Question: why do I have to start from level 1 again?
Even though 5 level unlocked, I have because I've had before, now I have to start from 1 as all pple that never knock at the engineers door before.
On the note of mechanics, my brother (who's a mechanic) offered this insight (which I had to have him write down, I'm no good with cars myself. x.x):
You get a brand-new older car you want to make faster. So start with basics...first headers and dual exhaust (G1). Then (on older cars) remove the belt-driven fan and replace it with an electric one (G2). Then polish the insides of the intake manifold for smoother airflow (G3)...each step adds more power, at cost of fuel efficiency and some extra wear, of course.
Then you get a different car. You want it to be fast too. Which means...doing the same steps on THIS engine, because what you did on the old first has no bearing.
Each grade on a module is a step in the process of adding all the modifications, one at a time, and each roll within the grade a "tuning" stage to maximize the performance of that particular modification or add-on.
Works the same way with lightweight modifications. First you remove unnecessary bits. Then replace a heavy piece with a lightweight replacement. Then replace a heavy steel frame-bit with an aluminum one (G3)...and so on and so forth.
If they would have just adjusted the secondaries and reduced the RNG outcome ranges, the old system would be fine. The game's a full time material hunting/trading sim now. But it is what it is.
Yeah...How unfortunate that everyone is back to having basically the same engineered ships and once again a level playing field.
Guess the winning ship will once again come down to piloting skills and combat tactics vs who spent 2 weeks rolling for the best upgrades possible.
Oh the shame of it all! What a complete a total disaster for the game!
You can pick out the lackluster players by how loud they are yelling and screaming about this change. The louder and more negative the posts, the more mediocre the flying and combat skills are of the player posting those comments.
...
For example, I spent a lot of effort modding a Viper, iEagle and iCourier for speed.
Having played around with the new system, I have discovered that I've got two sets of EPTs which are better than anything the new system can generate.
...
Seriously?
What are the specs on those?
Is it? Because I've been doing lots of things besides gathering materials, yet still getting my Cobra set for combat against aliens.
All I can say is that I just finished engineering a Chieftain, and it took 3X as long as it would have taken with the old system. I've learned to live with the new system, but that doesn't mean I won't complain about it.![]()
Well, that's the thing innit?
It's not the end of the world, or anything, but there's just the constant nag to collect mat's for all the upgrades you might want to do in the future.
If you're actually hunting for mat's, that's fine. You do what you gotta do.
It's all the rest of the time, when you're doing stuff that didn't previously involve collecting mat's, where you're constantly thinking about hoovering up mat's for future use.
Tends to make things like RES-hunting and pirate battles a bit less exciting.
Oddly, I find the loot collection makes things more interesting.
Can't tell you exactly, cos I'm nowhere near where they're parked-up.
As usual, it's to do with secondaries though.
They have high minimum-mass stat's, IIRC.
Under the new system, once you max-out EPTs you can build a fast ship but once you start adding weight to it, the speed falls away.
Using mine, I can build a fully mission-capable iCourier, for example, which is armed, has shields, an SRV bay and still does 850m/sec.
Especially now that we actually have somewhere to put them.
But I can see how someone who doesn't like to collect materials would find engineering uncomfortable. But the truth is, mats are everywhere, now.
I've seen this comment quite a lot.
"I prefer the old system because I was happy to settle for a mid-range roll. New system means I have to grind."
Right, I'm going to be blunt.
This quote is silly. It makes no sense. None at all.
In the old system, yes, it's true. You could technically get a god roll on the first attempt. Great, cool. But you know what else could happen in the old system? You could get a bottom 1% roll every time. RNG meant that was possible. Indeed, I do have one friend who made several hundred G5 rolls. They all sucked. He got no gain whatsoever.
Here's the thing about the new system. Here's why it is better, even for those happy with "mid-range" rolls.
Yes, the minimum number of rolls needed to progress has increased. I'm not denying this, as it is irrefutable fact. However! The maximum amount of rolls to achieve the absolute best result has, on average, decreased by a literally immeasurable margin. What used to take on average a few hundred rolls... Now takes at most twenty. And that's on really bad RNG progression. So far, my G5 mods have taken between 8-12.
Can someone please explain to me, how on earth 20 rolls of guaranteed progression is worse than several hundred rolls that are each worse than the last? It absolutely boggles the mind.
Mean: 15.4875
Mode: 20
Median: 16
(roll, count, percentage, cumulative, reverse, bar)
1 1 0.013 0.013 99.987
2 7 0.087 0.100 99.900
3 19 0.237 0.338 99.662
4 37 0.463 0.800 99.200 #
5 61 0.762 1.562 98.438 ##
6 91 1.137 2.700 97.300 ###
7 127 1.587 4.287 95.713 ####
8 169 2.112 6.400 93.600 #####
9 217 2.712 9.113 90.888 #######
10 271 3.388 12.500 87.500 #########
11 331 4.138 16.637 83.362 ###########
12 397 4.963 21.600 78.400 #############
13 469 5.862 27.462 72.537 ################
14 547 6.838 34.300 65.700 ###################
15 631 7.888 42.188 57.812 ######################
16 721 9.012 51.200 48.800 #########################
17 817 10.213 61.413 38.587 ############################
18 919 11.488 72.900 27.100 ################################
19 1027 12.838 85.737 14.262 ####################################
20 1141 14.262 100.000 0.000 ########################################
I've seen this comment quite a lot.
"I prefer the old system because I was happy to settle for a mid-range roll. New system means I have to grind."
Right, I'm going to be blunt.
This quote is silly. It makes no sense. None at all.
In the old system, yes, it's true. You could technically get a god roll on the first attempt. Great, cool. But you know what else could happen in the old system? You could get a bottom 1% roll every time. RNG meant that was possible. Indeed, I do have one friend who made several hundred G5 rolls. They all sucked. He got no gain whatsoever.
Here's the thing about the new system. Here's why it is better, even for those happy with "mid-range" rolls.
Yes, the minimum number of rolls needed to progress has increased. I'm not denying this, as it is irrefutable fact. However! The maximum amount of rolls to achieve the absolute best result has, on average, decreased by a literally immeasurable margin. What used to take on average a few hundred rolls... Now takes at most twenty. And that's on really bad RNG progression. So far, my G5 mods have taken between 8-12.
Can someone please explain to me, how on earth 20 rolls of guaranteed progression is worse than several hundred rolls that are each worse than the last? It absolutely boggles the mind.
So yes. I'm sorry folks. You're never going to get to experience that god roll on attempt #1. You will have to do some work. But overall, the "grind" has been reduced massively.
Here's the thing. Nobody is really happy with "mid-range". We all want "the best" at heart. We all want that extra 2m/s, that extra 0.13ly. And now, getting those stats is a very reasonable, and realistic goal for even the most casual players.
Nobody has lost anything with the new system. Nobody. But instead, everyone has gained. Massively. The problem is, some people seem to not be able to accept this.
One final point. "I want mid-range only."
I think Frontier wants you all to get top results now. Winter is coming. I think you'll need the engineering soon. I think PvE is going to get very interesting, thanks to Thargoids.
After ranking up engineers, I used to be able to do ONE roll for ANY "good enough" G5 roll on any module with any mod. The worst possible G5 roll in the old system was still always better than stock, and always better than the best possible roll of a G1 module in the new system. If I bought a brand new ship and put brand new modules into it I could G5 all of those modules right away and I'd only need the mats for ONE roll per module.
If you don't care about being "maxxed out" (which I generally don't), then the old system was better because it was more economical and flexible. The new system puts upper-level performance within reach of everyone, at the cost of making mid-range performace much much much MUCH more expensive in terms of time and resources.
You argument mostly amounts to an assertion that people are lying when they say they want mid-range. They're not lying.
I haven't really noticed grades 1-3 requiring much in the way of time or resources. The only time you need to put any work in, maybe, is when you get to g4.
All I can say is that I just finished engineering a Chieftain, and it took 3X as long as it would have taken with the old system. I've learned to live with the new system, but that doesn't mean I won't complain about it.![]()