What's been deleted relevant to that? You can still use Supercruise manually.
The original version of Supercruise, which premiered during the original Alpha Four, had a stronger planetary mass lock effect than today’s version. If one could successfully “thread the needle” between overshooting and the exclusion zone, an ETA of six seconds would be about
sepia six seconds, and your ship and engines were under so much stress that it sounded your ship was ready to tear itself apart. Back then, the “loop of shame” really
was a loop of shame, because it meant you were too timid on your approach.
During the Premium Beta, those of us who used gravity braking suddenly found ourselves constantly overshooting. Even the closest, planetary exclusion zone skimming approaches would result in overshooting. To speed up the travel of those who flew to their destination slowly, and in a straight line, Frontier nerfed the effects of planetary mass lock, resulting in all those overshoots. Today, the best approach is to do a kind of pre-loop, which is slightly faster than the old “loop of shame.”
The real kicker is that the pre-nerfed MLE also created a sort of navigable terrain, creating fast travel zones, sargassos, and bottlenecks, which would’ve made the interdiction game, especially in regards to PvP,
far more interesting when it was introduced at a later date.
That was gone before my starting, I think... (mid-2017) Although I may not have noticed because of the 'learning how to play' bit may have took longer than average as I'd discovered ferrying foodstuffs to famine systems in my T6 and shipping booze back was both fun and profitable...
This happened soon after the release of Horizons. During the Horizons Beta, a bunch of us “Planetary Prospectors “ were having a blast surveying planetary bodies in our SRVs, mastering the art of flyving while correctly reading the SRVs Wave scanner, and collating our data to uncover the mystery of how the Stellar Forge determined what elements were available where. We quickly discovered the rule behind the rarity distribution, and we’re starting to wonder if there was a relationship between Star class, rocky planet colors, and element availability.
While this was going on, Frontier introduced synthesis recipes, and very quickly the Veruca Salts started complaining. “Why should I have drive across planets to find my jumponium/premium ammo? I just want to explore/PvP!” Those of us who’d learned our lesson about not speaking up in defense of stuff we like did so, our open to all Google Sheet was vandalized necessitating registration, and eventually Frontier decided to make finding elements easier.
Did they add a probe launcher, with limited ammo, capable of generating a surface composition report? No.
Did they add an optional module that would, when the ship had landed, generate a surface composition report? No.
Did they add a surface composition report that would be generated by harvesting meteorites with your SRV? No.
Their brilliant solution was to append that report to a level three (DSS) scan. Which at the time could be done without even
approaching a planet, let alone landing on it.
edited to correct an amusing typo