So.....that Tech Broker

Just seems they're doing everything they can to avoid introducing player-created modules/equipment and a player economy.

This idea is just another grind. Minus one level of RNG (as opposed to two with Engineers).
 
I like the fact that this system is accessible from any station that has a option to outfit your ship. That is more helpful than trying to do things with the engineers. Though, I can understand why they required that for the engineers. Traveling to planet surfaces was new, and they wanted players to experience that more.

But, I really hope the developers don't make the requirements so high that it makes it just another grind. With games that are not based on actual story content for game play, a lot of developers are adding more and more grind into games to make up for it. I am not against grinding itself. Just don't like it being the only thing developers add to a game as "content".

I love ED, and have been enjoying it for so long, and plan on playing it for a long time. I am disabled, so I have plenty of time for grinding. But I know others don't have that kind of time on their hands, and it makes it more of a job than a game to play for them. If the requirements are kept high, like in the livestream, then it may just take some of the enjoyment from those players.

I have trust and faith in the FDev team, and hope that they will not use this year's updates to fill it with a lot of grinding. The rep system, and engineers takes long enough time to do, especially if you don't want to do chain missions that involve killing someone.

Razar.
 
The only example I've even seen is the one in the screenie earlier in the thread and although we don't know what kind of availability the new material there has, you could easily pick up the rest in an afternoon; it's hardly cleaning the Augean stables.

You aren't buying anything, it's a token gesture to unlock the thing. The unlock alone can be any cost. It would probably take me a while to accumulate that much stuff, maybe a week of play, probably at least a few days. I would be paying in my time. I can afford this, clearly you can too but it is not trivial ;)
 
I think people may have got the wrong end of the stick. It could be that none of these items are available at all until you do a specific mission or something like that, that then opens up the availability of the said item, then you need to get the materials to get the tech broker to build the thing. We know that guardian weapons are coming, so to get these appear in the tech broker area we may need to do something at the guardian ruins, There for creating a personal narrative.
 
I sincerely hope that FD do not make the same mistake with this as they did with Engineers. Its a matter of perception.
It was clear to me when they first talked of Engineers, and when they talked last night about the Tech Broker, that it is NOT intended for CMDRs to have full access to the whole range of upgrades. As soon as FD allowed people to complain unchallenged about grind walls just because they dont have access to everything, they are on the back foot allow people to demand the game change to fit different set of requirements.
I am firmly convinced that if FD had come back immediately about RNGners and told people "You are not expected to unlock all of them at Level 5. You are not expected to have God rolls on all modules. CMDRs having the very best possible modules is not a game style we support nor intend on changing the game to enable". It would have stopped the campaign of complaints. I already fear the same for Tech Broker, and we havent even really seen it yet.

FD : Be Clear, state the expected use of the Tech Broker, and defend the position.
 
Very high material requirements. The grind is strong, with this one, then.


Hm it feels like a light version of warframe just without the fun gameplay when you have to collect materials. Instead we have to drive a srv with medieval radar tech for hours.
IMO Core gameplay improvements needed asap...
 
Yep, I'll say now, in over 3 years playing elite the only time I've ever felt "the grind" (oo er missus), was getting the Empire rank for the cutter. People seem to have gone down the route of "I want everything and I want it now", rather than picking a ship, working out how they want it upgraded, then taking their time to work towards that.
For engineers, I pick up materials as I find them, then when I see I'm close to a possible upgrade, I'll go hunt down the last few things I'll need. Then I'll do 3 or 4 rolls at most, that's usually enough to get one decent role. I can't get my head round the idea of doing 50 or 100 rolls on one item for a possible 4% increase over what I got in a couple of rolls (though if that's what you enjoy then go for it, just don't complain about the grind later).

Same with this, if I see something I fancy trying out, and have a good reason to have that thing, I'll keep in mind what mats I need and pick them up when I can, maybe have one day where I try and get a bunch of one of them, eventually I'll get enough and go get it. You just know though that 2 days after release, a load of people will have gone and got everything :) then come on here to complain about the grind lol.

Sure, the grind exists, but every game has that, hell, I had to "grind" practicing guitar to git gud, it happens, the trick is to work it into something more fun, don't try and get 30 of that material all at once, go do your other missions or whatever you do and every so often take a little time to add to you total, a few here and there, it'll take you a week or two longer, but it'll feel way more exciting when you finally get it.

If you enjoy grindy gameplay, and are happy to do it, then go for it, win win, but if you don't, then you really don't have to, those modules will still be there next week, next month, just chill and take your time.
Most of us aren't doing constant high level pvp where the advantage to having all this stuff is more obvious.
The worst is seeing people that have only been playing a month moan about how long it took to get an anaconda and a cutter and all the engineers unlocked o_O and then writing about "game is all grind, nothing else", well, you made that choice.
Though to defend them a little, elite probably should make more effort to show players what else is possible, if all you've ever seen is "make 200 million an hour" videos on YouTube and never even knew that there is actually other things to do in the game, then yeah, I see how people fall into the grind trap.
 
People appear to be forgetting that we are getting the ability to trade materials (&, I suspect, Data too) & that the look of the landable planets is also now going to play a role in finding certain materials. This cumulatively means much less grind than we have had pre-Beyond.

I suspect it will become even less of a grind once Q4 improvements to Mining & Exploration go live. Sad that some.people *never* see the bigger picture.
 
Just seems they're doing everything they can to avoid introducing player-created modules/equipment and a player economy.

This idea is just another grind. Minus one level of RNG (as opposed to two with Engineers).

I agree with you, seeing the prerequisites of the two "spoilered" modules,
it just is personal grind.

How does that add to the personal narrative?
 
People appear to be forgetting that we are getting the ability to trade materials (&, I suspect, Data too) & that the look of the landable planets is also now going to play a role in finding certain materials. This cumulatively means much less grind than we have had pre-Beyond.

I suspect it will become even less of a grind once Q4 improvements to Mining & Exploration go live. Sad that some.people *never* see the bigger picture.

Indeed, as with everything they showed in the livestream the "costs" are likely to change, both in terms of quantity and ingredients. So the calls of "it's a new grind" are somewhat premature.

What's also now clear(and to some degree a clever move) is their way of dealing with credit rich players which is to introduce and expand upon a new and quantity limited "currency" called engineering materials.

Now ofc there are some concerns about how one obtains this new "currency" but most of them are mitigated by the new systems being brought in.

My main concern (and since we don't know numbers etc it's more of a logical one) is what we're seeing is part of a wider power creep strategy towards game progression, this would be especially true if we can then engineer these modules.

After all. There is little point in unlocking say a "shock cannon" or "Enzyme missile" if they are less effective than a standard version.

So what I hope is that these new modules don't actually *do* anything better than say corrosive rounds but just enable it to be done differently (apply the corrosive effect by missiles, not bullets).

So, given we don't know much at all i'm going to reserve judgement until we know for sure(which wont be long) but i'm hoping we get "fish" for tech brokers so we can really test the unlocks properly.
 
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Achilles7

Banned
Just what the game needs....more weapons, more dead-on-arrival features, more repetitive gameplay & more grind! [blah] On the plus-side, planets do look cool, though!

I'd have preferred to pay £40 for this expansion so that I could really get my teeth into Frontier - but since it is free....meh!
 
Just what the game needs....more weapons, more dead-on-arrival features, more repetitive gameplay & more grind! [blah] On the plus-side, planets do look cool, though!

I'd have preferred to pay £40 for this expansion so that I could really get my teeth into Frontier - but since it is free....meh!

Just what this game needs.....more whiners.
 
These could have been missions you have to do in order to unlock. I am beyond disapppinted by this decision to use materials to unlock that stuff. Seriously guys, what are you thinking? Remember how relieved the players were when you dropped the engineers requirements? I remember. Now you pull this .

Yeah, but there has to be 'some' kind of unlock, and if it was just credits it would be pointless?
 
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