Heya, I'm not or only a minor space game veteran, first space game was wingcommander and as mmorpg jumpgate and though fighting in some campaing is fun I'm definitly more the mining pilot.
So far elite dangerous is super nice when it comes to in space mining as well as size of "the world" and thus exploration avenues.
I did look at a tutorial video on power play and this is additional bonus for the being an interesting game and a nice theme as well.
However what I sort of miss is something related to civilian things, like civilian expansion, settlement, supply, education, nursing, health, wellbeing, food and drink stuff. To be honest this is mostly amiss in all space games I played (which aren't all existing).
Though I encountered some community wide missions in other space mmorgp that used starvations and epidemics as basic logical introduction I have never encountered anything which combines space flight games with demand logics as in anno games, urban planing logic like in sim city and population requirenments as in civilisation. Which for me is a bit a tiredsome point as it wants me to believe everything civilian works as stable as possible until some "galnet" news says does not work as stable as possible when it is big enough to be relevant which is most likely some kind of trope I don't currently know of.
[If anyone requires a model of what a human person needs, a possible source is the nursing theory of Nancy Roper or other nursing theories. So in a way I wish that something like this would be worked into civilian background of space fligth games.]
Anyway so much on my personal gameplay dream.
Overall I plan on enjoying this game a few hours a week. If a question pops up I can't clear I'm going to post on the forum, yet most likely you won't notice or see me a lot as I haunt the belts on the fringe of human space.
In so far may you fly save, your guns shure and your endeavours succesful.
Over and out
So far elite dangerous is super nice when it comes to in space mining as well as size of "the world" and thus exploration avenues.
I did look at a tutorial video on power play and this is additional bonus for the being an interesting game and a nice theme as well.
However what I sort of miss is something related to civilian things, like civilian expansion, settlement, supply, education, nursing, health, wellbeing, food and drink stuff. To be honest this is mostly amiss in all space games I played (which aren't all existing).
Though I encountered some community wide missions in other space mmorgp that used starvations and epidemics as basic logical introduction I have never encountered anything which combines space flight games with demand logics as in anno games, urban planing logic like in sim city and population requirenments as in civilisation. Which for me is a bit a tiredsome point as it wants me to believe everything civilian works as stable as possible until some "galnet" news says does not work as stable as possible when it is big enough to be relevant which is most likely some kind of trope I don't currently know of.
[If anyone requires a model of what a human person needs, a possible source is the nursing theory of Nancy Roper or other nursing theories. So in a way I wish that something like this would be worked into civilian background of space fligth games.]
Anyway so much on my personal gameplay dream.
Overall I plan on enjoying this game a few hours a week. If a question pops up I can't clear I'm going to post on the forum, yet most likely you won't notice or see me a lot as I haunt the belts on the fringe of human space.
In so far may you fly save, your guns shure and your endeavours succesful.
Over and out