So many players will come back if ship interiors are implemented

I have played MMORPGs with housing, and without exception I find that aspect utterly boring, which is not to say it wouldn't interest some people, but coming here and insisting that X would fix the game is unsupported by any evidence. The fact you joined ED because you thought it was going to become and FPS show that maybe doing stuff like that is a mistake and just attracts players who will be dissatisfied with all other aspects of the game and end up complaining on the forums because ED won't make a game to their exact specifications
Perhaps it was a correct option, because in my case when entering through the fps option I learned about the flight simulation... which seems to me to be “perfect” in Elite Dangeours. What's more, thanks to Elite Dangerous I gave a chance to something I never thought I would give, which is NMS. Thanks Elite, I discovered the world of space simulators and now it is a niche that I love. If there is one thing done well, it is the flight simulation aspect. For me, it's perfect, and it's what every game that wants to reflect space flight should have, at the very least.
 
Perhaps it was a correct option,

But that's all we can really say, perhaps. I do know some players who left the game after the implementation of Odyssey and FPS feet play because they were so disappointed in the direction FDEV took it, so all we can really say is some people joined the game because of Odyssey, and some people left the game because of Odyssey. I would have personally preferred they concentrate legs gameplay as a more integral part of space gameplay, so EVA, boarding megaships, on foot combat with Thargoids even, and etc, maybe explorable interiors to guardian ruins with more content inside.

Now don't get me wrong, I do like the new surface stations and the game content that goes with it, fetching and delivering, restoring power, even clandestine stuff, assassination, yes all good stuff, but the pure FPS stuff, the team against team, it has no attraction for me, but I wouldn't leave the game because of it, I am quite able to partition off the stuff I like from the stuff I don't like and just ignore it.
 
Something that is happening now with SF, everyone has already played the game, now it is only dedicated to creation.

If you give the players small options, to create whatever in a universe, it is likely that they will stay longer, plus as a programmer or video game company, you can rest in the hands of your players.

SF was designed with that in mind from the very beginning, it is, after all, a Bethesda game, it's basically what they do.

Creating base building and home decorating for ED is, by any means, not a small option, it would be a major undertaking that would take away from developing all other aspects of the game, and just about every game that has been designed from the ground up to do that will do it far better than FDEV ever will. If people want home decorating and base building in a game they will play a game that gives them the best experience in doing that, not a space sim with a tacked on half-baked mess.
 
but that is your opinion, respectable, but the reality is that every day there are more MMORPGs that include the creation of homes, in fact today it is very strange that an mmorpg comes out that does not include them for the reason that I already mentioned. Most people spend hours creating and furnishing their home.

In fact, did you know that an mmorpg that was canceled several years ago called Wildstar, only remained online because people were just creating their houses in different ways to upload them to YouTube? Practically no one carried out other activities in the last stage of its existence.

Something that is happening now with SF, everyone has already played the game, now it is only dedicated to creation.

If you give the players small options, to create whatever in a universe, it is likely that they will stay longer, plus as a programmer or video game company, you can rest in the hands of your players.
It isn't a question of whether people would login to Elite to tinker with their housing. It's a question of whether or not Frontier make a profit from the game existing. No profit means the game stops existing.

Star Wars The Old Republic (aka SWTOR) is still going despite people saying for the last ten years the game is dead (and to be fair, player numbers have dropped) only because the game still makes an incredible amount of profit.

So then as this thread is about ship interiors, the question is, would the profit Frontier could make from people coming back, outweigh the cost of making ship interiors (and associated gameplay) and implementing them into the game? I don't know, and I doubt anyone outside of Frontier knows either.
 
Star Wars The Old Republic
One of the best MMOs ive ever played but unfortunately runs terrible on modern computers as they stopped spending any money on development and concentrated on cosmetics.
The storylines were amongst the best of any game ive come across.

O7
 
But that's all we can really say, perhaps. I do know some players who left the game after the implementation of Odyssey and FPS feet play because they were so disappointed in the direction FDEV took it, so all we can really say is some people joined the game because of Odyssey, and some people left the game because of Odyssey. I would have personally preferred they concentrate legs gameplay as a more integral part of space gameplay, so EVA, boarding megaships, on foot combat with Thargoids even, and etc, maybe explorable interiors to guardian ruins with more content inside.

Now don't get me wrong, I do like the new surface stations and the game content that goes with it, fetching and delivering, restoring power, even clandestine stuff, assassination, yes all good stuff, but the pure FPS stuff, the team against team, it has no attraction for me, but I wouldn't leave the game because of it, I am quite able to partition off the stuff I like from the stuff I don't like and just ignore it.

I agree, when I started getting to know the community, and the people who taught me in the game, what I had to do to advance, I noticed that what they wanted when referring to the legs, was what you say. And it seems the most logical to me, I think that had to be the natural and obvious evolution, but I realized that later, when I got to know Elite better. Creating an fps option wasn't on players' radar, that's obvious, maybe for a future update, but not for Odyssey. The issue is, what's done is done and nothing can be done, the important thing is the future and what can be improved.
 
It isn't a question of whether people would login to Elite to tinker with their housing. It's a question of whether or not Frontier make a profit from the game existing. No profit means the game stops existing.

Star Wars The Old Republic (aka SWTOR) is still going despite people saying for the last ten years the game is dead (and to be fair, player numbers have dropped) only because the game still makes an incredible amount of profit.

So then as this thread is about ship interiors, the question is, would the profit Frontier could make from people coming back, outweigh the cost of making ship interiors (and associated gameplay) and implementing them into the game? I don't know, and I doubt anyone outside of Frontier knows either.
The pieces for the interiors are already created in Elite, they just need to give the players the option to use them to decorate their interiors, and leave other rest out of the creation arsenal to be sold by ARX. There is a reason why the F2P model governs a large part of the world of mmorpgs. They are only dedicated to selling aesthetic pieces. Much of the work on ship interiors has already been created. Even the creation of bases. In no way should it be a job from scratch, like Odyssey was.
 
Much of the work on ship interiors has already been created. Even the creation of bases. In no way should it be a job from scratch, like Odyssey was.
I have to disagree with this. You make it sound like it's all there already and all Frontier need to do is let us walk around. The inside of the ships are actually empty. The cockpit is rendered, but nothing else other than the SRV bay and SLF bay and landing gear bays, that's it.
 
I have to disagree with this. You make it sound like it's all there already and all Frontier need to do is let us walk around. The inside of the ships are actually empty. The cockpit is rendered, but nothing else other than the SRV bay and SLF bay and landing gear bays, that's it.
Yes, but what I'm trying to say is that a lot of the work is done, not all, but you already have the furniture, you already have the design of the cabin, which needs collision programming, you just need to create space inside. so you can furnish it with the pieces that already exist. create an instance of the internal zone when you leave control of the ship, much like when we are outside of it. The issue is that they are not inventing the wheel, games like Starwar Galaxie already did it 20 years ago.

I'm just giving ideas, there are probably many more effective ways to do it these days.
 
The fact you joined ED because you thought it was going to become and FPS show that maybe doing stuff like that is a mistake and just attracts players who will be dissatisfied with all other aspects of the game and end up complaining on the forums because ED won't make a game to their exact specifications
The mistake in regards to the "FPS" part of Elite Dangerous is either that Frontier focused too much on that in the marketing, which I don't think they did AFAIR, or that they let narrative get away from them by those who were saying that Odyssey was an FPS expansion for Elite, which it isn't.

FPS mechanics were going to be part of Odyssey because of combat but anyone who was told that Odyssey was an FPS shooter was mislead. That led to what I agree with you about, that FPS players may have checked it out and of course it's not going to compare to COD etc., thus leading to more negative responses to the expansion, which was about bringing onfoot capabilities to Elite, and was meant to fit into the game as it was. If Frontier had meant to make an all out FPS, then it would have been like CQC.
 
Yes, but what I'm trying to say is that a lot of the work is done, not all, but you already have the furniture, you already have the design of the cabin, which needs collision programming, you just need to create space inside. so you can furnish it with the pieces that already exist. create an instance of the internal zone when you leave control of the ship, much like when we are outside of it. The issue is that they are not inventing the wheel, games like Starwar Galaxie already did it 20 years ago.

I'm just giving ideas, there are probably many more effective ways to do it these days.
I have to admit I have been guilty at times of talking out of my rear end, but these days I am trying to take the line that I don't know squat. I don't agree with you that when it comes to ships (this thread is about ship interiors, not bases) a lot of the work is not already done. Do you have any idea how many ship interiors there are? There's 38 ships, many of which are very similar so I guess there's about 26 different interiors (I did a list here so as you can see, I have been talking about this for a while). And as has been said many times in many other threads, it's not a simple thing to add ship interiors to the game.

Please don't reply "a lot of the work has been done" unless you actually work for Frontier on Elite Dangerous, you literally don't know what you're talking about (and neither do I, but I admit it).

EDIT: I want to add, this thread is moot actually. Frontier know we want ship interiors, and they know whether or not they can add them. Us talking about it and disagreeing about it in thread after thread is a waste of time. It's either going to happen or it won't.
 
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I have to admit I have been guilty at times of talking out of my rear end, but these days I am trying to take the line that I don't know squat. I don't agree with you that when it comes to ships (this thread is about ship interiors, not bases) a lot of the work is not already done. Do you have any idea how many ship interiors there are? There's 38 ships, many of which are very similar so I guess there's about 26 different interiors (I did a list here so as you can see, I have been talking about this for a while). And as has been said many times in many other threads, it's not a simple thing to add ship interiors to the game.

Please don't reply "a lot of the work has been done" unless you actually work for Frontier on Elite Dangerous, you literally don't know what you're talking about (and neither do I, but I admit it).

EDIT: I want to add, this thread is moot actually. Frontier know we want ship interiors, and they know whether or not they can add them. Us talking about it and disagreeing about it in thread after thread is a waste of time. It's either going to happen or it won't.
I agree with your point. The thing is, I'm giving another idea.

Like you, creating each of those ship interiors, of those 38 ships, would be a titanic job.

My idea is different, I repeat, my idea talks about creating an empty space inside each of the warehouses, and letting the community furnish them to each person's taste, with the pieces that are already in the settlements. Or something like that.

But above all I say that the important thing is to explore new paths, and not as obvious as the ones I talk about.

At no time has it crossed my mind to create 38 different types of interiors for each boat. That was no longer done.
 
EDIT: I want to add, this thread is moot actually. Frontier know we want ship interiors, and they know whether or not they can add them. Us talking about it and disagreeing about it in thread after thread is a waste of time. It's either going to happen or it won't.
I don't think this thread is moot. Even if they know we want them, it's good to keep up the flame, even if there's disagreement from other players.
Let's also say that creating ship interiors will take away development form other parts of the game. The same applies with any new development. The Thargoid war took away development from C&P improvements, base building, exploration enhancement, new salad variations, Powerplay (ok, now I'm exaggerating :p), etc. Everything they develop takes resources away from everything else. So why not ship interiors? Doesn't every dog have its day? 🤷‍♂️
 
I played Fallout 76 for quite a while, a considerable portion of that time was spent building camps and shelters, though ultimately I wound up with a very basic camp and didn't go further into my shelters than the work benches which I put by the door. Most of the shelters were simply extended storage for crafting mats (mostly steel) as I didn't get Fallout 1st.

In SF my bases tended towards the utilitarian side though ultimately only the Spidroin farm proved to have long term use.
The lab is only useful till research is complete, thereafter being dead weight.

The principal use of the ship interiors in SF is as a setting for the boarding actions. I have reservations regarding that being implemented in ED. That's assuming we had the resources to implement such a project.
For now I'd like the company to ensure it has a long term future so we can keep the servers running.
 
I agree with your point. The thing is, I'm giving another idea.

Like you, creating each of those ship interiors, of those 38 ships, would be a titanic job.

My idea is different, I repeat, my idea talks about creating an empty space inside each of the warehouses, and letting the community furnish them to each person's taste, with the pieces that are already in the settlements. Or something like that.

But above all I say that the important thing is to explore new paths, and not as obvious as the ones I talk about.

At no time has it crossed my mind to create 38 different types of interiors for each boat. That was no longer done.
Why would I want to furnish a warehouse in a space combat, trading and exploration game?

There are hundreds of home-decoration sims out there. Play one of those.
 
My idea is different, I repeat, my idea talks about creating an empty space inside each of the warehouses, and letting the community furnish them to each person's taste, with the pieces that are already in the settlements. Or something like that.

The entire thread is about ship interiors, that's the subject of the thread, where did we suddenly veer off into player housing? You have even got me going down that rabbit hole, but enough it enough! Just to say finally, you do know that static building assets are not in any way comparable to actual placable furniture? They won't even be complete 3D models, any area where they touch or rest against other assets, like for instance chairs sitting on the floor, won't have actual generated surfaces, this of course is because of performance issues, you don't want the game generating surfaces that no-one actually sees. But that's all beside the point, lets get off this side project and back to where it belongs, SHIP INTERIORS! You want a thread on player housing please go and start one, I am sure plenty of people will join in!
 
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