So vets think it is fun to kill new players with no words

Am I missing something? I've been reading this 21 page thread for over 5 minutes now, and can only think I've misunderstood it.

If you're carrying a bounty, even one that is only noticeable with a Kill Warrant Scanner, whether in open play or not, then there's a decent chance another craft could see that bounty and claim it. Sometimes that's not going to be a fair fight, I grant you - the game is pretty explicitly designed so a Sidewinder straight off the production line, or even an expensive hauler if you've not loaded it up with defensive capability is going to stand a chance against a good ship loaded out for fighting. But that does mean that the amount of bounty to make it worth killing up doesn't need to be as high to be worth 30 seconds with the massive laser.

I can understand being a bit irritated by the NPC Pirates that interdict you and demand you hand over cargo you're not carrying. I can understand struggling to understand why someone would get into a fight where there's no obvious benefit other than "fun" for blowing you up. But if the game provides a (virtual) financial reward for your death, being upset that someone wants to claim it is confusing.

Short version: I wouldn't say this is a reason to avoid "Open" play. Not least because I've been wiped out by an NPC Anaconda in a Sidewinder in my early days. It's a reason to avoid getting a bounty if you're not prepared to get attacked by some serious customers.
 
I was one of the first responders here and to be honest, at the time of wiring my 1st post, I was thinking poor guy, some stone age mind was grieffing him. Then I see the comment of, only 10k bounty and I changed my mind; to well that is the game and so be it. Nearly 300 posts later and the whole thing has become about fairness, rules and how solo is the soft option etc.

Ok. The OP is NOT a noobie in any way, flying an Asp, shows us that fact. So in short, they played the game, took a chance, by flying with a bounty and lost! End of, whine as as you like, but learn.

As to solo being a soft option? Yes in many ways it is, if dealing with real and unpredictable people is an issue, then it is a softer option. One of the reasons I play solo, is a kind of moral one. To be honest, 1st, I don't have time for chat etc. I use an old laptop and play with just keyboard and when faced with the unknown, response time is key. I have to be ready to run or fight, with NPCs, there is no moral issues to think about. When dealing with real people, there is a moral issue to think about. If I am not running and I see the target as a threat, I want to fire first, because, I know on that 1st pass, the target shields are gone and it is ready to chase down for the kill. Taking the time, to get to know the target, can cost me my shields, therefore, cost me the battle.

However: From a pure psycho puppies point of view, this is a game and every target is an option and as to the attitude of; people in bigger ships attacking people in smaller, weaker ships is so so wrong? Well most people in this game do just that, it is not a natural, human instinct, for people, to attack people bigger that they are. It is a very rare thing to find a commander, that goes out looking for targets that can punch above their own weight.

The OP has left the field pages ago, no doubt with his tail between his legs and pondering on the morals of gaining bounties and when to keep his head down.
 
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You misunderstand me. One of the reasons I play as a Psycho is so Frontier is encouraged to do something about it, not because I need advice on how to behave or because I lack empathy.

They can increase Security response in these Systems. They can make murder of innocents more punishing for me somehow. They can add some new content in the game for large ships. It's up to them.

Until then, noobs will die by my hand. I'm in open, try and stop me.

However you try to justify it, we all know what you are. And me 'coming to stop you' won't really help the new players who lost their progress will it, and it won't stop you, because I'm sure you have insurance, and you can just keep doing it.
 
Short version: I wouldn't say this is a reason to avoid "Open" play. Not least because I've been wiped out by an NPC Anaconda in a Sidewinder in my early days. It's a reason to avoid getting a bounty if you're not prepared to get attacked by some serious customers.
Thank you!!!! At last!!!!!
 
Me, I find it heart pumping exciting to get my handed to me out of now where.

I was on what had become a routine intelligence milk run for my fearless leader, when I jumped into my control system to deliver it, I got interdicted by Cmdr in a very kitted Python. I just knew at the time that this wasn't going to go well. It didn't. My heart was pumping! I fumbled it the first few moments when he opened fire, had I not I think I could have made a better battle out of it. I exploded.

What fun!

I wrote down his name. One day revenge will be sweet.

As long as you carry surplus insurance who cares?

Live large and walk on the dangerous side.

FYI- Getting ganked is still a very rare occurrence for me in Open.
 
Damn straight!
In that case you have to wonder 2 things:

1. Is it effective?
2. Keeping the answer of 2 in mind, is it worth upsetting noobs and immediately alienating them?

1. It helped spawn this post, which the devs are now reading. In time, I hope it is. In the short term I'll admit, no it is not.
2. Yes, Frontier has not listened to us. You must break a few eggs to make an omelet.

However you try to justify it, we all know what you are. And me 'coming to stop you' won't really help the new players who lost their progress will it, and it won't stop you, because I'm sure you have insurance, and you can just keep doing it.

You are starting to see The Vision, and all that is flawed with it. Only Frontier can change the Vision. More noobs will die until they do something about it, the blood is on their hands as much as it is mine.

Take for example a notorious station griefer that killed many at the station. Their actions shaped changes in the game. Rocket nerf, station buffs, speed limit. Don't you see? Griefing players is a valid way to both play the game according to Frontier, but to also help drive development.

You can thank us later, there are more of us.
 
**what he said**

First, thank you for the sarcasm, well done. One day I hope to be a moderator just like you.

Second, I've already explained what I want. I know what online gaming is like. I want FD to understand online gaming and online gamers. I want a system security system that reflects what it says.

I want high security systems to have adequate security. Right now people can just kill who they like and fly around in supercruise without consequences. There should be a measured response. Two conda's with a bunch of escorts should come after you and stay after you until you're gone. Not 'mall cop' in an Eagle.
Low security systems should be a lot less reactive, and a lot more risky.
Anarchy systems can be just that, if I'm flying around in my big butt newbie Hauler in an anarchy and get killed for no reason, again that's fine.
And lastly, lower security systems should give better trade prices, better mission rewards etc. I'd like to see a nice risk/reward choice to us all.


This would allow safe systems for those that want to play elite with others and not risk too much, but find less progress with caution. Yet then allow those who want more risk or just plain want PvP do chose it, rather than have it rammed down their throats because if this have baked implementation.
 
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As it happens it is nowadays construed as a very mild insult, somewhere between eedjit and muppet. It is very underused and should be used more often. A lot of people nowadays associate it with the fish pollock, but this is incorrect (stop lecturing Whiterose....)

Sir will this be on tomorrows test?

;)
 
1. It helped spawn this post, which the devs are now reading. In time, I hope it is. In the short term I'll admit, no it is not.
2. Yes, Frontier has not listened to us. You must break a few eggs to make an omelet.
If I'm reading you right, you're not at fault for upsetting the noobs, but Frontier is?

Do you actually believe this or are you messing with me? Please tell me you're messing with me.
 
You know it's funny actually, but when I sit down and think about it, my feelings towards the whole open vs solo/private debate change depending on how I'm playing the game at the moment:


- when I'm exploring I prefer to be on solo or private, because losing weeks worth of exploration data to a wing of 3 vultures in my unarmed Asp isn't fun (that's happened to me)
- when I'm trading I like to be in open most of the time because dealing with pirates can be fun, and I like to fly an armed hauling vessel anyway, and if I lose my ship and cargo it's only setting me back some credits but nothing too rage inducing
- when I'm bounty hunting I always prefer open, because player bounties are fair game and a little PvP in combat ships is fun




The risk versus rewards of the various roles of this game sure are out of wack. At least we have options to deal with them, even though those options sadly fragment the playerbase. I'd love to play in open all of the time, I just wish the balance wasn't so incredibly lopsided towards combat. Maybe if the DBX was the fastest ship in the game so that explorers could outrun trouble since they have more to lose than anyone else, that sure would help.
 
Nearly 300 posts later and the whole thing has become about fairness, rules and how solo is the soft option etc.

They always do because it's a still one of the biggest points of contention between players. It's almost always initiated into this generic trajectory by sweeping justifications for any and all behaviour towards other players.

Mind you, while the bounty part is kind of fair enough I still wonder why they don't bother with any communication. That's where the whole "what's the difference between NPC and CMDR?" comes full circle. If you are attacking ships for bounties but not interested in communicating with them, why are you playing Open and not Solo... ;)
 
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1. It helped spawn this post, which the devs are now reading. In time, I hope it is. In the short term I'll admit, no it is not.
2. Yes, Frontier has not listened to us. You must break a few eggs to make an omelet.



You are starting to see The Vision, and all that is flawed with it. Only Frontier can change the Vision. More noobs will die until they do something about it, the blood is on their hands as much as it is mine.

Take for example a notorious station griefer that killed many at the station. Their actions shaped changes in the game. Rocket nerf, station buffs, speed limit. Don't you see? Griefing players is a valid way to both play the game according to Frontier, but to also help drive development.

You can thank us later, there are more of us.

I do see your point, but I don't really have faith in FD tackling any of these issues anytime soon. It's all about space risk and Unreal tournament in ships.
 
Getting attacked by something much bigger than you is indeed pretty exciting - whether because it ends up being a close battle (and even losing a close battle is great fun) or because trying to leg it out of there is a real struggle.

Mind you, I don't do any heavy-duty trading, so I've got insurance to cover me if things go South, so that may bias my views.

Getting interdicted doing a Powers run is very much the point of the whole Powers system though, no? Other than through sheer weight of numbers running deeds around, the main strategy is going to have to be getting some big, scary ships blockading foreign Powers in contested systems for there to be anything to this.
 
If you want to be a pirate (i wouldn't see any other reason to use an ASP and have a bounty on your head) try the Cobra: less expensive, amusing boost speed and tiny profile making it difficult to hit.
upgrade trusters and make other cmdrs bite your dust...there are very few ships who can get a cobra boosting away
 

rootsrat

Volunteer Moderator
I have completely missed the bit about the OP having a bounty on them! Why are we even having this discussion?

They've had a bounty. They were shot for it. Serves them right for being a criminal in game. They moan because of that and dare to say that the bounty was not an excuse?

Hahahaha! That's the funniest thing I've read today on these forums. Completely ridiculous!
 
Mind you, while the bounty part is kind of fair enough I still wonder why they don't bother with any communication. That's where the whole "what's the difference between NPC and CMDR?" comes full circle. If you are attacking ships for bounties but not interested in communicating with them, why are you playing Open and not Solo... ;)

I suspect it comes down to the whole issue of not all of us having microphones. I'd love to chat more, and sometimes do if the situation's "safe" (e.g. near a station, among a group of bounty hunters camping a RES while we wait for something Wanted to turn up), but I'm planning on opening fire on you in the next few seconds anyway (or you've already opened fire on me), my hands are too busy balancing shields and performing a Kill Warrant scan.
 
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