So vets think it is fun to kill new players with no words

rootsrat

Volunteer Moderator
This then renders the whole hypothetical situation moot. If you hide NPC from CMDR but players can still recognise each other then you haven't actually hidden NPC from CMDR. :)

Time spend learning that skill. Someone specializing in hunting players will always have the advantage. New players will be in a much bigger disadvantage than they are now.

And if all players learn how to distinguish players from NPCs - what's the point in not distinguish them in the first place?

But that's all hypothesis. You don't know how this would be implemented. What if there was absolutely no way to tell?

I think this particular discussion is pointless, as you have now brought a hypothetical statement and you base your arguments on it without knowing if it's true or not.
 
But... It's part of the game that players can shoot other players... So, what's the problem exactly?

OP didn't like getting head-hunted by a live player for his ten grand bounty, seems like the biggest problem. That and the whole "omg a player killed me instead of the game HELP EEEVIL" issue showing up in this thread. AFAIC that's a non-issue. Ingame and gameplay-wise, it's totally legal and even expected to smoke a bountied player. It's why we have bounties, and tools specifically for bounty hunting.

OP, if you want to fly with a price on your head, there are plenty of Boba Fetts willing to cash you in. They WILL kill you, because you are of value on a number of targeting fronts. They don't need to ask permission or even talk to you; they're working at their fake job of catching bountied pilots of which you are one. Fly cleaner, fly smarter, fly with moar dakka, fly Winged up, or fly in Group or Solo.

Plenty of ways to not be a juicy blip even without jumping modes, but the big escape is always available if you can't hack being gunned down by live pilots as opposed to AI. The result is exactly the same gamewise, but if you can't get that image of some dude in a basement loling at you while he's covered in Dibble-dust and Red Bull stains then it's time to get outta the pool.
 

rootsrat

Volunteer Moderator
Allow me to make a real-life comparison:
- strong wind blows dirt in your eyes, eyes water and hurt
- some random dude throws sand in your eyes, eyes water and hurt

The effect is the same, but for some reason people seem to be angrier on the latter case.

True, but if you knew there is a person outside that will throw the dirt at you and knew where they were and knew they were MUCH stronger than you and fighting them is pointless, would you go out and go there, or would you go out and go somewhere else or would you stay home?
 
Last edited:
True, but if you knew there is a person outside that will throw the dirt at you and knew where they were and knew they were MUCH stronger than you and fighting them is pointless, would you go out and go there, or would you go out and go somewhere else or would you stay home?

What if you go to a party because you want to be sociable. One person accidentally knocks a drink over and you get wet. Someone else deliberately throws a drink at you and you get wet.

Would you feel the same about both incidents? Would the second person fit into "being sociable"?
 
Last edited:
...but if you can't get that image of some dude in a basement loling at you while he's covered in Dibble-dust and Red Bull stains then it's time to get outta the pool.

You got rep for this wonderful image.

Is Dibble-dust stains a euphemism for stubbon whitish-stringy stains on the crouch of the trouser area?
 
Hang on there. So you're saying psycho NPCs are part of the game to add realism and challenge, and REAL psycho players that are a challenge are... what? Not part of the game? Bad for the game?

We've established here that the difference here is the intentions. Some (SOME! Not all) of the real players do it for pure pleasure of being able to destroy a fellow player in a weak ship.

The NPC's do it, because that's how they've been programmed.

Now, what is the final effect of both actions? The player in a weak ship is being destroyed. He has a bad game experience. His fun is spoiled.

The reasons are different, the effect is the same. Why don't you (not you personally) complain and moan about NPC's being programmed as psychos if they cause EXACTLY same effect as player psychos (btw, I use that term loosely)?

Now what would have happened if you couldn't distinguish NPCs and Cmdrs on the scanner? Would you come to the forums and complain every single time you get destroyed by another ship in game JUST IN CASE it was a real player and not an NPC?

Exactly, NPC's are there to there to provide this scaling challenge. Remember I believe they are scaled to your rank are they not. I could be misremebering there. They will often be a fair fight.
Players who are killing newbie's are not providing a challenge, they are picking fights that they are sure they can win and the reasons they are doing it are what I don't like. It is a different feeling being killed by an NPC than been killed by a CMDR who you know just did it because he could.
You keep using these 'NPC's do it' argument. It has nothing to do with it. Did you use the 'asteroids do it' argument with the station ramming issue?
Again you know the difference, we all do.
 

Now what would have happened if you couldn't distinguish NPCs and Cmdrs on the scanner? …


I think this particular discussion is pointless, as you have now brought a hypothetical statement and you base your arguments on it without knowing if it's true or not.

What? You ask a hypothetical question and then get answers and now you write it's pointless because the answers are hypothetical?

Yes, it's pointless to discuss with you. I'm out.
 

Scudmungus

Banned
It's not my responsibility to make a safe space for new players, that would be the responsibility of the system security. The security ships that interdict me are only slowing me down, not really preventing it. Perhaps Frontier could increase security response to Psychos like me? Sending an Eagle after a Python is not very wise of them.

Wi rely on de system, wi die by de system.

Hopin fuh mons wo self govern.

First step - takin back de power. Takin responsibility.

Mi wantin more tools in game. Tools wi can use to empower selves. Not wantin to give power to system.

Now, wi got a lot of tools to empower som playchoices. Wantin more tools to empower oder playchoices.

But maybi mi dreamin. To empowerslf wi gat to rememba wi powerful :D
 
OP didn't like getting head-hunted by a live player for his ten grand bounty, seems like the biggest problem. That and the whole "omg a player killed me instead of the game HELP EEEVIL" issue showing up in this thread. AFAIC that's a non-issue. Ingame and gameplay-wise, it's totally legal and even expected to smoke a bountied player. It's why we have bounties, and tools specifically for bounty hunting.

OP, if you want to fly with a price on your head, there are plenty of Boba Fetts willing to cash you in. They WILL kill you, because you are of value on a number of targeting fronts. They don't need to ask permission or even talk to you; they're working at their fake job of catching bountied pilots of which you are one. Fly cleaner, fly smarter, fly with moar dakka, fly Winged up, or fly in Group or Solo.

Plenty of ways to not be a juicy blip even without jumping modes, but the big escape is always available if you can't hack being gunned down by live pilots as opposed to AI. The result is exactly the same gamewise, but if you can't get that image of some dude in a basement loling at you while he's covered in Dibble-dust and Red Bull stains then it's time to get outta the pool.

LOL. I always think of this when I come across 'griefers' in games.

PbLl1Z4.jpg
 

rootsrat

Volunteer Moderator
What? You ask a hypothetical question and then get answers and now you write it's pointless because the answers are hypothetical?

Yes, it's pointless to discuss with you. I'm out.

I asked what would be the effect of that on the experience - maybe I should have specified it better. You've didn't answer, you just came up with your own hypothesis, to which I could only respond with another one, to which you... and so on.
 
Allow me to make a real-life comparison:
- strong wind blows dirt in your eyes, eyes water and hurt
- some random dude throws sand in your eyes, eyes water and hurt

The effect is the same, but for some reason people seem to be angrier on the latter case.

The reason is the random dude is a HUMAN BEING not a force of nature. We can hit real humans, break legs and arms etc. We can't do so to a force of nature. Your comparison has nothing to do with this debate other than being a failed attempt to justify the actions of players who hunt noobs.

The way some posters are acting on here makes it seem like we new players are supposed to play solo until we leave the starting area then play in open so they can kill us for no other reason than to raise their own bounty - A selfish attitude.

Other say they will help - A social attitude.

P.S. I laughed at the mod when he tried to show the definition of the word social - What he forgot is that in the real world where that word has real meaning you'd get nicked for being anti-social - There is an understanding between civilised human's that being social also means getting along otherwise why even have the term anti-social.

So funny the way some people try to justify themselves!
 
The reason is the random dude is a HUMAN BEING not a force of nature. We can hit real humans, break legs and arms etc. We can't do so to a force of nature. Your comparison has nothing to do with this debate other than being a failed attempt to justify the actions of players who hunt noobs.

It was in response to why someone would feel differently about two events that produce the same effect.

- - - Updated - - -

The way some posters are acting on here makes it seem like we new players are supposed to play solo until we leave the starting area then play in open so they can kill us for no other reason than to raise their own bounty - A selfish attitude.

The funny thing is that other Open players complain that you are able to do that.
 

rootsrat

Volunteer Moderator
Exactly, NPC's are there to there to provide this scaling challenge. Remember I believe they are scaled to your rank are they not. I could be misremebering there. They will often be a fair fight.
Players who are killing newbie's are not providing a challenge, they are picking fights that they are sure they can win and the reasons they are doing it are what I don't like. It is a different feeling being killed by an NPC than been killed by a CMDR who you know just did it because he could.
You keep using these 'NPC's do it' argument. It has nothing to do with it. Did you use the 'asteroids do it' argument with the station ramming issue?
Again you know the difference, we all do.

Fair enough.

Well, the real players that are unpredictable and unfair are as much part of the game as the boring scalable NPC's, so I don't know what else can I say here.

What do you want really? For all the players to be forced to be nice to each other? To have some kind of utopian PvE universe, where all the members of Pilots Academy are friendly and caring and helpful? That's not Star Wars or Lord of the Rings, there is no clear division between good and evil here.

I think it's great.

Now, I you don't like PVP - you have Solo mode or Group mode (Mobius, for example). Me, who likes the uncertainty of open PVP world only have Open. And you come in now and want to force your rules on the only PvP mode we have in game... So if that comes to effect, what am I left with? Nothing. Thanks, really thoughtful of you. Right on, Commander!

Yes I know that I can create a PVP group myself. But the Open play is open free for all PvP BY DESIGN, so I'm sorry, but it is you that have to adjust, not me. If it was the other way around, if the Open play was PvE only and I had to create a Private PvP group, I'd happily do it. Fortunately, that's not the case, so you can moan all day and all next week, but that's not going to change. You either accept it (even if you don't agree with it) or you go play Solo, Private group, go hire some protection or ragequite the game, whatever.

I don't really care if I'm honest.

::EDIT::

I'm off home now, so if I don't reply to any more posts that's the reason, rather than me being ignorant ;)
 
Last edited:
It was in response to why someone would feel differently about two events that produce the same effect.

- - - Updated - - -



The funny thing is that other Open players complain that you are able to do that.

Understood but not relevant as in the real world the wind just happens but the Human is right in front of you. You can get revenge.

In the virtual world you get blown up with no warning - you are not wanted
In the virtual world you get blown up with no warning - you are wanted

Two virtual events that produce the same effect - a forum thread :D
 

dayrth

Volunteer Moderator
The strong picking on the week just because they can is a valid game choice. It's not a valid life choice though. Just because you can, doesn't mean you should. I don't think that FD should try to stop it happening but if you do this sort of thing, don't be surprised if everyone else thinks you are one of those things Will Wheaton advises us not to be.

Having said that:
1 - There are things we players can do to discourage that behaviour, and we should. Such as helping out anyone we see in that situation.
2 - If you are playing the bad guy (travelling with a big bounty), expect others to play the hunter. This is not at all bad behaviour.
 
Sure, I believe you :) It's just that in a minute you're going to state you killing noobs is fun.

Bit self-contradictory isn't it?
You don't know what's going on in my mind, spare me your attempts at trying.
For one, you can stop acting as a pillock. Or at least admit you are one, instead of hiding behind justifications which are clearly horsepuppies.
I don't know why you feel the need to insult me, I'm playing the game that Frontier allows and has specifically condoned in the past. I'm also not sure what a Pillock is.

So you're expecting Frontier to change your behaviour? If that's the case, we're in bad shape.

You could try targeting larger ships with more experienced pilots for a challenge.

Don't hate the player, hate the game.
 
Back
Top Bottom