I don't get 1 :/
If 1 means that it should be possible to successfully have an airtight blockade on a system, I disagree wholeheartedly. Lets say PP goal says blockade system X. I don't do PP, I just want to shift some goods in X. All of a sudden that's impossible for me. So now PP is interfering with my game, while the statement of Frontier was: if you don't engage in it, it won't bother you. If the blockade is subject to instancing and increases the chance of an encounter, while still providing the opportunity to get through unscathed, than the harm is reduced to the possibility it interferes with my game.
It's already bad enough that I can encounter wings, I'd rather not add blockades to that.
What I have read is that a lot of people had a lot of fun at Hutton. I have read about people doing ad-hoc co-operation with complete strangers.
I'd say Hutton is an example where there was emergent gameplay, instigated by the players themselves.
That's not a bad idea - instance people in CGs & PP together, and have a PP on/off option. If it's off you don't see the gaily coloured frogspawn in the map or the mugshots and other info in the interface!
Hutton was quite unique - had the website, the radio station and the long drive for convoys. Had a lot of fun with it.
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