So.....that Tech Broker

Does it matter if CMDRs are offered the same chain of missions? It's a game after all, not real life.

PS: The dragonborn (dovahkiin) comes from Skyrim, a single player game, not an MMO.

It matters in ED. I will take glitchy attempts to do PG mission chain generated for me over carbon copy story.
 
....Snip...

Another small issue with the livestream....announcing commodity pips as a new feature...ooops. That is quite revealing and does make me wonder how many of the development team actually play the game.

This actually triggered me into thinking ....the guy has obviously been working on the new trading systems for a while now perhaps his development build didn't get updated when they made the quantity shown as pips update, thus his unfamiliarity....so now we have new changes being brought to completion based on an outdated version to be integrated into the current live build...hmmm....maybe this is why we get so many regression bugs with updates. :rolleyes:
 
Nice to get new stuff and from what little we saw it was not only weapons but also cargo racks and armour. I'm hoping for a wide selection of modules not just centered around combat.

The problem here is they describe this as your own 'personal narrative'? Eh? I get to pick what items I unlock....that's it.

This really makes me wonder if FDev understand what 'narrative' means.

Another small issue with the livestream....announcing commodity pips as a new feature...ooops. That is quite revealing and does make me wonder how many of the development team actually play the game.

He is probably constantly playing Dev builds of the game, so probably has no wish to play the game when he gets home, but do something different.
 
These new weapons could be like PowerPlay weapons....................Bloody useless

or

???????????

If the weapons are useful or not, IMHO it's just yet more paper-scissors-stone creep. Introduce X, which you use Y against.... Yada... Yada...

Just want more interesting and deeper gameplay to pew pew within/for, not just more variety of pew pew within the existing 2-3 year old gameplay.
 
I personally hope that when Squadrons appears at the end of the year, a Squadron may potentially have a shared store location where weapons like this can be shared with other members of the Squadron..... at least I hope.
 
I've a funny feeling that we are actually in 'violent agreement' here.

For me the issue is that 'Tech Brokers' are simply Engineers by an other name. No matter how orthogonal or parallel the engineering they do, they are unique to you, and defined by the amount of <magic> you have supplied them. This is NOT a new 'personal narrative' - sorry, I hate to moan, but I also hate to be treated like a fool.

This simply isn't new on any level, nor in any way. And I am not impressed.

Tec brokers are like shop keepers that will give yuo a voucher that says that you can buy an item from elsewhere.

An Engeneer is some one that you take an item to he then modifies it to be stronger/faster, stronger.

When I read forums I think that some should take reading and comprehension lessons again.
 
RE: the mats.

We also have the other trader to change large sums of cheap mats to the more rare kind yea? So not that big an issue.
 
Seriously?

And the fact that probably THE most whined-about thing is the time and tedium required to collect mat's doesn't hint at how this "innovation" might be received?

Anything can be tedious if you put your mind to it. Give me an example of a game that features unlock-able items (like most RPGs), and tell me there's no tedium there as well.

From my experience:
Diablo: do the same run ad nauseam until I get the drop I want, or the mats I need.
Any racing game with purchasable cars / parts: do the most efficient race in terms of credits / h ad nauseam

Could they do missions? Sure (and maybe they will). But how much different can they be? Yes, I did all side quests on Dragon Age. Go here and kill this, go there and fetch this, ad nauseam.

For those that want everything, it will always be a time sink, no matter how it is done. For those that play the game, and get things when they come, nothing much will change.

On my first account, I was like that: do the same thing over and over and over and over and over to unlock something. On my second account, I just do whatever, without thinking about an end goad. Much more fun.
 
He is probably constantly playing Dev builds of the game, so probably has no wish to play the game when he gets home, but do something different.

I don't doubt that, it's his job after all....when I go home I don't want to think about work.

However I do think it's interesting...if they don't actually play the game how can they see / experience the issues the players are dealing with...it's a small point and I doubt we'll get an answer.

Whenever Sandro is asked how much he plays the game he usually answers 'not enough' or 'not as much as I should'....fair enough but sometimes I think they can't see the wood for the trees.
 
On the back of fairly inflammatory post, I'm not entirely sure; I think we can probably move on, no?

You need to learn to say "sorry I misread" and not finish with quite so much passive aggressive attempts to retrieve the upper hand, but I guess that's as good as it gets. Now let's get back to the topic.
 
Last edited:
I don't doubt that, it's his job after all....when I go home I don't want to think about work.

However I do think it's interesting...if they don't actually play the game how can they see / experience the issues the players are dealing with...it's a small point and I doubt we'll get an answer.

Whenever Sandro is asked how much he plays the game he usually answers 'not enough' or 'not as much as I should'....fair enough but sometimes I think they can't see the wood for the trees.

That is what the forums and the community managers are for, to see issues we bring up and bring it up to the designers to see if things can be changed/improved. Which does seem to be happening.
 
We just mean that it’s different from everyone unlocking the same thing... and building a ship that feels like it’s your own. I think that phrase will make more sense as time goes by.

So, does that mean that everyone is going to get access to a different set of modules to unlock ?
 
So, does that mean that everyone is going to get access to a different set of modules to unlock ?

My guess is that we will get certain modules to unlock by doing certain things, like specific missions or CG's etc. Not too sure how it works, even though there are some out there that seem to think they know how it will all work already without experiencing it.
 
Back
Top Bottom