Twitch VOD recording
- Suits can be upgraded and customised
- Suits can be collected, not just keeping one at a time
- Multiple copies of same suit can be owned and upgraded differently
- Three types of social hubs, in starports, outposts and surface ports (was in Polygon article)
- Talk face to face with mission givers
- Some NPCs will be voiced (was in a previous article)
- Can negotiate for mission rewards from mission givers
- Negotiation success dependant on your reputation, influence, experience, faction status
- Combat and non-combat missions
- Many missions locations can simply walk to
- Some missions you will need to travel to (via your ship or Apex)
- Apex travel will be discussed in another Dev Diary
- Missions can have items need collecting
- Scavenger missions available: search/scan area for wreckage & loot
- Boxes to be searched, unlocked, looted
- Items carried to ship, or large ones picked up by SRV
- NPCs can attack you unprovoked
- Space Legs version of CQC
- Seamless walking in and out of hangar
- New rank of Exobiologist
- Ships will be visible through port glass
- Mocap used to get fluid human motion, then cleaned-up
- Plus handkey animations used where needed and appropriate
- No plans to change in-cockpit animations for Odyssey
- No answer for emotes at this time (in another Dev Diary?)
- A lot of different weapon animations
- Tons of info to come over the coming months
- "Odyssey is the largest update Elite has ever had"
- Nothing to discuss on Crossplatform at the moment
- Nothing to announce on SRVs right now
- NPCs will differ based on factions that control them
- Certain services and mission givers will be affected by BGS
- New missions that will affect BGS
- Suits must be worn outside of stations
- Suits will have shields, battery powered
- NPCs will interact with each other
- Settlement airlocks are seamless transition
- No need to wear suit inside sealed environment
- Settlements can affect BGS, and BGS will affect settlements
- All of the "pre-alpha development footage" is in-engine game footage
- No, NPCs do not stand on tables
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