Solution for Ganking

I think generally most people would like to play in the open but they also do not want to lose credits for being mindlessly ganked. Most ganking is just for the fun of it so I have a idea for a solution.
Create a module that changes the ship's signature to mimic an npc, giving the player a solid square instead of a hollow square on the radar. Gankers would have to scan your ship in order to see that "Cmdr" in the name. That would at least give players who just are trying to get in and out of a system a better chance of survival. This or have the system authority react much quicker and deadlier when wanted player is interdicting another.
When I made such a proposal a long time ago. I was then convinced that it was bad and would interfere with greeting commanders.Now playing PP2 and catching enemies in the system, I am sure that showing an empty square is done with one goal - to help gankers find you!
 
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The iClipoer is another good ship, but I’m quite enjoying my OG Python for PowerPlay 2.0. It’s the perfect all a rounder while having enough cargo for the types of missions I enjoy. Quality is turning out to be more important than quantity in my experience, at least as hauling is concerned, and being able to take advantage of any opportunities I find along the way. :)
I agree. Python is usually best choice for me and I have not found better ship yet- ability to land on medium landing pad opens more possibilities for me. I like imperial ships but clipper biggest drawback for me was always large landing pad.
In case of main topic of this thread I'm one of those players who got tired of PvP long time ago and from my experience I can tell whenever game has PvP there always be gankers and ways to get past PvP protection (for example using environment to kill other player or make his/her life harder). Not to mention combat here is replica of WWII style in space which is not attractive for me at all.
I do not want to engage in PvP activities so OPEN mode is no go for me regardless of protection level against gankers. I hope Private/Squad modes will be here all the time since if by chance we got those modes removed sometime in future it would mean game over for me.
 
Maybe it would be a good Inara function to list all gankers, to inform interested people's block lists.
I block, as I've said many times, but I almost always insist on seeing the obnoxious behaviour myself. If lists become commonly used, the new griefer activity will be putting innocent people on naughty lists.

The only exception for me was the "Distant Ganks leaderboard" which they probably didn't mean to make public, and which I saw as more a signed confession than a third-party list.
 
I block, as I've said many times, but I almost always insist on seeing the obnoxious behaviour myself. If lists become commonly used, the new griefer activity will be putting innocent people on naughty lists.

The only exception for me was the "Distant Ganks leaderboard" which they probably didn't mean to make public, and which I saw as more a signed confession than a third-party list.
I see your point, but there are protocols one could apply to assure a fair trial, such as requiring a certain number of witnesses, or screenshots from the "X killed you" screen.
 
How about no.

The possible number of CMDRs per instance is limited and the last thing I want is my instances to be diluted by useless god mode ships.

You don't want to be shot at other CMDRs? Fine, leave Open and go to Solo/PG.

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Its better in Mobius, if i see empty squares its an excuse for a chin wag and often teaming up to do stuff.

If I see empty squares it's an excuse for a chin wag and often teaming up to do suff...in Open. Even if I can occasionally find trouble when I go looking for it, or much more rarely encounter it when I'm not, the overwhelming majority of random encounters with other CMDRs are not hostile.

That said, if a small fraction of hostile encounters, or uncertainty regarding their possibility, is intolerable, then yes, a PG is surely the best bet.

I see your point, but there are protocols one could apply to assure a fair trial, such as requiring a certain number of witnesses, or screenshots from the "X killed you" screen.

And who is going to draft and enforce these protocols?

Some people think if you kill someone who will then be angered enough to report you as a ganker, you probably did not engage in consenting PvP.

There are at least four naive assumptions implicit in that statement.

PvE / PvP flag.

Can't be simpler, and all the issues gone.

Well, except for all the issues that such an arbitrary and binary bit of segregation cannot address, or would create.

My main complaints regarding a PvE / PvP flag would be:
  • It encourages a dichotomy I do not subscribe to. The whole PvE vs PvP thing seems forced and artificial to me.
  • Such a system would force me to continually break the fourth wall by having to broadcast an OOC flag, and be an overtly gamist intrusion in my experience as I'm forced to note a prominenet aspect of other CMDRs that cannot possibly have any credible in-setting context.
  • There are implications to adopting either flag that have serious drawbacks for my playstyle, because I neither want to discourage, nor invite, direct hostility against my CMDR for non-contextual reasons.

What would someone who is rarely seeking out hostile CMDR encounters and does not particularly want to invite them, but feels they are are a legitamate part of the setting and that their character should always be a viable target, choose in this system?
 
What would someone who is rarely seeking out hostile CMDR encounters and does not particularly want to invite them, but feels they are are a legitamate part of the setting and that their character should always be a viable target, choose in this system?

Interesting question, go around Sol now and ask it in Open.
 
Interesting question, go around Sol now and ask it in Open.

I get the impression that wasn't supposed to be an honest answer.

Regardless, my CMDR is currently several thousand light years outside the bubble and has no plans to return until he takes care of some obligations in the vicinity of Colonia. Not that going to Sol would likely support whatever it is you're insinuating.
 
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