I tuned in for a while but after several "we have no news on that" and versions thereof, them reading out galnet and playing CQC quite badly... I lost interest.
It seems clear that after all the criticism of their communication policy FD are committed to running these livestreams, it's also clear they have next to no content for them.
Still, transfers for console players is something...now they all have to spend £1500+ to buy a gaming PC to run a £50 game.
To be fair most people I know - including myself - that own a console also own a PC that can run Elite reasonably well. The needed specs are quite low.
Though I remember when they announced in the beginning the game would also be available for consoles. The reaction of the German gaming podcast I was part of was: "Oh, wow. That'll strangle this game's potential so much, it'll never be able to deliver. It'll always be held back by the little bread boxes."
But they DID manage to deliver a good game anyway! A good basis to iterate on.
Then I feel a bunch of marketing analysts looked at data collected and from then on it went downhill (for me!). (Credits thrown at you left and right instead of working for them, engineers that turn your ship into something that isn't even close to original design, endless grind to get scrapyard materials for said engineers, less-and-less connectivity with what the Elite universe was about, land-based mediocre shooter feasts, carriers for every player so you never feel alone in the black & lots of pew pew... Though their dogfight style space battle system already was VERY nice imho.)
I can still enjoy this game, but it never brought what I had hoped for. (Meaningful exploration with it's own dangers and a bit of a more scientific touch to it... Temporary base camps... Interesting trade... etc)
Well at least mining they nailed I think.
This vast universe... And now they have made the planets flat cakes... And put some stuff on it that escaped a biological garden.
Ah, well. I can still enjoy Elite from time to time anyway.