So FDev have no backbone....figures

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I'm not saying we should not have something like that. Only that FD has to be much more careful about is implementation than many people think it is. Merely "any anarchy system" is much too broad in my eyes, for example. Some additional (and unfortunately sometimes very game-style and unrealistic) protection mechanics would probably be necessary to have such content without murdering the newer part of the playerbase.
The concept of separating a game world by strength of enemies had already been used and proven to be working. Having your bottom handed by the game is also fine, if it is clear to the player why it happened and if he has ways to solve that issue. It also creates a form of progression. I can't see any issues if more dangerous regions could be implemented into ED. That way systems where less bland and more challenges and opportunities would be present. Thargoids are a joke in that regard and I am still waiting for Scouts suddenly dropping in a REZ as shown in a trailer some time ago.
 
The concept of separating a game world by strength of enemies had already been used and proven to be working.

True. You mention Thargoids and they indeed are the best example for this. They are behind the opt-in mechanic of going to the right system, then going into the CZ / NHSS. It feels very artificial, but it seems to be necessary.

FD tried to just reduce the numbers of protective layers once. The Gnosis. It was known to all but the most oblivious players that it goes to Thargoid space. There were warnings all over the place, Galnet, Eagle Eye, whatever. Anything reported of high Thargoid threat. And you still had to fly a long way to get to the ship. (I brought my Asp X back to the bubble the weekend before the jump and brought a AX fitted ship there instead. You really had to be very dense not to understand what was about to happen. )

So how did things turn out? The event went life, the community exploded in wails and tears that Thargoids would actually attack and be dangerous and not be hidden in NHSSes. FD just can't win here. Make any new challenging content which is not locked behind several layers of protection and the very same thing will happen again. FD has to be very careful when adding something actually dangerous to this game.
 
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True. You mention Thargoids and they indeed are the best example for this. They are behind the opt-in mechanic of going to the right system, then going into the CZ / NHSS. It feels very artificial, but it seems to be necessary.

FD tried to just reduce the numbers of protective layers once. The Gnosis. It was known to all but the most oblivious players that it goes to Thargoid space. There were warnings all over the place, Galnet, Eagle Eye, whatever. Anything reported of high Thargoid threat. And you still had to fly a long way to get to the ship. (I brought my Asp X back to the bubble the weekend before the jump and brought a AX fitted ship there instead. You really had to be very dense not to understand what was about to happen. )

So how did things turn out? The event went life, the community exploded in wails and tears that Thargoids would actually attack and be dangerous and not be hidden in NHSSes. FD just can't win here. Make any new challenging content which is not locked behind several layers of protection and the very same thing will happen again. FD has to be very careful when adding something actually dangerous to this game.
Of course they have to be. The Gnosis isn't exactly the best example on how to implement this, though. The thing is, no one expected it to be like it was, because we had never experienced anything similar in the game. FDev changed the game rules and many players got hit with their pants down.
If we had truely dangerous systems and the reward visiting them was appropriate, it would be great fun.
 
The drag changes would have been great to fix the stupid boost meta which trivializes Fa off. Then again, just removing boost altogether would fix that too since it doesn't add anything of worth to the game.

This is potentially a very good idea. Definitely worth exploring. Perhaps engine pips' effect could be magnified a bit, along with upping ship speeds in general, especially for smaller ships. The boost is just silly, especially the huge effect on turn rate, not to mention the laughable slowing down after the boost. Yeah, the flight model isn't Newtonian and I can accept that, but the slow down... well, it does not seem spaceship-like, at all.
 
Increasing the prevalence of snare and cripple mechanics without condi clears favors ganks and alpha strikes. Drag munis seems like a weak vehicle to "shake up the pvp meta".

How about modules that mitigate the effects of grom bombs and cascade effects? How about mines that are stealthed? How about mines that activate on proximity and pursue targets? How about hardpoints that are enlarged, more effective versions of point defenses? How about modules that execute priority calls to the cops (an anti gank tool), How about holographic projectors? How angling shields to increase strength on one side? How about something that messes with plasma shots?

My point is that creating a diversity of player controlled or passive systems designed defeat snare and cripples, or the meta attacks will shake things up. Having to consider using a bunch of active systems rather than stacking hull or module reinforcements, or shield boosters and SCBs seems a bit more interesting to me.

I couldn't agree with this more. Whatever the motivation for the drag munitions change was (I'm guessing piracy), the effect on ganking was not considered enough. I wouldn't mind adding this weapon to pirates' (and sadly, gankers') arsenal, if more defensive countermeasures were introduced as well. The game has seen a number of new weapons, engineering, and what not. It's time we get more defensive options, too.
 
Frontier should never had created a PvP game in the first place ;)

I'm not a PvPer, but I think part of the problem is, they didn't really create a PvP game. There's so little actual meaningful PvP in the game, unless player groups organise it outside the game, that a lot of the PvP crowd is desperately ganking just to get some thrills and FD's attention. Kind of like a neglected child, that misbehaves because even negative attention from the parents is better than no attention at all.

If PvP wasn't in such a sad state, I doubt many PvPers would support and condone ganking in their ranks.
 
Hmm, yea. There is one truth to the whole happening here. When PvE players dislike something, the PvP crowd comes in, tells them not to cry but to adapt. Then something changes and the PvP crowd comes in, refuses to adapt and rather cries rivers of tears.

A bit ironic, but i guess anything else would contradict the self-declared superiority of PvP players.

We tell you how do adapt to PvP and us rather than cry about us. We don't tell you to accept a particular garbage game mechanic with no counter and no other option.

PvE players weighing in on this makes about as much sense as if I weighed in on a feature change to docking computers, the external camera mode, or this new cruise control feature. I literally never use them, so how would I know whether a change to them is good or bad? If the pilots who use a feature feel a change is bad, and I don't use that feature, I'd just stay out of the discussion entirely.

Yet many of you seem to be lining up ready to ramble on, knowing nothing about the change or what it means. Just looking for an excuse to belittle our expertise on this particular subject b/c you're sore about the fact we can blow you up.
 
I'm not a PvPer, but I think part of the problem is, they didn't really create a PvP game. There's so little actual meaningful PvP in the game, unless player groups organise it outside the game, that a lot of the PvP crowd is desperately ganking just to get some thrills and FD's attention. Kind of like a neglected child, that misbehaves because even negative attention from the parents is better than no attention at all.

If PvP wasn't in such a sad state, I doubt many PvPers would support and condone ganking in their ranks.
Not a PvPer either and I agree with you. ED was Frontier's first foray in to online gaming and it shows that they:
  1. Didn't think about meaningful PvP content and thought chucking in the old Elite/FE2/FFE combat mechanisms would suit
  2. Forgot players (especially online) are tend towards e-like behaviour and never really considered a proper system to deal with gankers.
My opinions only of course :)
 
Sorry, but I have to disagree on your evaluation on what happend.
FD didn't try to "shake up to the stagnant PvP meta". If they wanted to fix perma-boosting they could have just reduced engine-pd-recharge, down to the level where it was before engineers appeared. Would have avoided making a single weapon with one special experimental mandatory for everyone, thus ruining pretty much the whole outfitting part of the game.
They simply though that drag was a bit underpowered and gave it a 'small' buff, and they didn't realize what this change would imply for both 'real' PvP and ordinary ganking.
They didn't decide to revert the change due to the outcry, they have ignored much, much worse before. The decided to revert the new drag effect beacause someone pointed out to them that it was a horrible idea.

Excellent summary.
 
We tell you how do adapt to PvP and us rather than cry about us. We don't tell you to accept a particular garbage game mechanic with no counter and no other option.

PvE players weighing in on this makes about as much sense as if I weighed in on a feature change to docking computers, the external camera mode, or this new cruise control feature. I literally never use them, so how would I know whether a change to them is good or bad? If the pilots who use a feature feel a change is bad, and I don't use that feature, I'd just stay out of the discussion entirely.

Yet many of you seem to be lining up ready to ramble on, knowing nothing about the change or what it means. Just looking for an excuse to belittle our expertise on this particular subject b/c you're sore about the fact we can blow you up.
The broo ha ha was based on worst case interpretation of the patch notes description before the actual implementation was able to be verified in game.

Imo reverting the change was the right thing to do but trying to use this event as a stick to beat people outside your clique is pretty weak.

Just be glad it's being addressed, plenty of other stuff hasn't.
 
So after all the whining and crying from the 'leet pvp' crowd FDev are reverting what was potentially the biggest shake up to the stagnant PvP meta!

The drag changes made no difference from what I could tell to the ganking of non pvp focussed pilots yet would actually change the pvp meta a fair bit. A meta that is mechanically stagnant simply because the boost mechanics override some simple concepts around ship size, agility and speed. This change actually had the opportunity to push some limits on the mechanics.

But rather than let it play out and let the smart players (you know the ones who adapt to change and get better) come up with different tactics FDev lay over and present their bellies to the whining and crying of the current PvP meta hogs..... Ah well I had hopes for FDev but they are being slowly crushed like more and more of the opportunity to come up with interesting ways to play differently in ED.

I guess ED, as I have suspected for a long time, is not designed to be competitive in a PvP sense but rather co-operative. Which is fine if that's what they want but please just say so and stop jerking or tiptoeing around the subject...
A bunch of nonsensical dribble from someone that very obviously has no actual PvP experience. The fact that you won't tell us what squad you're in further proves this.

Tell me, what is the PvP meta? Cause you use this word but I'm pretty sure you have no clue what it is.
 
Read back a page or two, pretty sure he outright admitted he wrote the thread topic as a troll.

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Well I didn't get the 10 pages of whining like the last time I did an old stirring post like this.... Much up my Forum PvP game.

otoh I'm not a dedicated PvPer, I just play in Open & this affects me. The 'you can't understand if you're not in our clique' card is played too often, alienating what could otherwise be well respected feedback.
 
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otoh I'm not a dedicated PvPer, I just play in Open & this affects me. The 'you can't understand if you're not in our clique' card is played too often, alienating what could otherwise be well respected feedback.

You’re misrepresenting. It’s not about cliques, it’s about people failing the “sniff test” in regards to knowledge on the subject.

Take this thread. We’re supposed to take his comments about “upending the PvP meta” seriously when the OP admits they have played little PvP in this game? Then later on he admits he’s got to “up his forum PvP game.”

More playing the game. Less talking. That’s how you get people to listen in the first place.
 
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otoh I'm not a dedicated PvPer, I just play in Open & this affects me. The 'you can't understand if you're not in our clique' card is played too often, alienating what could otherwise be well respected feedback.
Yeah yeah, nah man. Gonna have to just call baloney on that one. Having SOME experience in this matter is pretty much a prerequisite for insulting us the way he did, and he had none. It was absurd.

At best his troll was just pathetic. That's setting aside the fact that it's far more likely that he realized how ignorant he was and chose the trolling excuse as a way to save face. That's where I'd put my money.
 
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