So.....that Tech Broker

Agreed. There was no reason to add tech brokers. Engineers already sell modules such as performance enhanced thrusters and corrosive resistant cargo bays, so why can’t they add this stuff to engineers?

I've a funny feeling that we are actually in 'violent agreement' here.

For me the issue is that 'Tech Brokers' are simply Engineers by an other name. No matter how orthogonal or parallel the engineering they do, they are unique to you, and defined by the amount of <magic> you have supplied them. This is NOT a new 'personal narrative' - sorry, I hate to moan, but I also hate to be treated like a fool.

This simply isn't new on any level, nor in any way. And I am not impressed.
 
So Tech Broker is a different kind of Engineer. New modules is good. Unlocking (licensing) stuff in principle is good. Having unlocked stuff readily available everywhere is good. Unlocking mechanism though seems to be quite unimaginative, again.

As others have noted, unlocking (as shown) does not have personal choices and consequences or new or improved gameplay. That's almost ok, but it could be much better.

(Well, it could be worse too: Imp/Fed rank locked tech would be the worst as gaining Imp/Fed ranks is so artificial, slow and pointless as it is.)

Anyway, I welcome Tech Brokers as they were shown.
 
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All the whiners out there.............................................................. YOU KNOW you going to try it out! ;)
 
Nice to get new stuff and from what little we saw it was not only weapons but also cargo racks and armour. I'm hoping for a wide selection of modules not just centered around combat.

The problem here is they describe this as your own 'personal narrative'? Eh? I get to pick what items I unlock....that's it.

This really makes me wonder if FDev understand what 'narrative' means.

Another small issue with the livestream....announcing commodity pips as a new feature...ooops. That is quite revealing and does make me wonder how many of the development team actually play the game.
 
lets introduce new materials with an awful grind behind them.

But I guess new metals belong to the new planet overhauls where they said each kind fo planet will have its own unique materials?
 
I was hoping the narrative would be more about picking up personal chain or tip off missions that connect and eventually lead to a pay off (tech unlock). The missions could even direct a person to collectable caches to bring back.

That leads me to ask a few questions...

These missions would happen all at once to everyone in the game, or just to selected/random players?

If they are selected/random players, how are they selected and what would be the selection criteria?

What happens to those that don't meet that criteria?

If it is totally random, you may get the mission on day one of playing the game and not be in a position to accept the mission... will it be:
- stored for later use?
- have a timer so needs to be completed sooner rather than later?
- go back to the random generator to be offered again at some later date?

What happens with the expletive-storm that would hit the forums with people complaining about not being selected for the missions?

You'll also get scenarios like this; PlayerA has been given the mission but none of their friends have. Can they 'wing-up' with friends so that they get the mission rewards as well?


Personally I don't see how 'personal missions/chains' can work without changing the whole way that Elite works. It doesn't work like other MMOs in that you are no one special, you are just a pilot in a big galaxy trying to make a living. You are not the Laat Dovahkiin.
 
This thread is the living proof of whatever FDev does, there will always be complains.

I lost count of the times I read suggestions to remove the RNG from engineers, that they should give always the same equipament once you unlocked them to a stage, no more random stats.

So FDev introduces the Tech Broker, which does exactly that: provides tech at fixed values one they are unlocked. But no, somehow that's bad now.

I think after this year's updates, and in 2019, FDev should release Elite Dangerous : Salty Whine Edition. Comes with unlimited credits, all stats maxed out (rep on max, elite on all 4 variants, all permits, engineers, etc), any engineer roll always gives the best of the best.
 
This thread is the living proof of whatever FDev does, there will always be complains.

I lost count of the times I read suggestions to remove the RNG from engineers, that they should give always the same equipament once you unlocked them to a stage, no more random stats.

So FDev introduces the Tech Broker, which does exactly that: provides tech at fixed values one they are unlocked. But no, somehow that's bad now.

Seriously?

And the fact that probably THE most whined-about thing is the time and tedium required to collect mat's doesn't hint at how this "innovation" might be received?
 
If the tech broker is used as a means of providing unique modules through time gated missions never to be seen again after the timer, or if choosing something locks me out for something later on in the list that I couldnt have possible known about then logging into this game will go from once per month to never again for me.

If all modules aren't achievable to unlock all the time / on a rotating basis then I'm definitely done with this game.
 
They just don't have any other ideas, do they?

I don't think it's that. More a question of building out architecture. Materials are a handy maguffin for getting a tech broker talking to your account, in outfitting, setting up the new range of weapons associated across supply stations. That's a bit of a dance already.

Get Tech Brokers in, get them working and replace 30 technetium with "Cmdr xxx, head on a plate" later date.
 
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I wonder if this will be a way to get Prismatic Shields without having to deal with PowerPlay which I really don't want to do...

I'd laugh if it was. I've just got my rank three and four weeks pledged to buy another bunch of Prismatic shields.

I would like the ability to break weapons and combine the results with parts of others to create interesting weapon combo's. An Imperial Hammer combined with a multicannon for instance. Although if similar items are offered by the tech Broker I'll be as happy as a pig in the proverbial!
 
That leads me to ask a few questions...

These missions would happen all at once to everyone in the game, or just to selected/random players?

If they are selected/random players, how are they selected and what would be the selection criteria?

What happens to those that don't meet that criteria?

If it is totally random, you may get the mission on day one of playing the game and not be in a position to accept the mission... will it be:
- stored for later use?
- have a timer so needs to be completed sooner rather than later?
- go back to the random generator to be offered again at some later date?

What happens with the expletive-storm that would hit the forums with people complaining about not being selected for the missions?

You'll also get scenarios like this; PlayerA has been given the mission but none of their friends have. Can they 'wing-up' with friends so that they get the mission rewards as well?


Personally I don't see how 'personal missions/chains' can work without changing the whole way that Elite works. It doesn't work like other MMOs in that you are no one special, you are just a pilot in a big galaxy trying to make a living. You are not the Laat Dovahkiin.



Does it matter if CMDRs are offered the same chain of missions? It's a game after all, not real life.

PS: The dragonborn (dovahkiin) comes from Skyrim, a single player game, not an MMO.
 
Does it matter if CMDRs are offered the same chain of missions? It's a game after all, not real life.

PS: The dragonborn (dovahkiin) comes from Skyrim, a single player game, not an MMO.

Probably not +1.

However it might get annoying if you personally get offered the same unlock mission, again and again .. and again. And one way or another the tech broker system and the mission (target spawn) system have to be linked together?
 
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