Smear? The milky way "cloud" you mean? It should end up darker, then, yes, both in map and in skybox, if I'm getting you right... Light sources are another thing. (EDIT: Actually; Thinking about it, the skybox absolutely at least
used to determine ambient light, and I see no reason it wouldn't still - the brightly lit nightsides of planets used to be partly "blamed" on it... ;P )
Sufficiently many instances, with a well-balanced amount of overlap between them, will produce a less "smeary" milky way, where you can make out more "tendrils" of dust features in it (shapes produced by the blending overlapping "brushes"), as opposed to it looking like a softly blurry blob, but it is all too easy to go overboard, and absolutely tank performance -- I seem to recall seeing some people sharing good-looking parameter sets that do not make the
game galaxy map (and skybox render time, during a jump) run at a frame a minute...
