So you want to play in Open, eh?

Gosh, those game mechanics sure are tricky things to master.

I mean, who could have thought to fly into a system innocently pretending to be a trader, and then sit on a pad for the evening? And then change their skin while sitting there. Wow, that's some amazing role playing right there. Now, let me try to recall the name of the CMDR who did this...

As for putting the brakes on the CG - breaking news for you: MORE players were participating last night than on any other night. I was not playing the whole night, but when CODE came online I did not see any kind of an effective "blockade". What I saw was wings in supercruise trying to gank lone traders. I did not experience any attempt to control local space around Hutton itself. If you had tried to come to the instances where there were a number of protectors, and cleared us out, genuinely preventing all others from landing, then you could have claimed to have formed an effective blockade. But I did not experience any of that. I spent several hours trying to find CODE and it was hard work because you don't seem to front up. Organised ganking seems to be the preferred method.

The hubris in your post is quite astonishing. You've also managed to torpedo all of the hard work put in by Gluttony Fang to try to justify the position you took. Thanks for admitting that the so-called CODE position on the CG was an excuse to kill some unarmed traders whose hulls were already paper thin thanks to the wear and tear.

As for being bored to tears in-game, it's what you have made of it. You drive people to Solo.

"Made it through the blockade in open - you were very very lucky" actually had me lol. It was transparently simple.
 
You missed the point. He (not they) doesn't justify himself, he just makes clear that he will continue to annoy you and the only way to counter this is by organizing yourself. He also points some very flawed game mechanics out, which should get fixed by FDEV.
And bolster their ego even more? I have better use of my time than playing pretend militia hunting pretend "highwaymen" (that's really just bored people looking to kill everything on sight) in a game with 32 player per instance limit.
 
Last edited:
OP makes a lot of good points but one thing still stands - Crime and Punishment in non-anarchy systems really need to buff up punishment if we are to have a belieable living breathing universe.

Unless a target is WANTED there should be serious ramifications for unwarranted murder - especially when the only end goal for the action IS murder.
 
I think that's not something we will get rid of by setting up a counter code group.

Now we have griefing threads, and smug 'someone please notice us, we are CODE, fear us, we are so scary, no really we are" threads.

Oh don't take all that 'Fear us' stuff seriously, they are obviously just role playing (like it or not) He does bring up some good points. My first CG was flying alone in a T9, I learnt the hard way... After that I would still see shieldless T6's being pulled out of warp and murdered. Initially I thought, respect to these guys for not going SOLO and taking some risks, then I thought this is really stupid.. Always wing up and have an escort.

I ended up ditching my T9 and pulling Clippers out of warp in my Conda with a few other guys, it helped the freighters get past the blockade... Still, the freighters could take some responsibility instead of running shieldless and alone in OPEN, then crying about it on the forum.

If you don't want risk, fly Mobius, cmdrs can happily fly shieldless and alone in that group.
 
Last edited:
OP seems to suffer from ED version of Napoleon Complex! :D

Really, nobody cares that much. Even the few QQ threads here are infinitesimally small beer. You lot are not important, not significant. If you left the game nobody would care. All these "look at us" posts are quite amusing, but also a bit sad. To have such a feeling of self-importance, in a game? Hmmm.
 
Actually you are completely wrong OP
-
The part about you being successful was nothing to do with organisation and co-ordination
-
At one point we had 12 ships (pythons, condas Ect) but were unable to instance with you, myself included, I spent around 2 hours constantly logging off and dropping and warping in and out of the station, sometimes 1 or 2 of us got instances with you while the other 2 wings couldn't
-
So in our instance (which you and two others got into once and only once in my 6 hours of playing in which I killed one of you and someone else killed another pirate)
So in our instance our defence was as successful as your blockade because we only lost one ship the entire session from my eyes
-
It was nothing to do with your mad skills, blame it on instancing because neither side got to fully experience the other sides forces
 
Last edited:
Actually you are completely wrong OP
-
The part about you being successful was nothing to do with organisation and co-ordination
-
At one point we had 12 ships (pythons, condas Ect) but were unable to instance with you, myself included, I spent around 2 hours constantly logging off and dropping and warping in and out of the station, sometimes 1 or 2 of us got instances with you while the other 2 wings couldn't
-
So in our instance (which you and two others got into once and only once in my 6 hours of playing in which I killed one of you and someone else killed another pirate)
So in our instance our defence was as successful as your blockade because we only lost one ship the entire session from my eyes
-
It was nothing to do with your mad skills, blame it on instancing because neither side got to fully experience the other sides forces

That sounds more like it :) Where you guy's recruiting? I don't recall any topics requesting cmdr's in Anaconda's or Pythons
 
was nothing to do with organisation and co-ordination....sometimes 1 or 2 of us got instances with you while the other 2 wings couldn't

That is precisely why you are not organized, if 1 player was in the same instance he could pull the other wings into the same instance by dropping wing and inviting the other people not in the instance.
 
That sounds more like it :) Where you guy's recruiting? I don't recall any topics requesting cmdr's in Anaconda's or Pythons

All the wings I formed were just from randoms coming in, mostly bounty hunters and some traders who had a small cargo bay for scrap deliveries, and armed to defend the station
-

- - - Updated - - -


That is precisely why you are not organized, if 1 player was in the same instance he could pull the other wings into the same instance by dropping wing and inviting the other people not in the instance.

Yes we tried that and all that happened was we couldn't see what they were firing at because their was too much strain on the servers, seeing as most of us were from Europe and CODE seems more active US time, the US servers seems to take priority, are you going to tell me next I need to learn how to make servers from Europe take priority over US servers?
-
It was a lag issue, after it got late over here the lag got almost
unbearable most of the time for most of us
-
Anyway if that was the case, how come when we got attacked you were in a wing or 2/4 to whole fight?
-
You forget your own advice? No you had instancing problems too, and the guy we killed claiming to be CODE last night was in wing 1/4 the 4 times we killed him over the course of the evening, one time he had 2/4, so nope you had issues too, unless it takes you 5 hours to get there I think your lying
 
Last edited:
If you ignore the e-peen in the OP post, its pretty good. If you play in Open then you need to at least try to be decent at combat, or escaping.
 
Oh don't take all that 'Fear us' stuff seriously, they are obviously just role playing (like it or not) He does bring up some good points. My first CG was flying alone in a T9, I learnt the hard way... After that I would still see shieldless T6's being pulled out of warp and murdered. Initially I thought, respect to these guys for not going SOLO and taking some risks, then I thought this is really stupid.. Always wing up and have an escort.
Ah, but not everyone likes to wing up. I severely dislike trading, so it's not really a concern of mine, but I like to fly alone. And I'm not going to wing up because some other players decided to shoot other players for no reason. If I would have enjoyed trading, solo is a much more appealing prospect for me. Although I still feel I should be able to trade in open in high security systems, while avoiding the anarchy systems. But that's a shortcoming of the game itself.

Note that I'm not talking about their pirating activity. That I do appreciate. I like having pirates in this game, and wouldn't mind being pirated in the game, and would roleplay the role of hapless trader.
 
I think this is a good place to write down what I thought about yesterday, after I took part in my first CG event after only two days playing Elite Dangerous (spent some time back in Beta, though).

The flight into Hutton in Open with my Cobra and my random Python guy wingman was one of the most intense experiences I had lately in gaming. The flight started out alright, very quiet supercruising, until the Hutton Orbital Radio feed we were listening to suddenly filled up with warnings about CODE pirates blockading the station and shooting down incoming ships. It seemed pretty wild at times, they were offloading Pythons while other guys were trying to hold off the pirates around the station. We were listening to all this fully expecting to jump into a deadly battlefield for the last 30 minutes of flight. Wished ourselves good luck when we came out of supercruise. Luckily, the station was pretty quiet then and I didn't have any problems landing and offloading.

The thing is, the whole event wouldn't have been half as interesting and intense if CODE would NOT have put up their blockade. Whatever their motivations, the whole experience and atmosphere yesterday evening was largely due to the threat of immediate destruction we were facing, and still making it through in one piece. It actually was a bit of a let down not facing any opposition with all the talk of epic space battles on the live feed.

What I'm trying to say is: CODE are the griefers everyone loves to hate right now, but without them, the Hutton CG would have been a much more boring affair, without the feeling of accomplishment for everyone who made it through in Open. They are the villain Elite doesn't deserve, but the one it needs right now.
 
Last edited:
(NOTE: the following public service announcement is Nonya's opinion only and is not an official communication from Code itself)

Seems like the blockade of the Hutton Orbital CG has angered a lot of players who thought the CG would be a 1.5 hour "cakewalk" for them and a lot of ideas about how to "fix" such a thing are being floated around, all of which can be subverted and used against the very players who suggest them.

Here's one reason why Code was so successful against the CG participants - organization and coordination. The CG players had none, Code has it in spades.
Here's another reason - knowledge of the in-game mechanics. Code members have spent considerable time and in-game credit expense in working out the different play factors of the game.

1. Did you know that if you kill enough system police in an instance that no more will spawn in that instance? Nope, you didn't. We did though. But we didn't do it in this case because we were much too busy chasing you all out of the system, and quite frankly we had a much easier way to tie up the system po-po and make them ineffective.

2. Did you know that if a commander sits on a pad they're invincible to attack? You should know since a lot of you suggested that happen because during the early betas prior to game release players were able to be killed on pads and the uproar against that was right here in these very forums.

3. Did you also know that once a wanted commander is scanned prior to docking their docking privs are immediately revoked and they cannot dock?

4. Did you know what once a wanted commander is docked and then scanned by system security forces the sec forces IMMEDIATELY open fire on them on the dock until the commander is destroyed?

5. Did you know said commander cannot be destroyed because YOU didn't want to be vulnerable on the docking pad to attack so you had FD make it so.

6. Did you also know that when said forces are firing on said commander on the docking pad that they also ignore all other wanted players - including YOU if you accidentally fire at the station - and remain fixated on the docked wanted commander?

7. Did you know about anchor wings?

8. Do you know about exactly how instancing works?

9. Do you know the real difference between a combat log and regular save-and-quit?

I could go on and on with things about this game that 99% of you didn't know existed until you read this post but I digress. The problem isn't with what Code was able to successfully achieve utilizing their knowledge and skill of in-game mechanics, coordination, and lines of communication, it's with what you don't know about the game you're playing because the vast majority of you are either playing in solo/private groups and have been so safe in there that you haven't felt the need to practice combat against other players or to really understand how this game works.

Face facts people, there are not a lot of Code members. Maybe a max of 20 participated in this at a single time for an hour or two in and instance or two, most of the time it was 10-15 in a single instance.
The fact that this tiny infinitesimal number of players were able to pretty much grind the Hutton Orbital CG to a halt at-will should push everyone to practice combat skills and tactics a lot more. We saw a couple of really good 1v1 combat commanders out there but they weren't enough in numbers and they weren't a match for our completely-legitimate combat tactics.

It should also push more of you out there to group up and form Trade Organizations complete with your own lines of communication (Teamspeak, Discord, etc.), coordination (forums, sub-sections here, etc.), and tactics (trade wings, combat wings, scout wings, organizational roles, etc.). Get out of your bad habits treating open like it was solo or private group. It's not and nor should it ever be. It's different and much more exciting. Here are few ways you can help yourselves:

1. If you want to trade in open, don't run shieldless ANYTHING.

2. Don't be alone, especially in any "Type" trading ship. We're more prone to go after loners who think Open is Solo than a wing of 4.

3. Have at least 1 dedicated combat ship in your trade wing to force us to focus attention on it first allowing you time to jump away and get to the closest station.

4. Don't ever, ever, ever combat log. Not only do we report every single combat log to FDEV you instantly go on our kill-on-sight list and there won't be a friendly warning.

5. When told to stop and submit to a cargo scan when you're alone - stop. This is why the majority of traders who think Open-is-Solo die.

Now for another shocker - most members of Code actually DO trade (mostly smuggling) and we mostly do it in open unless we're experimenting with something and don't want to be bothered during the experiment in which case we drop down to Solo to figure it out. And unless we've got combat wingmates we do it in Pythons, clippers, and condas that have shields and can fight.

Another pro-tip: friend EVERYONE you meet - even those you hate. Why? Because, not only does it show them where YOU are but it shows you where THEY are.
That means if you see a cluster of so-called "baddies" in a system you know to avoid that system like the plague and hold on to those profits a bit longer. It will also let you see hotspots faster, i.e. a CG you might not have known about or other event like a race that isn't built into the game menus like a CG is. I always laugh when someone I've never attacked and/or pirated or even talked to suddenly unfriends me. "OK buddy, now you have no idea where I'll be at any given time and doom on you if it all goes pear-shaped." I've had randoms direct message me in game asking questions and I've usually answered them with tips on where to find this or that or how to grind rank faster, etc. Unless I'm busy - i.e. in a fight or working on an experiment - I usually reply.

I guess the bottom line is we need you folks to get better at this because right now while your forum posts may be entertaining to read online, in-game you're boring us and we need you to start creating your own in-game content on-the-fly like we do. FDEV does not always have to create it. Look at those wacky races (which look like fun by the way) around stations, or out to Sag A. Where are the trade competitions? CZ Combat competitions (CQC does NOT count, sorry Xbox players)? Mining competitions (mine this much X from this exact RES in X amount of time)? Where are the trade wars? (heh, TradeWars2002 notwithstanding....)

The Hutton blockade was quite literally an off-the-cuff suggestion by me (yes, blame me for all of it, I have thick skin) as we were bored to tears in-game and were pretty mad at such a ludicrous idea for a CG already.
You haven't seen us truly plan for and execute a determined operation yet. You've only seen what we can achieve with hasty 5-minute planning.
But thanks for the great practice though! And for those commanders that made it through the blockade in open and who were actually in an instance with us, bravo!
You were very very lucky.

Let's all pray you are still this "Gung Ho" when the Thargoids appear...;-)
 
The Hutton blockade was quite literally an off-the-cuff suggestion by me (yes, blame me for all of it, I have thick skin) as we were bored to tears in-game and were pretty mad at such a ludicrous idea for a CG already.
This unfortunately sums up a lot of the problems in many games, at a certain point x amount of people get bored and decide to harass others, this kind of behaviour is also seen IRL with groups of people and such.
And frankly it is just sad if you ask me, you are bored, so harassing others is fun, yet you could just as easily fly about and help others, talk with others, do stuff with others that doesn't involve harassing/harming other people? why are you trying to make it sound like it is the general population that is to blame for what they do when they interact with you when you are bored? I'm just wondering.
 
Last edited:
Nonya, the tone of your post won't win you any friends even though I think your points are valid. However I think you overestimate the effect of your blockade, I'm sure most people taking part in the cg knew enough to go in solo or group if they don't want to get involved. Personally I went in open, got interdicted and killed on my last run and don't bear any grudges as it was my own decision in full knowledge of the possible consequences. It was fun to contribute to the cg, it was fun to interact with you guys ( admittedly very short lived as I was knackered and messed up!), my only regret is that I don't have the chance to try and run the blockade again - maybe on the next cg?
 
And for those commanders that made it through the blockade in open and who were actually in an instance with us, bravo!
Thank you, it was my first time online and I will continue to jump the gun if threatened while flying a cheap unarmed ship - including canned autohotkey messages in the future for your pleasure. (and once I have sufficient backup funds I may get more into PvP fighting)

I'm afraid most other activities just aren't as inherently competitive as combat (or racing, which isn't overtly supported by the game yet and still all makeshift) and thus you won't see too many of your suggestions crop up - apart from perhaps a few who are determined to more strongly oppose the code now. But that again is mostly just combat and until they start filling your friend list as you suggested it won't really make a big difference (just like you clogging up only a couple of instances taking on the scrap traders in there - the convoy instances that made the real dent got through unscratched because they were full; another 'problem' besides solo side stepping; I don't mind).

And thanks for the list of tips. Been aware of most of them, but damn those police exploits are awful.
 
Last edited:
I salute you, CMDR Nonya - have some rep! :cool:

And thanks for the excellent advice, I would welcome more of such civil behaviour in the forums.
Also thanks to the CODE. You strongly added to the greatness of this CG. I was part of yesterday's convoy at 6 pm BST, and the last 10 mins on our approach to HO were soooo intense! You could literally feel all the truckers getting nervous when more and more news popped up about the current blockade status at HO.
Also thanks for the fireworks in the HO instances. It lit our approach to the station and made it easier to find pad no 3 to unload :).

On top of that, also thanks for killing me twice (it wasn't you, I know). I had soooo much fun flying right into the firefight with me Tradepython. Which was, for sure, no match for your PvP ships. But I achieved my primary objective (unload), and then helped defending the others doing their unloading. The unshielded T6 in our wing got through. All in OPEN. As were my other 17 runs before. 5000+ tons, done my job.



But now let my utter a few constructive advices:
- Please stick to your roleplaying. The official news of the blockade was announced quite late. I didn't see it until yesterday. And I NEVER have seen the announcement on local comms. CODE, please improve your PR and marketing department
- Please stick to your CODE. Too many CMDRs were killed without a chance of high waking out. Even non-scrap carrying CMDRs were killed. You understand that 'One bad apple can spoil the bunch', and there were quite some bad apples among you
- Please understand that we had 3200+ contributors to this CG. Many experienced CMDRs, to which your post is no news. But also many new to the game. Your bad apples spoiled their fun! You behaved as if you didn't also start as a noob many months ago. Help us getting more new commanders staying with the game for longer. It will also help your game experience, in the long run. You said the CODE was bored? Shouldn't you also blame yourself a bit?


TL; DR: we won :). And you did NOT slow down the deliveries http://huttonorbital.com/Stats.aspx.


Please befriend me again. It was fun. This CG was the best experience I had in this game so far. You all contributed to it.


CMDR The Tick out
 
Last edited:
Back
Top Bottom