So you want to play in Open, eh?

Actually, me and a few others who were at Hutton were discussing CODE (after we got rid of a few). And it was pretty much agreed that the reason that they are successful is...now here is the kicker that many may or may not agree with....they are very well organised. The reason they do get such "victories" is that the folks (like me) that go to help/defend/maybe lose there ship is we are independents. A lot of us will not like their reasons or their ways etc, although there are the ones that DO ask to stop for the scan, the ones that me and another couple of CMDR's who shall remain nameless did drop their shields, do hull damage to them and they scarpered, they just came in and said we are CODE, this system is blockaded blah blah blah do as we say, then it was pew pew pew. They do add to the game and it certainly made EVERYONE who did do the Hutton CG a lot more wary, excellent job on both side TBH, especially the traders :p. My chest pounded the moment I dropped out of Hyperspace into AC System and then for a few minutes going to Hutton, and then more so when we arrived at the destination.
 
Completely agree with the OP, doesn't seem like much was organised on the side of the freighter guy's. If all you can afford is a Hauler/T6/T7 Never fly alone during a CG & never fly a straight line in SC towards to station.
 
Actually, me and a few others who were at Hutton were discussing CODE (after we got rid of a few). And it was pretty much agreed that the reason that they are successful is...now here is the kicker that many may or may not agree with....they are very well organised.
That's all there is to it.

He states: "there may be only 20 of us" but it's an existing group of merely average pilots. Of course any on the fly group won't match it's organisation, even thought the group may consist of more skilled pilots. It's organisation in place vs ad-hoc.

But the OP does show a weakness in all it's look-at-us chest bumping. They have realised their way of play is indeed a boring way. And now they're asking us to provide them with entertainment. The best way to counter CODE is to remain disorganised and keep 'em bored. ;)
 
It's always easier to get people to stir up sheet and act like inbeciles, all in the name of gameplay, especially when you are empowered sitting behind a keyboard. That's why people perceive them as being more 'organized'. More difficult to get people to do the right thing.
 
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thanks for this post, +rep.

i play open 90% of my time. i run blockades in open. i trade in open. some things you wrote where new to me, many i know.

the thing is, that style of play feels more like bug-using to me, than playing the game. like fast ranking or stacking salvage missions no offense intended.

so the content you created for me felt like a bug, not like an interesting thing.
 
A few things that would be nice is to get SOME information about the security rating of a system.

-CMDR's Killed in 24 hours
-NPC's killed in 24 hours
-Security RATING (Lets use the games A-F where A is high and F is Anarchy)

Also, they should reaelly fix platform hogging.

I cannot understand WHY:
-We should suddenly be invincible because we landed on a platform at an outpost. A station is slightly different so it MIGHT work.
-Why arent we booted of the platform if we are not docking, really. It's like taking a parking space and then refuse to leave the car.

Oh, and Hi Nonya, saw you last night at Hutton.

EDIT:

I saw nothing wrong with the blockade per se but simply THIS blockade of a community event with a station at the ass-end of a solar system with one daamn long flight - easily done in solo to avoid the worst but still.

We could argue that it was a poor choice of station to choose for a community event but at the same time, Hutton needs some love anyway.
 
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Yeah, the tone is very supercilious, but the OP makes a good point. People complain about the lack of emergent gameplay, yet this is a great example of emergent gameplay. Fair play to them for adding some much needed spice to the galaxy.

And although they clearly exploit some weaknesses within the game's mechanics, everything they are doing is within the rules of the game. Cmdrs should stop complaining, organise and fight back.
 
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As a veteran of Eve Online, I must say this all sounds very familiar. Especially the bit where you blame the general player base for having a gameplay change introduced that you are now using against them. 9/10, would read again.

Of course, if you really like winding people up you should go and play Eve. So many more opportunities for constructively making people miserable. The only downside is the pointy-clicky flying rather than direct control. Oh, and that it sucks up your entire life.

(And in answer to the question, I don't want to play in open. When I want to die repeatedly, I go back to Eve.)
 
Quick question.. Am not really into this whole role playing thing, not even sure what CODE stands for.. Is there not an organized group that opposes them? Or even a group of players that protect cargo ships? We have the fuel rats, shouldn't someone start a group in Open providing organised protection for these kind of events?
 
As a veteran of Eve Online, I must say this all sounds very familiar. Especially the bit where you blame the general player base for having a gameplay change introduced that you are now using against them. 9/10, would read again.

Of course, if you really like winding people up you should go and play Eve. So many more opportunities for constructively making people miserable. The only downside is the pointy-clicky flying rather than direct control. Oh, and that it sucks up your entire life.

(And in answer to the question, I don't want to play in open. When I want to die repeatedly, I go back to Eve.)

Off-topic completely, but the only thing stopping me from playing eve was the point-and-click method of play - I lasted an hour in that game because of it. :(
Now ... Valkyrie ... but .. you know ... playing actual EVE instead of some separate game .. EVE Online from the seat of your ship .. ... awww yis .. that I could do.
 
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I play in open, but not when returning for exploration. That would be crazy given the number of psychos
empowered by the lack of consequences of their ingame actions flying arround.

Lemabava CG was total madness in that regard.
 
The problem with that is you will still get guy's crying on the forum about griefing.
I think that's not something we will get rid of by setting up a counter code group.

Now we have griefing threads, and smug 'someone please notice us, we are CODE, fear us, we are so scary, no really we are" threads.
 
Even if the post is a bit superior it makes some good points. I play in open on my own and try to just skulk about most of the time avoiding the busier parts of the galaxy. Traders grouping together seems like good advice but does something need to be added to the game so traders can share profit with people in the same wing?
 
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