Robert Maynard
Volunteer Moderator
That's what Robert does. Anything that might have someone say Open is better is a trigger for em.
Define "better" in this context, please.
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That's what Robert does. Anything that might have someone say Open is better is a trigger for em.
Battle of Britain:
"Winston, we are under attack! Huge waves of bombers are over us! Our country is being blown apart!"
"What do you mean? Its a sunny day Attlee. I can't see any bombers in the sky at all."
"But, can't you see them sir? Look at the smoking ruins around us!"
"Clement, have you been on the gin again? Under attack from invisible ghost planes?"
Solo and group modes make denial of space impossible....
Indeed they do - and given what DBOBE has said about disliking forms of territorial control that are facilitated by large player group features, it's not surprising that direct territorial control is not possible in the game.
But there lies the paradox: Powerplay to a certain degree relies on territorial control- if you take that away, control and defence no longer are PvP but whoever can shift fortification merits the most.
This is why Powerplay flounders so much, in that defence becomes a further mathematical abstraction rather than being 'hands on' (realistically, you could never have 100% of either way though).
Solution for all problems related to solo vs open is new universe with different ruleset. PVE player could play as their want in current universe. Those who looking fore more hardcore pvp experience could have separated only Open universe, it could be old as separate DLC. Any other solution like removing solo and group, or adding PVE Open harm some players.
Will at any time solo and private group play be separated into a different universe/database from open play? It's kind of cheap that you can be safe from many things in solo, like player blockades and so on, and still affect the same universe.
No.
Michael
For fun
That said, it could be worth thinking about reducing the impact that solo & group players have on the political simulation.
Unlike community goals, Powerplay is a swinging balance - ie solo players are also balancing solo players.
Is there planned to be any defense against the possibility that player created minor factions could be destroyed with no possible recourse through Private Groups or Solo play?
From the initial inception of the game we have considered all play modes are equally valid choices. While we are aware that some players disagree, this hasn't changed for us.
Michael
While that is a solution, the fact that players in all three game modes experience and affect the single shared galaxy state is not unanimously agreed to be a problem in the first place.
DBOBE and Michael have responded on various themes of this topic before now:
Things change over time and I think, devs approach may change also. Everything is related to amount of player which will request changes.
However I am not sure if they realised during design phase, that Open player may be forced to play in solo in order to counter actions of other players in solo. Everything break down to most efficient way to influence system. Even if you want play in Open but opposing faction choose to play against you in solo or group, they have advantage over players in Open, they cannot be killed by gankers. It is like communism - someone hoped that peoples would share their goods and assets, it is similar with Open/Solo/Group - Frontier hoped that modes will be balanced because solo balance solo. This is not true because someone uses Solo as tool to gain advantage and you are also forced to use solo to countermeasure this. Solo/Open/Group is not fair mechanic. In some cases it offers freedom in other force certain play style...
Some things do change, no doubt - however the fundamental basis upon which the game is built remains.
During the design phase, Frontier could only guess at how players would actually play the game. Min/Maxers will seek the path of least resistance, of course.
What Frontier have not done is force players to play with other players if they do not want to - and Min/Maxers who feel the need to play in Solo/PGs to maximise their impact are choosing to maximise rather than play among players - their choice.
DBOBE is also on record as expecting / desiring PvP to be "rare and meaningful" in the game - we know how that turned out....
So how to play agains Maxers? Solo/Group is most efficient way to influence galaxy. If you want compete with that kind of player you are forced to play in their way, so existence of Solo mode in current state force you to play in Solo - this is really against Frontier concept of freedom. There are few solutions proposed by players, the most impactful is removing Solo and Group - I think this not gonna happen. Second option is to add separated universe, still I am not sure about that. The best solution is to lower BGS/PP/CG impact in Solo and Group mode and keep personal income (Credits, reputation etc.) at it is now. In that way, if you want compete in some social parts of the game, you need to be in Open. Of course you still can play in Solo and participate in PP but this is not the most efficient way.
Sandro Sammarco said:The first one's from Robert Maynard and he's saying "Has the pin been pulled on the hand grenade I posted in a Collusion Piracy thread?". Just for context this was, I was musing out loud about potentially Open Play Powerplay having some benefit to success over and above Private Groups and Solo - I just want to reiterate that was just me musing, we're not going to do that at the moment, there are no plans to do it, but it is still an interesting thought, nothing's ever completely off the table but nothing to announce at the moment.
In their search of freedom, they have killed it.
I (As a player) have no possible way to avoid the actions of fifth-column or the actions of coordinated solo players. That's the opposing thing of freedom.
I know (And understand) that PC players can not oppose the XBox players. It's reasonable; but it's not the same being unable to oppose a player for "Tech-reason" and being unable to oppose it for "Dev decision" especially if the decision doesn't make any lore sense.
For the players leaving, I'm more like to (As said in the famous hand grenade) giving a BGS and PP boost to open players; so nobody'd be forced to anything. The real problem is not the relaxed player who wants to play without pvp; the problem is the large wings who coordinates their attacks and "exploit" the solo system (Right now, me and my wing are having problem with those, for example). It's really frustrating; they win because they are more and have more time, not because they flight in our system winged or escorted, or are better pilots, or have more influence...
That's the real fun-killer for me.
Robert Maynard, each time someone mention that there is something wrong with current open/solo solution you said that this is intended by developers: "Player freedom is core element of the game" I would agree with that "freedom statement", but how should I call situation when freedom of some major player group (PVE) is more important than freedom of some minor player group (PVP)? Even it is not clear at the first look, competitive players are forced to play in certain way, is their freedom less important?
Powerplay can contain PvP but overall it's a fight of science/math/numbers. Which is boring![]()
I know (And understand) that PC players can not oppose the XBox players. It's reasonable; but it's not the same being unable to oppose a player for "Tech-reason" and being unable to oppose it for "Dev decision" especially if the decision doesn't make any lore sense.
For the players leaving, I'm more like to (As said in the famous hand grenade) giving a BGS and PP boost to open players; so nobody'd be forced to anything. The real problem is not the relaxed player who wants to play without pvp; the problem is the large wings who coordinates their attacks and "exploit" the solo system (Right now, me and my wing are having problem with those, for example). It's really frustrating; they win because they are more and have more time, not because they flight in our system winged or escorted, or are better pilots, or have more influence...
That's the real fun-killer for me.