So you want to play in Open, eh?

Saw you CODE boys out in SC on my run to Hutton, luckily you lads jumped the T6 in front of my little DBX so I skipped through, I never saw the T6 arrive so got a feeling he didnt submit.

Did make it interesting seeing a blockade and having to actually "risk" the run there.

Look forward to the next CG and possible Code Blockade!!
 
I read as much of this as I could stand - it just goes on and on and on...

You know about loopholes in the game: great. You care enough to organise joint ventures such as this: great. You know what I know about?

1. Perspective. This is just a game to me. You won't see me issuing "public service announcements" from my bedroom, or putting in nearly as many hours as you guys clearly have. Elite is just something I do besides my regular life, not a substitute for it. If you and your online friends are so bored, I'd suggest you try mixing things up outside the game rather than inside it.

2. What makes Elite so awesome. It's not guilds. Not every game has to be about guilds. I (and others) like to do a bit of co-op stuff in the game, sure. But I doubt many of us would want to be subject to the whims of some guild hierarchy every time we play. This game is about flying a spaceship and doing whatever you want, not flying a spaceship and doing whatever some 18-hours-a-day bedroom-dweller wants.

One other thing:

The fact that this tiny infinitesimal number of players were able to pretty much grind the Hutton Orbital CG to a halt at-will

You slowed things down a bit for a few hours. You affected one trip out of 12 that I made, all in open (with three of your chums shooting me in the back as I was boosting away - without any communication, I might add). Others simply switched to solo, or were in other instances anyway. You have basically achieved nothing except to briefly annoy people/make the game slightly worse. Even your furry "PR man" (who seems more interested in bringing up his philosophy minor than trying to justify the unjustifiable) had doubts about it:

"Personally, I feel that this operation is definitely questionable, and I don't think it would have developed to this extent if I was there to do something about it. However, playing the "if only I did xxx" is not helping anyone, so at this point it's about damage control, compensation, and how to work on the issue to ensure future Code intervention is done more properly."

Roll out that "Mission Accomplished" banner, boys! :)
 
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(NOTE: the following public service announcement is Nonya's opinion only and is not an official communication from Code itself)

Seems like the blockade of the Hutton Orbital CG has angered a lot of players who thought the CG would be a 1.5 hour "cakewalk" for them and a lot of ideas about how to "fix" such a thing are being floated around, all of which can be subverted and used against the very players who suggest them.

Here's one reason why Code was so successful against the CG participants - organization and coordination. The CG players had none, Code has it in spades.
Here's another reason - knowledge of the in-game mechanics. Code members have spent considerable time and in-game credit expense in working out the different play factors of the game.

1. Did you know that if you kill enough system police in an instance that no more will spawn in that instance? Nope, you didn't. We did though. But we didn't do it in this case because we were much too busy chasing you all out of the system, and quite frankly we had a much easier way to tie up the system po-po and make them ineffective.

2. Did you know that if a commander sits on a pad they're invincible to attack? You should know since a lot of you suggested that happen because during the early betas prior to game release players were able to be killed on pads and the uproar against that was right here in these very forums.

3. Did you also know that once a wanted commander is scanned prior to docking their docking privs are immediately revoked and they cannot dock?

4. Did you know what once a wanted commander is docked and then scanned by system security forces the sec forces IMMEDIATELY open fire on them on the dock until the commander is destroyed?

5. Did you know said commander cannot be destroyed because YOU didn't want to be vulnerable on the docking pad to attack so you had FD make it so.

6. Did you also know that when said forces are firing on said commander on the docking pad that they also ignore all other wanted players - including YOU if you accidentally fire at the station - and remain fixated on the docked wanted commander?

7. Did you know about anchor wings?

8. Do you know about exactly how instancing works?

9. Do you know the real difference between a combat log and regular save-and-quit?

I could go on and on with things about this game that 99% of you didn't know existed until you read this post but I digress. The problem isn't with what Code was able to successfully achieve utilizing their knowledge and skill of in-game mechanics, coordination, and lines of communication, it's with what you don't know about the game you're playing because the vast majority of you are either playing in solo/private groups and have been so safe in there that you haven't felt the need to practice combat against other players or to really understand how this game works.

Face facts people, there are not a lot of Code members. Maybe a max of 20 participated in this at a single time for an hour or two in and instance or two, most of the time it was 10-15 in a single instance.
The fact that this tiny infinitesimal number of players were able to pretty much grind the Hutton Orbital CG to a halt at-will should push everyone to practice combat skills and tactics a lot more. We saw a couple of really good 1v1 combat commanders out there but they weren't enough in numbers and they weren't a match for our completely-legitimate combat tactics.

It should also push more of you out there to group up and form Trade Organizations complete with your own lines of communication (Teamspeak, Discord, etc.), coordination (forums, sub-sections here, etc.), and tactics (trade wings, combat wings, scout wings, organizational roles, etc.). Get out of your bad habits treating open like it was solo or private group. It's not and nor should it ever be. It's different and much more exciting. Here are few ways you can help yourselves:

1. If you want to trade in open, don't run shieldless ANYTHING.

2. Don't be alone, especially in any "Type" trading ship. We're more prone to go after loners who think Open is Solo than a wing of 4.

3. Have at least 1 dedicated combat ship in your trade wing to force us to focus attention on it first allowing you time to jump away and get to the closest station.

4. Don't ever, ever, ever combat log. Not only do we report every single combat log to FDEV you instantly go on our kill-on-sight list and there won't be a friendly warning.

5. When told to stop and submit to a cargo scan when you're alone - stop. This is why the majority of traders who think Open-is-Solo die.

Now for another shocker - most members of Code actually DO trade (mostly smuggling) and we mostly do it in open unless we're experimenting with something and don't want to be bothered during the experiment in which case we drop down to Solo to figure it out. And unless we've got combat wingmates we do it in Pythons, clippers, and condas that have shields and can fight.

Another pro-tip: friend EVERYONE you meet - even those you hate. Why? Because, not only does it show them where YOU are but it shows you where THEY are.
That means if you see a cluster of so-called "baddies" in a system you know to avoid that system like the plague and hold on to those profits a bit longer. It will also let you see hotspots faster, i.e. a CG you might not have known about or other event like a race that isn't built into the game menus like a CG is. I always laugh when someone I've never attacked and/or pirated or even talked to suddenly unfriends me. "OK buddy, now you have no idea where I'll be at any given time and doom on you if it all goes pear-shaped." I've had randoms direct message me in game asking questions and I've usually answered them with tips on where to find this or that or how to grind rank faster, etc. Unless I'm busy - i.e. in a fight or working on an experiment - I usually reply.

I guess the bottom line is we need you folks to get better at this because right now while your forum posts may be entertaining to read online, in-game you're boring us and we need you to start creating your own in-game content on-the-fly like we do. FDEV does not always have to create it. Look at those wacky races (which look like fun by the way) around stations, or out to Sag A. Where are the trade competitions? CZ Combat competitions (CQC does NOT count, sorry Xbox players)? Mining competitions (mine this much X from this exact RES in X amount of time)? Where are the trade wars? (heh, TradeWars2002 notwithstanding....)

The Hutton blockade was quite literally an off-the-cuff suggestion by me (yes, blame me for all of it, I have thick skin) as we were bored to tears in-game and were pretty mad at such a ludicrous idea for a CG already.
You haven't seen us truly plan for and execute a determined operation yet. You've only seen what we can achieve with hasty 5-minute planning.
But thanks for the great practice though! And for those commanders that made it through the blockade in open and who were actually in an instance with us, bravo!
You were very very lucky.


yeah i play open, only.

and often alone in some lowly tradeship without paying too much attention to all those really important technical details you number there.

have fun killing me, it is all i can do to help you :D
 
All the wings I formed were just from randoms coming in, mostly bounty hunters and some traders who had a small cargo bay for scrap deliveries, and armed to defend the station

Randoms not on TeamSpeak or similar, less organized, in combat you would not have the edge.

You forget your own advice? No you had instancing problems too, and the guy we killed claiming to be CODE last night was in wing 1/4 the 4 times we killed him over the course of the evening, one time he had 2/4, so nope you had issues too, unless it takes you 5 hours to get there I think your lying

It is called real-life, often you form a wing, patrol for 1 hour as a wing, then half the wing goes to the station and leaves the game (but still docked in the station) to put kids to bed, eat, walk dog, etc, however the wing is still formed, for later on.
 
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You were just lucky with the instancing, otherwise you would have been swarmed.
Thank P2P for your perceived success, there were 4 man wings relogging and jumping in and out of the system, looking for you.

f0vZut5.jpg
 
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The Hutton blockade was quite literally an off-the-cuff suggestion by me (yes, blame me for all of it, I have thick skin) as we were bored to tears in-game and were pretty mad at such a ludicrous idea for a CG already.

Ruh-roh. You've just flushed 6+ hours of Gluttony Fang's time down the toilet. He reckons he spent all day furiously hitting "Reply With Quote", doing his usual Creative Debating 101 thing. Suppose it keeps him off the streets. :)
 
I always applaud things like this when they happen. This game needs more life to it, more risk, more reasons to acually use your brain instead of watching Netflix while in supercruise.

Naturally people will complain when their ships are destroyed but from what I have seen the vast majority were warned of the blockade and told to turn around. Some people did and went about their merry way (or tried again later) and some weighed up the risks and ran only to be destroyed.

I've done a fair amount of trading all the way up to Anaconda level and while doing that I was only killed by one player, that was because I was tired and decided to run from a pirate rather than take 5 minutes to interact with him. I made a choice and it was a bad one. All other times I followed the basic common sense rules, I always had a decent shield, I always had enough to cover insurance (except a couple of times when I was drunk...) and when coming up to a station in SC I flew defensive spirals if other players were around.

I have no sympathy for lazy pilots who want all the interaction and risk open allows but only if it's convenient for them.

Well done C.O.D.E, I hope to see more player driven gameplay in future.
 
Ruh-roh. You've just flushed 6+ hours of Gluttony Fang's time down the toilet. He reckons he spent all day furiously hitting "Reply With Quote", doing his usual Creative Debating 101 thing. Suppose it keeps him off the streets. :)
https://www.reddit.com/r/EliteDange...fficial_code_response_regarding_the_blockade/

Organized you say OP? When you guys can't even get your stories straight? :)

Have to hand it to CODE though, they've made me smile/grin for 2 days straight now.
 
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Ruh-roh. You've just flushed 6+ hours of Gluttony Fang's time down the toilet. He reckons he spent all day furiously hitting "Reply With Quote", doing his usual Creative Debating 101 thing. Suppose it keeps him off the streets. :)

Indeed CK, for a group so 'well organised' you would think there would be some consistency with the 'party line'. CODE, the CG was a success, you failed, you will also fail to change the play choices and styles of the commanders you refer to in your oh so endearing tone, you will fail in your attempts to influence Frontier in terms of future CG's, and you 100% fail to have the impact you think you do on the gaming of those with real life responsibilities such as mortgages, jobs and kids, enjoy!

EDIT - partially ninja'd by Ziggy!
 
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There were a couple of things in the OP that I was unaware of so thanks for those tips.

The biggest problem for the "defenders" is that it's extremely difficult to get instanced with the attackers in time to do anything useful when you aren't already with them.

Whereas all the attackers need to do is stay together and attack anything that isn't them. Obviously they won't attack a combat ready wing.

It's stacked in favour or guerilla style hit and run tactics that always favour the attacker. That's just the way the game is.

Not sure where you're getting "ground to a halt" thing from though - seriously. :D
 
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I have no sympathy for lazy pilots who want all the interaction and risk open allows but only if it's convenient for them.

There was no interaction, though - just "insta-death" as I boosted away with, as you put it, a decent shield, and chaff too. Same story for many others.
 
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Many players are not in this game to become the ultimate warrior, and to absorb all the minutiae of the game mechanics, particularly in combat. They're not in this game to be "taught a lesson" by evangelic ,hardcore griefers (even those that hide behind a holier-than-thou mission statement).

Reports from many players state that they're being attacked without warning. Its simply ruining the game for many players. Your group knows this, and enjoys it. They revel in the problems that they cause. If you are "bored to tears" by ED, go and play something else.
 
I always applaud things like this when they happen. This game needs more life to it, more risk, more reasons to acually use your brain instead of watching Netflix while in supercruise.

I have no sympathy for lazy pilots who want all the interaction and risk open allows but only if it's convenient for them.

And I have no sympathy for people that only want to play against people whom they have an overwhelming advantage over and expect those people to enjoy it.

Yay for no sympathy - we have something in common after all!
 
OP TL;DR! And I don't care what you say as I have a theory. CODE are out to harm ED.

There, I said it. It's a less crazy theory than flat earth or Nibiru. My theory is that they are scared that Eve will die with the new age of space sims and I predict that they will do the same in SC and NMS plus any other MP space sims that come out.

No doubt they will call me crazy but I'll just keep throwing cats around and ranting like a loony until it all comes to pass.
 
Another pro-tip friend EVERYONE you meet - even those you hate. Why? Because, not only does it show them where YOU are but it shows you where THEY are


Oh, so this is why you friended me last night? I thought I made a friend. ;-;
 
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Here's one reason why Code was so successful against the CG participants - organization and coordination. The CG players had none, Code has it in spades.
Here's another reason - knowledge of the in-game mechanics. Code members have spent considerable time and in-game credit expense in working out the different play factors of the game.

A few things to consider:
- Not everybody wants to play the game the way you like to play it. Some play it highly competitive others prefer to play it cooperative. CGs are very attractive to cooperative players as they are one, if not the only, aspect of the game where large cooperative gameplay is possible for random players. Players who are highly competitive taking actions against players who concentrate on cooperative gameplay will always result in the same outcome. The cooperative players get beaten and annoyed. You can't change their play style, that's what they like.
It would be nice if you and others like you would consider this and maybe not (or not that often) attack players who obviously don't want to take part in your play style. You don't need to, I don't demand it, I know that this would reduce the fun you can have.
It would help the whole community. We all play together in one way or the other, even the Solo players as they affect CGs and the background simulation. We need each other and demanding things usually doesn't work if somebody wants an other to change the way they act.

- Knowing the game mechanics and how to work around them for the own advantage is something that is fun for some, but at the same time it is something that is something that others don't do because it "ruins" their style of playing. Some of your examples are things I would not want to do simply because it would reduce the enjoyment I get while playing the game. I would like to see FD fixing this loop holes, adjust the game mechanic to provide a more balanced game and better security response - not because some CMDR killed me, but because paying the game would feel more "right".

- Organization and coordination is a big problem. In most games most players don't want to be part of an organization and coordination takes to much effort. They play games as their fun pastime. I've seen this problem in all games that contain PvP. Getting a random bunch of players to spontaneously work together in a coordinated and organized way is very, very difficult and rare and requires a random bunch of highly skilled players that keep an eye on each other and know what to do without direct communication.
In ED and for CGs you will never see the level or organization and coordination required to counter a player group as organized and coordinated as yours. I understand your desire to motivate others to get organized and coordinate their actions as it would result in more fun for you, but I suspect this will never happen.

- You can't change the way players want to play the game. I can't change it. The only ones that can are the developers of the game. We have to accept that players play the game the way they want (if it's allowed/possible by the game). Part of accepting it is to let them play the way they want. I see no point in ruining the fun for others just because I would like them to play the game in a different way. Ignoring CGs is easy. Ignoring pirate infested systems is easy. Going to places where a lot of players play the game in a different way than the one someone likes is a sure way to get frustrated, bored or annoyed. In the end nobody has fun.
 
OP TL;DR! And I don't care what you say as I have a theory. CODE are out to harm ED.
In fact I think at least Nonya is out to highlight issues by making his code perform them in game. That is helping Frontier as just theorizing about problems is often not too fruitful in game development - you also need to test them to get as much data/info on what you are dealing with as possible. And considering the amount of time they are investing in the game it would be rather stupid to assume they want to outright harm it.
 
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