My problem with your definition of "personal narrative" is that it's so broad and inclusive that it applies to everything. By your definition, "personal narrative" is already in the game. It's already a done deal and there's nothing more to talk about. If that's the case, then it's a total nonsense statement to even bring up the tech broker and call it "personal narrative ". It's like saying "hey I heard you guys like gameplay, so here's the tech broker."It is still personal narrative. I understand it is disappointing for those who thought it is some personalized story thread. While FD have tech to do that, I guess we are not there yet.
My problem with your definition of "personal narrative" is that it's so broad and inclusive that it applies to everything.
I wonder if you will be able to engineer these hi tech items after you have acquired them?
now that would really make unique weapons etc
So you're one of those that want's the best stuff in the game for free with no work? You realize that if it were setup that way, said items would no longer have value because everyone would have them?
We just mean that it’s different from everyone unlocking the same thing... and building a ship that feels like it’s your own. I think that phrase will make more sense as time goes by.
Exactly. I really don't have strong feelings about the Tech Broker one way or another. I doubt that anyone does. It's. . . Fine. Could maybe be great.I agree... The way the Tech broker works doesn't have anything I would call narrative about it.
Don't get me wrong, it is a cool feature. It's just been really badly labelled.
What I do have strong feelings about is the insistence by some people that buying modules with a different currency is somehow supposed to give us a stronger sense of personal in-game identity and help us trace a personal journey through the game world.
That's cool, but what many people want for a Personal Narrative is cool story-line missions. Such as The Blood-Stained Stars in Eve Online.
Not aware anyone's suggested that. The suggestion is that we won't all be able to get the same stuff so our experiences will vary.
Exactly. I really don't have strong feelings about the Tech Broker one way or another. I doubt that anyone does. It's. . . Fine. Could maybe be great.
What I do have strong feelings about is the insistence by some people that buying modules with a different currency is somehow supposed to give us a stronger sense of personal in-game identity and help us trace a personal journey through the game world.
It doesn't appear to do that. I don't think think it *can* do that. Which is fine. But it's more than a little irritating when people say "here's the Tech Broker - it does what you've been asking for, so you can please shut up now. "
I have to admit that this new feature appears to be underwhelming. The modules (not just weapons, as some here seem to be worried about) look interesting but the method of unlocking them is, no matter how hard some argue either way about it, simplistic.
There is the other concern (module creep), too. I'm considering coming back to play at some point but the single largest detractor from that consideration is the inevitably daunting prospect of getting my head around engineering again. Having to now consider the new stuff for Thargoids and now these new modules is going to be a challenge.
So, whilst I'm not sure the game needs more module variety right now, I'm on one side pleased it'll be simple to unlock them and, on the other side, underwhelmed that it'll be basically more of the same stuff I did for engineers, just on a much simpler scale.
I think it's wrong to argue that it's fine because "grinding is fine". There's a reason a lot of people have been trying to get FD to improve missions and add more things to do (e.g. The new content for the massive ships looks good). Simple isn't always fun. Particularly when it's the same thing we've been asked to do since Horizons came out.
What's the harm in people giving suggestions to make activities less of the same material gathering?
I don't entirely disagree - but I do have to point out that we also have to work within the limitations of what the game can actually do, and there really is only so much we can actually do. Now, that said, one thing that sticks in my mind that would make this Tech Broker far more interesting is:
Rather than just a simple list of "This is what I can offer, if you give me W, X,Y, and Z materials.", there are these things we can find floating around in space - Prototype Technology and Technical Blueprints. Currently they're illegal salvage, but that's irrelevant right now. What if, instead of a simple Materials Exchange we had to bring these items to a Tech Broker in various amounts, perhaps amounts unknown to us, in order to unlock an otherwise Unknown Technology.
For Example:
The tech broker at Somestation lists:
Unknown Technology
Unknown Technology
Unknown Technology
Unknown Technology
Unknown Technology
Unknown Technology
I turn in 1 Tech blueprint and 2 Prototype Technology and he then lists:
Unknown Technology
Unknown Technology
Remote Flechette Cannon
Unknown Technology
Unknown Technology
Unknown Technology
Which I can then purchase foe W, X, Y, and Z amounts of materials.
Now I can hear you wondering Why Would Anyone Want to Go Through All This?
First off, these two items have been around since as long as I can remember, and they serve no other purpose except as Black Market fodder. It makes them useful in some other way. Secondly, these are things that are only ever found, never given out. These could potentially be given out as specialized rewards, perhaps as part of Tip Off missions, or Salvage Operations, or even from Megaship scanning. Third, it helps to grow that "Personal Narrative" and gives us a vested interest in engaging in things we might not otherwise engage in normally.
Just my thoughts on the matter though.
Grind Powerplay for Magic Missile!
Grind RNGineers to evolve your Pokebombz!
Grind Tech Brokers for Kapow-erups!
Can't wait for the Season 4 new kit process.
A series of "personal" missions (that everyone gets)
Then don't get them.