It's the intentions behind it. The NPC's are part of the game. They are there to add some realism if you could call it that, and some challenge.
We all know there are people out there who enjoying killing other CMDR's to make themselves feel big. To purposely seek out and target other players, specifically new ones in weaker ships which stops them progressing or enjoying the game. I'm not necessarily saying that's exactly what happened here, but it does happen.
Again, you know there is a difference, and you know what it is. You are still using this as a terrible attempt at justifying been an unsociable griefer. People's answer seem to be 'just play in solo' Great. This online multi-player game with no one in it.
What can change to prevent what I'm doing?
What is the difference between being attacked by NPC for no reason and being attacked by player for no reason?
What if we couldn't distinguish Cmdrs from NPC's on the scanner (I actually think it's a great idea)?
It's not my responsibility to make a safe space for new players, that would be the responsibility of the system security. The security ships that interdict me are only slowing me down, not really preventing it. Perhaps Frontier could increase security response to Psychos like me? Sending an Eagle after a Python is not very wise of them.Goin wid 'Yuh'. Each mon takin responsibility. Responsibility to makin Open a place welcomin to new players. Place we all sharin wid fellow gamers.
I like gamers! Dey play games like mi! D
Now that's one whole lot of assumption right there.And not being able to distinguish between player and NPC doesn't work. It would make it worse as players will have to assume that every scanner signal is a human player. And player hunters will learn how to spot CMDRs giving them an advantage and a better method to cause grief/harm/unenjoyable gameplay.
Intention.
A player does something for a reason. He knows hat he is doing and he knows what consequences it will have for the attacked player. A NPC does what ever the game is designed to let the NPC do.
If a player attacks an other player for no apparent in-game reason the attacked player can assume that the reason is to hurt the player in some way. It's simply an aggressive and hostile social behavior and humans react to such behavior in a strong way.
If the ship of a player gets destroyed by an NPC it's just the game. If the ship of a player gets destroyed by an other player than the other player decided to destroy the ship knowing that this will hurt the attacked player in some way (time spend to earn the credits needed for insurance and/or cargo for example).
For the same reasons using "bad words" and "naming and shaming" isn't allowed on this forum. It's all about the intention and the result it has to humans.
And not being able to distinguish between player and NPC doesn't work. It would make it worse as players will have to assume that every scanner signal is a human player. And player hunters will learn how to spot CMDRs giving them an advantage and a better method to cause grief/harm/unenjoyable gameplay.
It's not my responsibility to make a safe space for new players,
And? Pirating sb is a crime to. Do you think pirating CMDRS is a no no?
No we don't - unless you know more then I do. Why should a bounty hunter not attack sb with a bounty on his/her head? You could say that it would break immersion not to do so.
It's not my responsibility to make a safe space for new players,
Because it's not fair and you can only shoot other players under certain circumstances even if the mission in the game wants you to kill the other player. It's just not allowed because... er... it's not, and people get very upset about it and threaten not to play any more.But... It's part of the game that players can shoot other players... So, what's the problem exactly?
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The reasons are different, the effect is the same. Why don't you (not you personally) complain and moan about NPC's being programmed as psychos if they cause EXACTLY same effect as player psychos (btw, I use that term loosely)?
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Also, you claim that hunters would learn how to spot Cmdrs. What makes you think that non-hunters wouldn't be able to learn how to spot a Cmdr hunter?
It's not my responsibility to make a safe space for new players, that would be the responsibility of the system security. The security ships that interdict me are only slowing me down, not really preventing it. Perhaps Frontier could increase security response to Psychos like me? Sending an Eagle after a Python is not very wise of them.
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Also, you claim that hunters would learn how to spot Cmdrs. What makes you think that non-hunters wouldn't be able to learn how to spot a Cmdr hunter?
No but being nice to ppl who cannot ( yet ) help themselves is considered good while bullying them is considered bad.
The reasons are different, the effect is the same. Why don't you (not you personally) complain and moan about NPC's being programmed as psychos if they cause EXACTLY same effect as player psychos (btw, I use that term loosely)?
Hang on there. So you're saying psycho NPCs are part of the game to add realism and challenge, and REAL psycho players that are a challenge are... what? Not part of the game? Bad for the game?