So many players will come back if ship interiors are implemented

It'd be a bit odd if the way to get a top-performing ship was to do an emergency supercruise drop so you can repair all your modules for the bonus.

You can already use synthesis (from your seat) to get temporary buffs to jump range, weapon damage, and a few other things.

I think the thing about repairs is that there's three different situations:
1) You're in the bubble and not in immediate danger: in this case you probably don't have auto-repair fitted but a station isn't far away either.
2) You're a long way from the bubble (or even a friendly carrier) and not in immediate danger: in this case most ships do have room for a (massless) AFMU without compromises; furthermore, it's not as if anything else is likely to damage you before you can limp back for repairs: damage suffered by explorers is generally either catastrophic or negligible with very little middle ground.
3) You're in immediate danger: getting out of your seat to leave your ship at best on a straight-line trajectory is likely to make things worse rather than better

If they added in-bubble situations where you're not in immediate danger but if you try to return to supercruise/hyperspace to get to a station you very definitely will be in great danger, so repairing your ship while it's temporarily safe makes sense ... perhaps? But then you still need an initial situation as well which can plausibly cause significant internal damage to a player ship, which is also a situation where entire ship loss is a reasonably likely outcome ... and the game just isn't set up to have the normal experience be regular ship loss.
I was once in a low orbit conflict zone and ended up getting my thrusters shot out and in a slow tumble towards the planet surface - it looked like I had just under 40 minutes before terminal instant deceleration. I spent a few moments thinking how cool it would be to do out-of-seat repairs in zero-G with a looming deadline, then just clicked Reboot & Repair.

I’d still like to be able to do that as it wouldn’t affect other modules and also I reckon it could be fun 😁

If buffs were to be given from giving the personal touch, I’d expect them to be greater than those given from in-seat synthesis, commensurate to the time/skill required.

@Rubbernuke -
I would say though there is mileage in some sort of hotwiring (replacing / augmenting reboot-repair, synth)- perhaps drawn from the common pool of mats you lug about...a bit like on the spot engineering (with mild experimental like perks).
In my 45 year-ish desire to play a Han Solo simulator: “I’ve made a lot of special modifications myself” 😁
 
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I was once in a low orbit conflict zone and ended up getting my thrusters shot out and in a slow tumble towards the planet surface - it looked like I had just under 40 minutes before terminal instant deceleration. I spent a few moments thinking how cool it would be to do out-of-seat repairs in zero-G with a looming deadline, then just clicked Reboot & Repair.
Oh, sure, it can definitely happen rarely ... a colleague once got into a situation several years ago where their ship was shot to pieces, and didn't have enough hull integrity left to survive the reboot/repair cycle. I've not heard of it happen to anyone else since, though, which means it risks being another thing (like megaship hatchbreaking) which sounds great in principle but never actually gets used.

If buffs were to be given from giving the personal touch, I’d expect them to be greater than those given from in-seat synthesis, commensurate to the time/skill required.
So the question now becomes "are there enough PvP players remaining to ragequit over that, that the players who think it's cool will outnumber them", I guess?
 
Oh, sure, it can definitely happen rarely ... a colleague once got into a situation several years ago where their ship was shot to pieces, and didn't have enough hull integrity left to survive the reboot/repair cycle. I've not heard of it happen to anyone else since, though, which means it risks being another thing (like megaship hatchbreaking) which sounds great in principle but never actually gets used.


So the question now becomes "are there enough PvP players remaining to ragequit over that, that the players who think it's cool will outnumber them", I guess?
It really depends though. I'd love a system where you go full Blue Peter / Apollo 13 and can plug in / play with mats so that you find out perks (thus replacing engineers totally) and that brokers / traders have pre tweaked kit.

PvP in this context would be ace since multicrew could be tweaking in the background as you fly and risk damaging the ship, or taking things offline at bad moments.
 
Perhaps it could be a system where if you've broke a few modules you can draw integrity from one to keep another going at more than 1% but obviously this would affect the reliability of the module you've cannibalised.

If say, the distro was at 70% integrity but the FSD absolutely shot out, taking integrity from the distro so the FSD isn't offlining quite so much might be helpful to people.
 
I play Odyssey with little to no issues, i can count on one hand the bugs i come across in months of playing.
Im not into fps games, i didn't buy Odyssey for that but was surprised how good the on foot content actually is, for me Odyssey was worth every penny.

O7
Maybe you missed the whole period when all the patches were mainly “performance and stability”. Maybe you were a particularly lucky case, but I remember very well how many players preferred to stay on Horizon because of the terrifying performances of Odyssey

It would have been a good FPS about 20 years ago for an independent softwarehouse probably 😅 for me it's a product thought and born already old.

Not to mention the senseless engineering mechanics and unlikely stealth mechanics needed to complete most missions.
 
So the question now becomes "are there enough PvP players remaining to ragequit over that, that the players who think it's cool will outnumber them", I guess?
I thought Frontier said most players don’t partake in PvP? (I know, I know, “most” can be interpreted sooooo many ways 😁)

I suppose PvPers could have a gentlemen’s agreement not to use artisanal bullets during organised meets, and if it’s “emergent” PvP, well, I doubt those sort of players would ever be on the receiving end of special ammo anyway.
 
I suppose PvPers could have a gentlemen’s agreement not to use artisanal bullets during organised meets, and if it’s “emergent” PvP, well, I doubt those sort of players would ever be on the receiving end of special ammo anyway.
That is about how it works now for synthesis - generally banned in formal competitions, creates an irritating arms race in anything else where you have to assume your opponent will be using premium ammunition against any target where it matters, so you have to make sure you're doing the same or face a 30% difference in firepower. Obviously, as you say, the game is basically not designed for PvP in general so there probably aren't enough players left to quit over it for it to matter.

On the PvE side the question is: given how powerful an engineered ship is at baseline relative to the content, why would you spend time messing about for a further temporary buff if you're not routinely using premium synthesis now? It would depend how powerful the buff is relative to time spent, of course. If you could replicate a neutron-boost in under three minutes, then that's almost always faster; if you take a minute to replicate a basic ammo synth you'd be quicker just grabbing the raw materials, and I don't use synthesis that often to start with.
 
Maybe you missed the whole period when all the patches were mainly “performance and stability”. Maybe you were a particularly lucky case, but I remember very well how many players preferred to stay on Horizon because of the terrifying performances of Odyssey

It would have been a good FPS about 20 years ago for an independent softwarehouse probably 😅 for me it's a product thought and born already old.

Not to mention the senseless engineering mechanics and unlikely stealth mechanics needed to complete most missions.
Performance issues aside (because no arguments there), it's a DLC adding completely new mechanics to the game. It's not a surprise people are disappointed if their expectations were set as high as Odyssey being a game of itself.

Odyssey isn't the best on foot gameplay I've ever seen, but other games that have done better in this area seem to then fall down on flight mechanics. Maybe this means a billion pound budget and 20 years of development is the only way of getting this right.
 
Maybe you missed the whole period when all the patches were mainly “performance and stability”. Maybe you were a particularly lucky case, but I remember very well how many players preferred to stay on Horizon because of the terrifying performances of Odyssey
My my then computer’s performance in Horizons was poor by some standards and diabolical at the shards sites, I got Odyssey on pre-order and played it ever since. When a patch came out I would increase my settings. After other issues I got a better computer just over a year ago.

It would have been a good FPS about 20 years ago for an independent softwarehouse probably 😅 for me it's a product thought and born already old.

Not to mention the senseless engineering mechanics and unlikely stealth mechanics needed to complete most missions.
The near ubiquity of having to do missions in Odyssey is one thing I don’t like about it, the good side of that is I don’t need kit any better than I can get from the store.
 
On the PvE side the question is: given how powerful an engineered ship is at baseline relative to the content, why would you spend time messing about for a further temporary buff if you're not routinely using premium synthesis now? It would depend how powerful the buff is relative to time spent, of course. If you could replicate a neutron-boost in under three minutes, then that's almost always faster; if you take a minute to replicate a basic ammo synth you'd be quicker just grabbing the raw materials, and I don't use synthesis that often to start with.
As someone who hasn’t liked Engineering since its creation, has only carried out mild modifications on my Cobra MkIII, and very rarely remembers to synthesise stuff, I’d much rather have a tinker around various bits of my ship - with the massive caveat that the activities are fun 😁
 
On topic- It always comes down to what can you do in the interiors. ED from day one has made controlling, repairing, and interacting with your ship easy from your pilots seat. Interiors would make a less efficient version of that. And then what else? Clubhouse? Sleep (like the other game)? Interiors would be a novelty but not gamechanging IMO.
I completely agree.

Imagine if Odyssey was released allowing players to walk around planets with absolutely no other features attached to this. No on-foot combat, exobiology, space station and fleet carrier interactions. No guns, tools, scanners. Just walking around desert planets. That's it. Cool feature and fun for a few minutes... great for some screen shots... but pretty soon... boring.
 
I play Odyssey with little to no issues, i can count on one hand the bugs i come across in months of playing.
Im not into fps games, i didn't buy Odyssey for that but was surprised how good the on foot content actually is, for me Odyssey was worth every penny.

O7
I disagree, I am a regular fps player, in fact I bought Elite when I discovered that they were bringing the fps option to this universe, and as a fan of that style of games, I was struck by the conceptual errors that were made (and not I'm referring to optimization, which is a cardinal sin in any FPS more than in any other type of game), but because those who devised the combat mechanics created a very slow combat system, the complete opposite of what every decent FPS Should have.

But even though I don't agree, one thing is true. I appreciate the incorporation of the fps option to this universe, it is not perfect, but it was the door for me and perhaps for many, to discover Elite Dangeorus. Additionally, it can be improved by tweaking small things. Additionally, it gives a more immersive expansion to this vast universe.
 
I completely agree.

Imagine if Odyssey was released allowing players to walk around planets with absolutely no other features attached to this. No on-foot combat, exobiology, space station and fleet carrier interactions. No guns, tools, scanners. Just walking around desert planets. That's it. Cool feature and fun for a few minutes... great for some screen shots... but pretty soon... boring.
For this reason, many say that the interior of the boats should be used to add other options already mentioned.

For example, in another game on the market that I'm not going to mention, you create your own ground equipment, clothing, weapons and upgrades, survival food, perform missions, interact with your crew, etc.

On the other hand, what most mmorpgs with housing have shown is that the majority of hours invested in creating your interiors are as many, "or more", than playing the same game in other activities.

Simply creating my ship in that other game I have spent entire "hours", changing things from here to there, and etc. great.

Nobody is saying to invent the wheel, it's just a matter of looking at the market and seeing what is already done and what works.
 
On the other hand, what most mmorpgs with housing have shown is that the majority of hours invested in creating your interiors are as many, "or more", than playing the same game in other activities.

I have played MMORPGs with housing, and without exception I find that aspect utterly boring, which is not to say it wouldn't interest some people, but coming here and insisting that X would fix the game is unsupported by any evidence. The fact you joined ED because you thought it was going to become and FPS show that maybe doing stuff like that is a mistake and just attracts players who will be dissatisfied with all other aspects of the game and end up complaining on the forums because ED won't make a game to their exact specifications
 
I have played MMORPGs with housing, and without exception I find that aspect utterly boring, which is not to say it wouldn't interest some people, but coming here and insisting that X would fix the game is unsupported by any evidence. The fact you joined ED because you thought it was going to become and FPS show that maybe doing stuff like that is a mistake and just attracts players who will be dissatisfied with all other aspects of the game and end up complaining on the forums because ED won't make a game to their exact specifications
but that is your opinion, respectable, but the reality is that every day there are more MMORPGs that include the creation of homes, in fact today it is very strange that an mmorpg comes out that does not include them for the reason that I already mentioned. Most people spend hours creating and furnishing their home.

In fact, did you know that an mmorpg that was canceled several years ago called Wildstar, only remained online because people were just creating their houses in different ways to upload them to YouTube? Practically no one carried out other activities in the last stage of its existence.

Something that is happening now with SF, everyone has already played the game, now it is only dedicated to creation.

If you give the players small options, to create whatever in a universe, it is likely that they will stay longer, plus as a programmer or video game company, you can rest in the hands of your players.
 
This is my first post even though I've playing Elite back in 2016, so I'll keep it brief.

I just saw the new ObsidianAnt video, some cool ideas about implementation on ship interiors there, but I was amaze of how many people stated that they will comeback for this feature alone in the comments. Don't get me wrong, even though I have Odyssay, I still play in legacy for the time beign (basically I want to start fresh in Odyssay and keep my legacy character exploring in the black), so I personaly don't have any particular inclination to either for or against ship interior for the time being since I'm yet to even test spacelegs.

Source: https://www.youtube.com/watch?v=2pmnD8WoeQg

Wonder if the devs should listen to this request... apparently, have more tracking than some of the stuff they are focusing on like the Thargoid war and that kind of stuff.
I really don’t see the point of them, that is one of the reasons I don’t like Star Citizen the ship interiors are such a waste of time.
 
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