I was once in a low orbit conflict zone and ended up getting my thrusters shot out and in a slow tumble towards the planet surface - it looked like I had just under 40 minutes before terminal instant deceleration. I spent a few moments thinking how cool it would be to do out-of-seat repairs in zero-G with a looming deadline, then just clicked Reboot & Repair.It'd be a bit odd if the way to get a top-performing ship was to do an emergency supercruise drop so you can repair all your modules for the bonus.
You can already use synthesis (from your seat) to get temporary buffs to jump range, weapon damage, and a few other things.
I think the thing about repairs is that there's three different situations:
1) You're in the bubble and not in immediate danger: in this case you probably don't have auto-repair fitted but a station isn't far away either.
2) You're a long way from the bubble (or even a friendly carrier) and not in immediate danger: in this case most ships do have room for a (massless) AFMU without compromises; furthermore, it's not as if anything else is likely to damage you before you can limp back for repairs: damage suffered by explorers is generally either catastrophic or negligible with very little middle ground.
3) You're in immediate danger: getting out of your seat to leave your ship at best on a straight-line trajectory is likely to make things worse rather than better
If they added in-bubble situations where you're not in immediate danger but if you try to return to supercruise/hyperspace to get to a station you very definitely will be in great danger, so repairing your ship while it's temporarily safe makes sense ... perhaps? But then you still need an initial situation as well which can plausibly cause significant internal damage to a player ship, which is also a situation where entire ship loss is a reasonably likely outcome ... and the game just isn't set up to have the normal experience be regular ship loss.
I’d still like to be able to do that as it wouldn’t affect other modules and also I reckon it could be fun
If buffs were to be given from giving the personal touch, I’d expect them to be greater than those given from in-seat synthesis, commensurate to the time/skill required.
@Rubbernuke -
In my 45 year-ish desire to play a Han Solo simulator: “I’ve made a lot of special modifications myself”I would say though there is mileage in some sort of hotwiring (replacing / augmenting reboot-repair, synth)- perhaps drawn from the common pool of mats you lug about...a bit like on the spot engineering (with mild experimental like perks).
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