So.....that Tech Broker

You think the opposite of randomness is linearity. OK. Not sure there's any point in discussing this further.
Randomness *is* linearity, because randomness decouples your outcomes from your choices. Randomness makes everything the same.
The opposite of linearity is variety, choice, and consequence.

Also Elite doesn't have skeletons in it. You might be on the wrong forum.

I can't believe you said that.

Is that why people grind out enough rolls to try and ensure they get the same maximum possible result that others have gotten?

Come on. You gotta let go of the "RNG IS THE DEVIL" thinking so you can consider things fairly. And learn how to understand people drawing an equivalence, that'd help.
 
You need to learn to say "sorry I misread" and not finish with quite so much passive aggressive attempts to retrieve the upper hand, but I guess that's as good as it gets. Now let's get back to the topic.
You really don't know when to admit that you were wrong about something and were rightfully told off do you?
 
You think the opposite of randomness is linearity. OK. Not sure there's any point in discussing this further.
Randomness *is* linearity, because randomness decouples your outcomes from your choices. Randomness makes everything the same.
The opposite of linearity is variety, choice, and consequence.

Also Elite doesn't have skeletons in it. You might be on the wrong forum.

You see randomness as removing you from equalization to get what you want. Because you want something specific to ensure your success in game.

I see randomness as giving me chance to improve my chances while I am still relying on what I have already now.

Engineers originally where advertised as having an 'edge', not having OP ships to fly around. As potential of getting engineered modules would be seen as nice opportunity, not a must have goal in game.

I personally think that playing game in random, less controlled fashion actually increases challenge and excitement.
 
You really don't know when to admit that you were wrong about something and were rightfully told off do you?

I've not been wrong about something, he imagined up the thing he tried to tell me off about - go check. I assume from your tone here that afterwards you'll admit you were wrong :) I'll wait for your response.
 
I think the roulette-type Engineering design is being replaced with a bit more predictable results.

Along this path, it's logical that new standardized combat modules are being offered by tech brokers to gear up for war.

So the power creep in these new modules are both logical and an incentive to convert to new system.

What I suggested was to redesign engineers to focus on performance tuning and new experimental effects. Overtime designs are perfected and blueprints released to tech brokers before being made more widely available at outfitters.
 
I think the roulette-type Engineering design is being replaced with a bit more predictable results.

Along this path, it's logical that new standardized combat modules are being offered by tech brokers to gear up for war.

So the power creep in these new modules are both logical and an incentive to convert to new system.

What I suggested was to redesign engineers to focus on performance tuning and new experimental effects. Overtime designs are perfected and blueprints released to tech brokers before being made more widely available at outfitters.
Tech Brokers are the access to new modules.

Engineers are the way to modify the stats in those modules so everyone doesn’t have the same cookie cutters.

I like that system.
 
Tech Brokers are the access to new modules.

Engineers are the way to modify the stats in those modules so everyone doesn’t have the same cookie 'vettes.

I like that system.

FTFY ;)

Some people really do desperately want to all have the same though and are willing to do a thousand rolls to get it, which is sad.
 
TBH, it's not just a thing specific to this "tech broker".
it's the whole issue of just adding more and more of the same stuff - which people have complained about for years.

You need to collect mat's to get mod's done.
Now you can collect mat's and swap them for other mat's to get mod's done.
And you can collect mat's and swap them for other mat's to buy modded modules rather than using the mat's to mod' modules.

There comes a point when the whole "collecting stuff and trading it for upgrades" thing goes stale and rolling it in glitter doesn't help.

Agree, the real problem here is the material collection which needs more gameplay.
 
I hope this Tech Broker will sell transponders to make the Keelback register as a T6 on the radar. And the T10 as a T9, so we can finally have true Q Ships.

Then we have the issue of transponder vs emissions detected by sensors.

- Turn OFF transponder and be invisible in SC but cannot interdict or dock because the transponder handles range issues with supercruise.

- Show transponder data in SC (no way to detect ship emissions at that range)
- Show actual ship in normal space as the ship sensor measure IR/EM signature.
 
They aren't a million miles apart are they. Engineers without the rng. Are there missions to do to 'gain' their goods as well as the dreaded mat-farming?

Oh good. More Mat grinding...

Are Fdev even capable of any other game play design? Serious question: can this engine even DO anything more than a flight model and numbers grinding?

Meaningful characters? Lasting consequences? Dynamic events without a weekly switch throw?

Or...is this really it? All we are getting?
 
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Oh good. More Mat grinding...

Are Fdeb even capable of any other game play design? Serious question: can this engine even DO anything more than a flight model and numbers grinding?

Meaningful characters? Lasting consequences? Dynamic events without a weekly switch throw?

Or...is this really it? All we are getting?

No that's it. The whole Salome thing never happened and all your bitterness is spot on, this is their only game and nobody really enjoys it. It's actually been proven impossible to just collect mats as you play the game.

I'd go play something else IIWY.
 
I've not been wrong about something, he imagined up the thing he tried to tell me off about - go check. I assume from your tone here that afterwards you'll admit you were wrong :) I'll wait for your response.
I'll gladly admit if I am wrong but it's unlikely that I am wrong seeing as how that pesky thing called reality comes into play.

And I quote:

Have you seen how much the PvPers whine? Imagine if their choices had consequences and meant they couldn't get All The Things?

It'd be wonderful. Oooh variety and meaningful choices! Actions that mean something! GAME.

Generally a relief tho. All seems good but they gotta solve the re-logging to instaspawn tonnes of materials at places like Dav's Hope or it'll be instantly gamed into a joke
You were being quite a toxic jerk with a gross generilastion towards an entire group of players.

Would you like to continue denying reality or would you care to make an apology for acting like a bit of a pillock?
 
Don't forget that all this time we have been DUMPING TONS of materials out into space when we run up against the current capacity limit.

With the update, we will have 100 capacity for "every single material" available in the game. I don't think it will take long to have the required whatevers to unlock whatever from the Tech Broker.
 
You were being quite a toxic jerk with a gross generilastion towards an entire group of players.

Would you like to continue denying reality or would you care to make an apology for acting like a bit of a pillock?

Well they do whine a lot. Evidence: forums/reddit/everywhere.

Wanna try again? Besides his claim that he was telling me off for was "dismissing their value" - I did not do that as you've just demonstrated, so thanks.

If you want to make up more strawmen to try and 'win' can you do it in PM and not continue to litter this topic with this triggered pvp-bro stuff mr spacecowboy?
 
Well.......I like the idea, so far.

These mods/weapons aren't mandatory. Don't want to grind? No need to. Besides, the invenory cap on data and materials will be increased and we have Material Brokers incoming, so 'the grind' may not be that bad. I see Tech Brokers offering the next step after Engineering for ship customisation, and in a game where players have to set new goals for themselves, that's no bad thing.

Besides, one of the main complaints about Engineers (pre-Beyond) is that you were never sure exactly what you're going to get. With the Tech Broker, that won't be an issue. You ordered a Shock Cannon, sir? Here you go, one standard Shock Cannon.

The only thing that concern me is power creep. We're still feeling the repercussions of Engineers, Part 1, featuring un-killable Cutters and shields which never go down. Heavily engineered, Tech-Brokered ships could be even more invincible.

Fortunately, we have a beta incoming to help FD get the balance right (I'd love to help here but I'm on Xbox).

I hope FD take their time on this, and I'm looking forward to see what mods and weapons are offered down the road.
 
Is FD actually capable of producing anything other than grind and yet more grind?

The new planet textures are very welcome (but not really a genuine 'improvement' as they are only correcting an unintended mistake in the rendering which should have been fixed ages ago) and will make it more interesting than landing on a galaxy full of beige planets but, and I say this with great sadness, the new 'tech brokers' are simply RNGineers without the RNG.

120 materials for yet another pew-pew device merely equals more grind. Whatever it is, it has nothing to do with a 'personal narrative'.

To me, it seems that ED is still terminally pew-pew focused; more and more weapons + more and more grind. The tech broker could accept money after all; you still have to work for it, but without endlessly wandering the galaxy hoping to find some material which may or may not appear in the next 1,000 hours of game-play.

Same old stuff wrapped up in different clothing, again. Could have been so much more...exchange of materials, truly dynamically generated individual missions to unlock a piece of new tech, etc.

Instead, we have the same mechanic as engineers, minus the RNG but with multiplied mega grind factors.

I really cannot see who this will appeal to other than PVP players who feel the need to join yet another arms race.
 
This a bit of a weird way of putting it.

Personal progression might be better.

They missed the opportunity to add in "Quests" to unlock the engineers, it's kind of dissapointing they missed it with this too honestly.
 
Get the feeling people complaining don't actually want gameplay, or their unclear on the concept of gameplay. they just want a toy godmode spaceship to faff about with before they're called for dinner, like a kid with hot wheels. Me, I'll play the game, cheer FDev on, give them some $ for encouragement, and go make food-like stuff (or order pizza).
 
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