed MLE also created a sort of navigable terrain, creating fast travel zones, sargassos, and bottlenecks, which would’ve made the interdiction game, especially in regards to PvP, far more interesting when it was introduced at a later date.

That was gone before my starting, I think... (mid-2017) Although I may not have noticed because of the 'learning how to play' bit may have took longer than average as I'd discovered ferrying foodstuffs to famine systems in my T6 and shipping booze back was both fun and profitable...

This happened soon after the release of Horizons. During the Horizons Beta, a bunch of us “Planetary Prospectors “ were having a blast surveying planetary bodies in our SRVs, mastering the art of flyving while correctly reading the SRVs Wave scanner, and collating our data to uncover the mystery of how the Stellar Forge determined what elements were available where. We quickly discovered the rule behind the rarity distribution, and we’re starting to wonder if there was a relationship between Star class, rocky planet colors, and element availability.

While this was going on, Frontier introduced synthesis recipes, and very quickly the Veruca Salts started complaining. “Why should I have drive across planets to find my jumponium/premium ammo? I just want to explore/PvP!” Those of us who’d learned our lesson about not speaking up in defense of stuff we like did so, our open to all Google Sheet was vandalized necessitating registration, and eventually Frontier decided to make finding elements easier.

Did they add a probe launcher, with limited ammo, capable of generating a surface composition report? No.

Did they add an optional module that would, when the ship had landed, generate a surface composition report? No.

Did they add a surface composition report that would be generated by harvesting meteorites with your SRV? No.

Their brilliant solution was to append that report to a level three (DSS) scan. Which at the time could be done without even approaching a planet, let alone landing on it. :rolleyes:

edited to correct an amusing typo
 
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