I'm asking this because guardian tech is damn interesting and looks really fancy, but totally fails in any way against human ships. Let's take the gauss cannon for example: Judging by the lore about thargoid hull and how meta-alloys work, it's supposed to deal therman damage to it, because meta-alloys become useless and fragile once they have reached their melting point, which seems to be incredibly high.
(I am referring to this, quote from meta alloy description: "They are incredibly strong - much stronger than foamed aluminium for example. Many elements form the structure so technically they are alloys, but the composition is different in different parts of the cell walls for strength. They are good thermal insulators, and have a high melting point, but if they are melted they lose all their special properties and become a conventional alloy.")
So, apparently our weapons do not create enough heat or kinetic force on impact to damage thargoids. That's fine with me until here. But why are guardian weapons completely inferior against human ships, then? I thought high temperatures is thermal damage? If they are able to crack the hardest and best material in the known universe, why don't they destroy our primitive alloys and shields? Why do we need super-fancy guardian technology elements if literally all we had to do was amp up the energy output of a railgun? And how exactly do AX weapons damage thargoid hull, then, what does this special compound the ammo is coated with do? Why can't we charge a normal railgun slug or Multicannon with it?
What I'd like to know is, why create two completely seperate ways of combat that co-exist in the same world without connecting them to each other? All of the alien technology we have been given until now is outclassed in any way by human technology against human ships, even if it is supposedly more powerful. What's the problem with mixing up the known combat WHILE opening up the way for anti-alien combat.
And NO! I am against guardian weaponry and equipment being stronger than human technology, it should simply be an alternative to existing weapons, but a viable alternative. Right now, Thargoid combat is a game in the game, a side activity that is disconnected in every way from what has been built in the last years! The shield and FSD boosters were a great step in the right direction, but also the only one. I'd really like to have an answer from FDev concerning this, because right now, I feel like a ton of potential has been lost, there would be so much fun to be had if we could integrate the new technologies more into the main gameplay.
Things that could widen the use Guardian equipment:
- Simply better stats against human ships, maybe get rid of the damage penalty?
- An own engineer for guardian equipment, possibly something that only increases effectivity against human ships plus some utility for thargoid battles (e.g. plasma slug shard cannons)
- Gimballed variants of Guardian gear (excluding PAs and Gauss of course, just the ones that would have a gimballed human equivalent, I still dream of plasma repeaters some day)
- New weapons! Something completely new not based on any existing human weapons! Electricity-based weaponry? High-energy lasers that fire a short discharge with a charge-up and cooldown! Plasma cloud projectors? Rockets that drill into an enemies hull? Micro-supercruise torpedoes? Guardian anti-thargon micro-gauss point defense?
Do you think sooner or later everything will come together, or will thargoid fighters and mercenaries forever live in parallel universes?
(I am referring to this, quote from meta alloy description: "They are incredibly strong - much stronger than foamed aluminium for example. Many elements form the structure so technically they are alloys, but the composition is different in different parts of the cell walls for strength. They are good thermal insulators, and have a high melting point, but if they are melted they lose all their special properties and become a conventional alloy.")
So, apparently our weapons do not create enough heat or kinetic force on impact to damage thargoids. That's fine with me until here. But why are guardian weapons completely inferior against human ships, then? I thought high temperatures is thermal damage? If they are able to crack the hardest and best material in the known universe, why don't they destroy our primitive alloys and shields? Why do we need super-fancy guardian technology elements if literally all we had to do was amp up the energy output of a railgun? And how exactly do AX weapons damage thargoid hull, then, what does this special compound the ammo is coated with do? Why can't we charge a normal railgun slug or Multicannon with it?
What I'd like to know is, why create two completely seperate ways of combat that co-exist in the same world without connecting them to each other? All of the alien technology we have been given until now is outclassed in any way by human technology against human ships, even if it is supposedly more powerful. What's the problem with mixing up the known combat WHILE opening up the way for anti-alien combat.
And NO! I am against guardian weaponry and equipment being stronger than human technology, it should simply be an alternative to existing weapons, but a viable alternative. Right now, Thargoid combat is a game in the game, a side activity that is disconnected in every way from what has been built in the last years! The shield and FSD boosters were a great step in the right direction, but also the only one. I'd really like to have an answer from FDev concerning this, because right now, I feel like a ton of potential has been lost, there would be so much fun to be had if we could integrate the new technologies more into the main gameplay.
Things that could widen the use Guardian equipment:
- Simply better stats against human ships, maybe get rid of the damage penalty?
- An own engineer for guardian equipment, possibly something that only increases effectivity against human ships plus some utility for thargoid battles (e.g. plasma slug shard cannons)
- Gimballed variants of Guardian gear (excluding PAs and Gauss of course, just the ones that would have a gimballed human equivalent, I still dream of plasma repeaters some day)
- New weapons! Something completely new not based on any existing human weapons! Electricity-based weaponry? High-energy lasers that fire a short discharge with a charge-up and cooldown! Plasma cloud projectors? Rockets that drill into an enemies hull? Micro-supercruise torpedoes? Guardian anti-thargon micro-gauss point defense?
Do you think sooner or later everything will come together, or will thargoid fighters and mercenaries forever live in parallel universes?
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