So vets think it is fun to kill new players with no words

rootsrat

Volunteer Moderator
I have never had a bounty on me above 200cr, and never for more than 10 minutes. I get interdicted in my type-6 and asp by pythons and fer de lances all the time. I'll never get out of the asp at this rate because i get killed twice a week and can't increase liquid assets as a result. I refuse to play on anything other than the open server though, there just needs to be some minor tweaks to balance this. For instance, the large 50 million credit capital ships should not be able to keep up with the smaller ones, at least give us little guys a chance

I think what's really needed, and I've created a thread about it specifically, is an ability for players to compensate other players, be it money transfer, adjustable amount of trade dividends or something like that. Something that will replace this silly "I'm going to pay you in Palladium, so let's spend another 2 hours on ejecting/collecting cargo".

Money is a goal for majority of players in the game. So when someone has a choice of going to RES for 2 hrs of their daily game time vs helping another Cmdr for free, the choice is obvious for many, if not most. But I'm digressing from the main subject here.
 
So are you suggesting that a player should not kill another player when they have a bounty on them? Sorry if that's not the case, but your posts seem to suggest just that...

I'm suggesting that 10K bounty should not be enough to make you behave in a way that you disagree with. I do not believe the OP was killed by someone desperate enough for 10K Cr that they would feel obliged to attack another player. Not four out of four times. Someone that desperate for 10K wouldn't be able to kill an Asp so easily. If they were doing it for the money then many NPCs pay more and by the sound of it those higher paying NPCs would offer more risk/challenge than the OP did anyway so either justification doesn't hold up. They didn't do it for the 10K, or the risk/challenge, they did it because they wanted to kill another player.
 
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This is a video game. You can play a good guy, a bad guy, or by any rules you wish to set for yourself. That is the point of video games. Sometimes your actions are a reflection of who you are in real life, sometimes they are the complete opposite. It is an escape from reality. Anything short of griefing (one player killing another over and over, repeatedly, while they have no chance to defend themselves or escape) or large ships camping start areas i don't see the problem.

If you have a bounty, fair game. Enemy faction, fair game. No bounty, no allegiance, fair game. I don't like your name or ship, fair game. Some men just want to watch the world burn. There does not have to be a reason. That's just how it is. You can call this COD, pew pew, unintelligent, children, etc.. whatever you want but as long as they are playing within the rules then too bad. The stereotyping / labeling of said players is what is childlike. If you cant handle that, then i think you should play solo or quit. Life isn't fair all of the time, and neither is this game.
 
To be honest OP, you must shoulder the blame. I do not advocate killing clean players, especially noobs, and even if i see a player with a few hundred bounty, i would leave alone, thinking maybe a mistaken fine, or forgot to pay it. But a 10k bounty, why did you not pay it.
You said the bounty was not for the system you were in, so you must have travelled with the bounty. And a KWS will always show up any bounty, no matter where you are.
I am a trader mostly, occasionally bounty hunter, but i always pay off any fines immediately, especially when trading, just to avoid unwanted attention. Most bounty hunters believe wanted is wanted, even a small sum. That's the game.
 
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I think the player should stop seeing escaping to Solo as the only option. Why nobody hires protection? Use game mechanics against game mechanics. Instead people choose the easy and boring option of going Solo.

You are correct in a way. Solo is boring for some. However, NPC's are far more active now. So, Solo is not as boring as it might seem.

You are absolutely incorrect in thinking going solo is the "easy and boring option". However, for the majority It's quite often the ONLY option.

The number of players that visit the forums is not the majority of players in the game. The majority of players in the game DON'T visit forums. They don't go looking for ED facebook pages. They don't have more than a couple of friends that play the game (a number which is quite more like 0 than 3) so they have no way to create a Wing as the majority of players in Open don't (read rarely enough as to be zero) respond to local chat, and never to random friend requests.

So, while your idea to "hire protection" is a nice one, it's not something that the 99% of players that will never visit anything FD/ED outside of game space will ever know is even possible.

And for one more problem with this "call for help" theory: If all the stars are aligned and you know you can call for help, how do you do it effectively? You can't. Period.

Player has a friends list, but is not winged up with anyone. Player gets interdicted. Player proceeds to comms friends list begging for help. Pop. In the time it takes to pull up the list, choose a friend, type a request, find another friend that might be closer, etc., said player is already dead.

So, really, the ONLY option in the game currently (aside from ensuring you're better at everything than anyone else) is to ALWAYS fly in a wing with players that are better than you and better than those interdicting you.

It just isn't going to happen. Nice idea... Solo is still the only viable option for the majority and that's the big problem with FD and their desire to make Open preferred.
 
So are you suggesting that a player should not kill another player when they have a bounty on them? Sorry if that's not the case, but your posts seem to suggest just that...

A lot of players in game think this is the case! I get called all sorts sometimes for attacking commanders with bounties on their head. The most recent was for a commander who had half a million bounty on his head and was basically saying I wasn't playing fair by shooting at him, preceded by the usual profanities.
 
So we're 26 pages into this thread and still no further replies or information from the OP? Either they've been away all day or they realise that they've messed up and there WAS a reason for them being blown up (my money is on powerplay faction allignment.)

Anyway, a few tidbits I've gleaned from this thread.

1) If you're flying an Asp, you're not a new player in anyone's eyes. This fact alone makes the thread title and original post completely irrelevant.

2) Some Solo players simply love to tell Open players what it's like to play Open.

3) Too many people don't understand the difference between griefing and gameplay

4) Plenty of Open players (including myself) have very little in the way of horror stories and find it a perfectly safe, enjoyable and engaging way to play.

And my own personal point to my fellow Commanders. Stop referring to games as "just a game." You wouldn't refer to a sculpture as "just a sculpture" or a painting as "just a doodle" or the works of Shakespeare as "just a bunch of plays" so stop trying to remove the legitimacy of gaming as an art form. It's good that gaming engages people, it's great that people get passionate about them, it's awesome that people can immerse themselves in a gaming world and become invested in them beyond pixels and noises. Being aloof and saying "it's just a game, why do you care?" is like me taking a dump on the Mona Lisa and saying "it's just a painting, why do you care?" We're all gamers, we should respect our medium.
 

rootsrat

Volunteer Moderator
I'm suggesting that 10K bounty should not be enough to make you behave in a way that you disagree with. I do not believe the OP was killed by someone desperate enough for 10K Cr that they would feel obliged to attack another player. Not four out of four times. Someone that desperate for 10K wouldn't be able to kill an Asp so easily. If they were doing it for the money then many NPCs pay more and by the sound of it those higher paying NPCs would offer more risk/challenge than the OP did anyway so either justification doesn't hold up. They didn't do it for the 10K, or the risk/challenge, they did it because they wanted to kill another player.

Or they did it because they like PvP, they find it more entertaining than grinding NPCs in RES's and they happen to come across a legitimate Cmdr target... Or for bazillion other reasons. You can't day "they did it because they wanted to kill another player", you don't know that, especially that it were 4 (presumably) different Commanders. Be reasonable if you want to have a meaningful discussion.

So we're 26 pages into this thread and still no further replies or information from the OP? Either they've been away all day or they realise that they've messed up and there WAS a reason for them being blown up (my money is on powerplay faction allignment.)

Nevertheless it led to an interesting (and civilised! I'm impressed!) discussion. Discussion is good!
 
I'm suggesting that 10K bounty should not be enough to make you behave in a way that you disagree with. I do not believe the OP was killed by someone desperate enough for 10K Cr that they would feel obliged to attack another player. Not four out of four times. Someone that desperate for 10K wouldn't be able to kill an Asp so easily. If they were doing it for the money then many NPCs pay more and by the sound of it those higher paying NPCs would offer more risk/challenge than the OP did anyway so either justification doesn't hold up. They didn't do it for the 10K, or the risk/challenge, they did it because they wanted to kill another player.

With the way OP talks in the thread, I almost guarantee it was because he insulted 'em.

Either way, bounty's a bounty, it might be chump change, but it'd be worth the challenge.

I personally don't believe I'm that great a pilot, but I'm always willing to try new combat maneuvers and tactics as I learn about 'em.
 
Stop referring to games as "just a game." You wouldn't refer to a sculpture as "just a sculpture" or a painting as "just a doodle" or the works of Shakespeare as "just a bunch of plays"

man, it's just a life. i also wouldn't take the complete just a bunch of plays of shakespeare too seriously :)
 
Nevertheless it led to an interesting (and civilised! I'm impressed!) discussion. Discussion is good!

True indeed, there's been some decent back and forth in this thread (plus some that I'd file under a bit crazy) so it's certainly been worthwhile even if the OP ditched it early.
 
It was probably already mentioned but I don't have time to go through 27 pages of comments. But to the OP, did you by any chance get killed by this guy?

https://forums.frontier.co.uk/showthread.php?t=160996

Hello,

First of all let's have a little history lesson on the game since launch.
1. Missiles and Rockets currently do almost no Shield damage because of griefers that would use them against larger ships.
2. The speed limit is a direct response to griefers that would ram ships.
3. The cancelling of docking permission after attacking a player is a direct response to griefers.
4. The buffing of station weapons is a direct response to griefers.
5. Hostile stations disallowing docking permission is a direct response to griefers.
6. Killing a ship through ramming did not used to count as a kill, now it does.
7. Multiple bugs with ship collision were introduced and fixed, for example the multiple soft tap bug, and the side scrape bug.

With this in mind, you can see how the actions of psycho griefers has had a significant impact on the game's development over a short period. Without debating about the morality of their actions, you have to admit they changed the game.

Moving on, I am playing what Frontier would describe as a "Psycho" Commander. I interdict ships and attack without scanning or warning. They have stated before that this is a perfectly valid way to play the game. My target choice is weak ships, so I go where the most weak ships are: LHS 3447 and Eravate.

So why am I doing this? I do this for a few reasons.

1) The NPC Security response is pitiful. You send one Eagle after me every 15 to 30 minutes to interdict me while knowing I'm in a Python. There is little risk from NPCs preventing me from doing this.
2) Despite having a large bounty, I would notice Security ships avoiding me in Supercruise.
3) Destroying noobs instead of veterans will inevitably create forum posts asking for fixes to the problem, and thus change will happen.
4) Forcing noobs to leave LHS 3447 is really for their benefit, terrible system anyways.
5) Powerplay is not end-game content. Without end-game content I am forced to find new things to do, like bringing change to the game with these methods.
6) There can be no heroes without villains. Soon enough, the heroes will come for me and I welcome the challenge.

Also, while I have your attention.
1) Jettison all cargo is still a default key bind. It should not be, especially not next to landing gear. And no, you didn't get me with that one but I actually do have empathy for those that have. It would take moments for a dev to change it, yet it stays.

I invite all who think like me to join me in my quest for change.
Good day to you.
 
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Ah, no. Wasn't me. I haven't killed any Asps lately. Biggest thing I took on recently was an Imperial Courier but she beat my interdiction and got away. Mostly cobras, sidewinders, vipers, and a surprising amount of Adders.
 
It was probably already mentioned but I don't have time to go through 27 pages of comments. But to the OP, did you by any chance get killed by this guy?

https://forums.frontier.co.uk/showthread.php?t=160996

Well the guy that posted that, from the looks of it is clearly not a very smart chap who is trying to justify easy kills as being a force for change, I imagine a cape and cowl are put on before log in, but he's not Batman. Especially with some of his, quite ridiculous points about no fire zones in stations being a response to griefers rather than a completely rational game design decision. Not to mention his talk of "end game" content and how he's "helping" new players leave LHS 3447 as if they can't govern their own gaming experience. Clearly some brain cells missing in this one.
 
Well the guy that posted that, from the looks of it is clearly not a very smart chap who is trying to justify easy kills as being a force for change, I imagine a cape and cowl are put on before log in, but he's not Batman. Especially with some of his, quite ridiculous points about no fire zones in stations being a response to griefers rather than a completely rational game design decision. Not to mention his talk of "end game" content and how he's "helping" new players leave LHS 3447 as if they can't govern their own gaming experience. Clearly some brain cells missing in this one.

It has been amusing to read the different ways he has characterised himself, in his quest to excuse his actions. I think the latest is super or really dangerous NPC.
 
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That's not a nice thing to say. :(

Ok, perhaps a little harsh but you've got to expect that openly declaring war on new players isn't going to go down well, I've seen others post videos of deliberately going "off piste" and killing new players for a few hours. They've been added to many people's kill lists and you may be no different (although brave enough to post it, so some kudos there.) My main problem is that it's an attempt to bring about change which is just a bizarre way of going about it. Actively going after new players is an unwritten rule of bad form to say the least and is understandably frowned upon by most and trying to justify it in ways that aren't really logical or have decent justification isn't going to get clemency from most, including me, hence my lack of niceness in my post.
 
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