So I visited a pulsar...

Maybe - but like any feature it's bang for buck and there's other celestial stuff we need to do first.

Michael

a big YAY for more celestial stuff :)

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Maybe - but like any feature it's bang for buck and there's other celestial stuff we need to do first.

Michael

btw, what's up with globular clusters? there seems to be something, but invisible. are those just relicts of some databases used, or is there another reason?
 
And what "other" celestial "stuff" are we talking about? ;)

i would hope for proto-stars/planets, with dust etc., contact binaries transferring matter, colliding bodies, supernovae (maybe as an event)
just a few i think of at the moment..

also more stuff around blackholes, it's not like there's just a blackhole and nothing around it (most probably)
 
I'm not sure what you mean. Clusters are in game for the data we had available.

Michael

oh intersting. i gotta do more research i guess :)

i've recently searched for "PSR". it will point you to a cluster (PSR J0023--7204) that's way below the galactic plane (as expected i guess). but there's no star to be seen, and there's star info on left side (and at that distance it can't be reached anyway, or not?)
 
Planet surfaces spring to mind :)

Michael

Did someone say...planet surfaces...!?!?!

giphy.gif
 

Viajero

Volunteer Moderator
Maybe - but like any feature it's bang for buck and there's other celestial stuff we need to do first.

Michael

Hi Michael,

Is FDEV by any chance still giving any consideration to the old debate about hyperspace drop distance from stars? As it stands we are pretty much dropping at distances almost linearly proportional to the star size which makes most of them look very similar in size every time (even Canis Majoris) when you arrive.

Is there any chance that the hyperspace drop distance could be tweaked to be not as linear as it looks so to help with the "wow" factor? I.e. something like:

OnFire-PerSlopeVsAngle.gif


Just replace "Slope" with size/radius of star and "Angle measurement" with hyperspace drop out distance from surface of said star to get the gist of it (no need to intersect at zero etc). Presume there are technical / code limitations (texture resolution, supercruise and gravitational code?) for it, but hey.
 
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Hey there.

I tried getting down there, but had to turn around because of transaction errors. BUT! Did you stop to check out if there was a lot of platinum down there? Pulsars should produce massive amounts of it. (That being the reason for my foray down under)
 
Is FDEV by any chance still giving any consideration to the old debate about hyperspace drop distance from stars? As it stands we are pretty much dropping at distances almost linearly proportional to the star size which makes most of them look very similar in size every time (even Canis Majoris) when you arrive.
Wouldn't that make fuel scooping harder? Having to super cruise into a star to scoop seems "undesirable".
 

Viajero

Volunteer Moderator
Wouldn't that make fuel scooping harder? Having to super cruise into a star to scoop seems "undesirable".

I dont think I ve suggested droping from Hyperspace "into" the star. Just closer to the surface than we do today for the larger stars (the plot is just a quick way to show the non linear nature of the suggestion, ignore the zero intersects etc).
 
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You can't really know how far away something is unless you travel there and measure. The closer you get the more accurate you could measure it if you have another known distance to measure off of but the distant bodies in our galaxy is really a best guest. They use this "red-shift" method, but its accuracy is limited. So in year 3301 where you can actually travel to these places, the LY distance could be very different than what we know today.
 
Hi Michael,

Is FDEV by any chance still giving any consideration to the old debate about hyperspace drop distance from stars? As it stands we are pretty much dropping at distances almost linearly proportional to the star size which makes most of them look very similar in size every time (even Canis Majoris) when you arrive.

Is there any chance that the hyperspace drop distance could be tweaked to be not as linear as it looks so to help with the "wow" factor? I.e. something like:

OnFire-PerSlopeVsAngle.gif


Just replace "Slope" with size/radius of star and "Angle measurement" with hyperspace drop out distance from surface of said star to get the gist of it (no need to intersect at zero etc). Presume there are technical / code limitations (texture resolution, supercruise and gravitational code?) for it, but hey.

that kinda bothers me too. it makes sense but as you said due to the relative dropouts/orbits most objects seem very similar in size.

i usually look at the star info and my distance to the star to get a feeling for it's size.

but i was pleasently surprised yesterday, when i found a main-sequence-star in a very close orbit to a giant, which gave a very nice perspective of the relative sizes. screenshot here :) (it was also a very special kind of star..no spoilers..)
 
I dont think I ve suggested droping from Hyperspace "into" the star. Just closer to the surface than we do today for the larger stars (the plot is just a quick way to show the non linear nature of the suggestion, ignore the zero intersects etc).

My point was that if you got dropped further away from the star, you'd have to super cruise much faster and longer to scoop, and the scooping is probably a big cause for heat damage. Dropping us closer would put us in heat damage range.
 

Viajero

Volunteer Moderator
My point was that if you got dropped further away from the star, you'd have to super cruise much faster and longer to scoop, and the scooping is probably a big cause for heat damage. Dropping us closer would put us in heat damage range.

Maybe, I dont know, but in any event this is a frikking game. A great piece of software, but software nonetheless. Heat mechanics, much like Supercruise, speed or mass lock mechanics are just that, game mechanics and code.

Given time and resources FDEV can make them be whatever they want them to be and manage by exception for the larger stars as required. Would you prefer to have "realistic" heat mechanics or have Canis Majoris appear on your screen as an awesomely large wall of light when you drop out of hyperspace? :)

I am sure this kind of approach would require significant tweaks to code (heat, SC, mass locks, textures etc etc), but hey.

[video=youtube;OxPFb_-eN2M]https://www.youtube.com/watch?v=OxPFb_-eN2M[/video]
 
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btw, what's up with globular clusters? there seems to be something, but invisible. are those just relicts of some databases used, or is there another reason?


I'm not sure what you mean. Clusters are in game for the data we had available.

Michael

I think Toscaner meant Globular Cluster like M13 or M80 (http://en.wikipedia.org/wiki/Globular_cluster) and I was wondering the same thing. I was hoping to travel to M13 one day but maybe it's because the question is are they really considered to be part of our Galaxy or are they some sort of satellite clusters that are not part of our Galaxy and therefore not present in E:D
 
I think Toscaner meant Globular Cluster like M13 or M80 (http://en.wikipedia.org/wiki/Globular_cluster) and I was wondering the same thing. I was hoping to travel to M13 one day but maybe it's because the question is are they really considered to be part of our Galaxy or are they some sort of satellite clusters that are not part of our Galaxy and therefore not present in E:D

My understanding is that globular clusters are extra-galactic. Satellite mini-galaxies, if you will (though not to be confused with the likes of the Magellanic Clouds). I may be inaccurate in saying that, but if I'm not, that certainly puts globular clusters well outside the jump range of any ship. In any case, for exploratory purposes ED has more than enough to see within the galaxy proper, I would have thought.
 
My understanding is that globular clusters are extra-galactic. Satellite mini-galaxies, if you will (though not to be confused with the likes of the Magellanic Clouds). I may be inaccurate in saying that, but if I'm not, that certainly puts globular clusters well outside the jump range of any ship. In any case, for exploratory purposes ED has more than enough to see within the galaxy proper, I would have thought.

yes, i meant those kind of clusters.
but i'm not asking for them to be inlcuded, i rather found an invisible one, by searching the term "PSR". that's why i asked.
 
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