You know, facetiousness aside, holo-presence is more believable than being in the ship and magically saved by the escape pod every time. But again, it's all just varying degrees of handwavium to let a game happen
I recall, years ago, I played this game all about sub-sea treasure-hunting.
IIRC, it was
the first game I ever bought on CD, but I digress.
It started off as a bit of an RTS syle game where you had to dock at ports to re-supply and then move to locations in the ocean while fighting various opponents.
When you arrived you could deploy an ROV and the game turned into an "underwater FPS" where you had to float around, steering your ROV to the seabed, avoiding or fighting off fish, navigate through trenches and then through the interior of the shipwreck to recover the treasure.
I think it would have been nice if ED had worked a bit like that.
Make it so the SRV and SLF cockpit view appear in a
slightly reduced screen "window" so it's apparent you're remotely-piloting the vehicle.
That would have made it all very plausible as to what happens when the remote-vehicle is destroyed.
As for Multicrew, I would just bin that poop and replace it with an in-game noticeboard and a thing at stations that allowed you to join other ships.
You post a message looking for crew on the noticeboard.
People read it, contact the ship CMDR, arrange to meet at a station and multiplay happens from there.
No telepresence required.
What was the thread topic, again?
Acetone will damage your ball, but it won't do much to the window. Might take same paint off your car, but it won't get through the metal skin. Tyres are a different matter, but we would have to consider them Thargoid technology in this analogy.
You know we are talking about kinetic weapons, right?