Something I'd like to say to those complaining about the new engineer system.

  • Thread starter Deleted member 110222
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I dunno dude. But I've never played a game where you're not allowed to buy the steel sword unless you first buy a wooden sword and then a copper sword and then a bronze sword and then an iron sword first. Usually the lower tiers of equipment are useful in their own right and you buy them because they are what you can afford at the time or they are what is available in the region you happen to be in.

And actually Elite is even sillier than I'm giving it credit for because this is more like a situation where you have to chop down a tree, then mine and smelt ores of copper, bronze, iron, and then finally steel; and then forge every one of those swords, every single time you want to equip a new steel sword..

The more accurate analogy to the swords of wood, copper, bronze, iron, and steel -would be the grades E, D, C, B and A. Just like in those MMOs, you can in fact buy the top-end item outright. Engineering would equate more to the magic items in those MMOs, and should take some effort to get.
 
I should thank Darty for saving me a reply to the above. I'm just going to point out what I usually do for that particular strawman - I have coming up on 3,000 hours in this game so do you really think the fact something simply takes time would be an issue for me?

As for my lack of a grinder's mentality, it was two years after I started playing that I finally finished off the Fed rank for a Corvette and about 18 months until I got a Cutter. The ship was in-game from the first day I played it. I just never did rank grinding. I'm not someone who wants everything on a plate a week after release, not even close.
 
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Yeah, and with the new material broker makes the grind even easier, trade some g5 mats you rarely use or have an abundance of for the ones you need for progression or other g5 mats. How xan anyone not like it? 3.0 has eliminated so much grind.
 
I dunno dude. But I've never played a game where you're not allowed to buy the steel sword unless you first buy a wooden sword and then a copper sword and then a bronze sword and then an iron sword first.
Engineering is not comparable to that though, it is more like keening a sword to make it sharper (or adding runes for a special effect) than getting a higher grade sword.

The equivalent to the sword grades are the base equipment levels.

If you want to customise a piece of kit (yes - engineering is a form of customisation), it is not unreasonable to have to locate and acquire the necessary parts to do so - the mechanic is not unprecedented.
 
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I used the old engineering extenisively, but the new engineering is great too. At the first of the beta it looked like a really bad system, but Frontier really listened and made it HUGELY better before it went live! 3.0 is not perfect, but it has given me new faith that this game will continue to improve!
 
I disliked the RNG of the old system, but you could at least concentrate on getting the limited bill of materials needed for your chosen mods.

Now I actively HATE the new system. The additional time and wasted materials it takes to engineer each module form scratch is quickly wearing thin.
It's nothing to do with "fairness", "balance", "envy" or anything like that. I simply find it an uninteresting game mechanism that I wish I could ignore. You can't ignore it though if you want to simply reduce the time it takes just to get around.

I said during the beta that the new engineering system will make or break the game for me. Right now, it's looking more and more like this one factor will be the one that drives me away. My total game time this past week is WAY down on previous weeks and it is directly because I can't stand to face the boredom of material gathering, material "trading" and rolling the unwanted additional rolls to get to the mod needed.

Assassin's Creed Origins on the other hand... no boredom because the material system is built into the ordinary gameplay.
Witcher 3... no boredom because the material system is built into the ordinary gameplay.

I really wish ED was a single player game, but that ship sailed a long time ago.
 
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I disliked the RNG of the old system, but you could at least concentrate on getting the limited bill of materials needed for your chosen mods.

Now I actively HATE the new system. The additional time and wasted materials it takes to engineer each module form scratch is quickly wearing thin.
It's nothing to do with "fairness", "balance", "envy" or anything like that. I simply find it an uninteresting game mechanism that I wish I could ignore. You can't ignore it though if you want to simply reduce the time it takes just to get around.

I said during the beta that the new engineering system will make or break the game for me. Right now, it's looking more and more like this one factor will be the one that drives me away. My total game time this past week is WAY down on previous weeks and it is directly because I can't stand to face the boredom of material gathering, material "trading" and rolling the unwanted additional rolls to get to the mod needed.

Assassin's Creed Origins on the other hand... no boredom because the material system is built into the ordinary gameplay.
Witcher 3... no boredom because the material system is built into the ordinary gameplay.

I really wish ED was a single player game, but that ship sailed a long time ago.

You actively hate a game mechanic? Dude, what did it do to you? Stole your car and killed your dog?
 
I disliked the RNG of the old system, but you could at least concentrate on getting the limited bill of materials needed for your chosen mods.

Now I actively HATE the new system. The additional time and wasted materials it takes to engineer each module form scratch is quickly wearing thin.
It's nothing to do with "fairness", "balance", "envy" or anything like that. I simply find it an uninteresting game mechanism that I wish I could ignore. You can't ignore it though if you want to simply reduce the time it takes just to get around.

I said during the beta that the new engineering system will make or break the game for me. Right now, it's looking more and more like this one factor will be the one that drives me away. My total game time this past week is WAY down on previous weeks and it is directly because I can't stand to face the boredom of material gathering, material "trading" and rolling the unwanted additional rolls to get to the mod needed.

Assassin's Creed Origins on the other hand... no boredom because the material system is built into the ordinary gameplay.
Witcher 3... no boredom because the material system is built into the ordinary gameplay.

I really wish ED was a single player game, but that ship sailed a long time ago.


This This This......!

I am the sort of player who likes to change the flavour of his Weapons/Modules, fo example I like MC, but often change from Long Range to Short Range, to Overcharged, to Rapid fire, then we have Pulse and Beams etc etc. So this new systems sucks for me. I have to G1 to G5 on every flavour of every module. I asked earlier in this thread for someone to explain to me why in my case this new system is better for me? I am awaiting for someone to tell me to wind my neck in and of course the new system is better for you BECAUSE........................????

If you are the sort of player who Never changes his weapons/Modules from one flavour to another, then of course this new system is better for you!
 
I've actually had better luck in the new system. Inside of two afternoons, I had pulled together enough resources to upgrade my 5A FSD. It's a level 5 that, sitting inside my DBX, makes 53 light year jumps. 53 ly! I use it as a taxi to skip across the bubble in a handful of jumps, and I love it.

Sat at 61 LY at moment in my DBX and should be able to get that upto 62-64 fully engineered.. it's great.
 
I dunno dude. But I've never played a game where you're not allowed to buy the steel sword unless you first buy a wooden sword and then a copper sword and then a bronze sword and then an iron sword first. Usually the lower tiers of equipment are useful in their own right and you buy them because they are what you can afford at the time or they are what is available in the region you happen to be in.
Yep, you still get that in ED. You can by E,D,C,B and A rated modules.

And actually Elite is even sillier than I'm giving it credit for because this is more like a situation where you have to chop down a tree, then mine and smelt ores of copper, bronze, iron, and then finally steel; and then forge every one of those swords, every single time you want to equip a new steel sword.
Nope, its more like getting those materials and then asking someone else to modify the product you have already bought. There is no crafting, it is modifying your equipement for you. Your analogy is completely wrong and doesn't make sense.

But the other part of this conversation is that I don't accept appeals to tired old videogame cliche' as a justification for doing something that sucks. It might be in every other game ever made (p.s. it's not), but if it's an inane meaningless waste of time then let's have a discussion about that and we don't have to worry about how they do it in all those games that we're not playing.
Whether it is an inane meaningless waste of space is down to the individual. In reality all computer games are a meaningless waste of time. As long as you are having fun, that is the important part. As soon as I stop having fun, then it's time to put the game away and find something else.
 
I think unfortunately for some the g1-g4 thing obscures the ease of the new system. It's a distraction, no more, but for some a dazzling one.

g1-g4 is so easy and laughably irrelevant that if I could I'd actually give the first 100 players who asked me all the mats they needed for g1-g4. I don't mean it's good, it's just nothing.

Meanwhile my 'Contacts' panel is full of returning friends, including (to some) well-known players who put a lot into this game such as Cmdrs A_Honcho, Hammer Fall and Elethiomel Zakalwe.
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I fully agree here. Just like i already stated in the beta (i dumped all my materials there to see how i fared), i again now experience the same thing: while collecting the G5 materials, i automatically get piles of the G1-G4 materials. There are a few gaps here and there, but the material traders allow me to bridge them.
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Also, i this weekend showed a very casually playing friend his first engineer. When i some months ago explained engineers to him, he immediately discarded it, when i told him that results were random. He generally logs in once few weeks, so we do some bounty hunting together. When i this weekend explained the new system to him, with guaranteed progression, he way much more interested. Sure he now only did some G1/G2 upgrades on his multicannons, as that's all his limited material collection allowed, but at least the new system sparked his interest, instead of turning him off right away.
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So all in all, no matter what some people claim, i consider the rework a big improvement.
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Deleted member 110222

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I fully agree here. Just like i already stated in the beta (i dumped all my materials there to see how i fared), i again now experience the same thing: while collecting the G5 materials, i automatically get piles of the G1-G4 materials. There are a few gaps here and there, but the material traders allow me to bridge them.
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Also, i this weekend showed a very casually playing friend his first engineer. When i some months ago explained engineers to him, he immediately discarded it, when i told him that results were random. He generally logs in once few weeks, so we do some bounty hunting together. When i this weekend explained the new system to him, with guaranteed progression, he way much more interested. Sure he now only did some G1/G2 upgrades on his multicannons, as that's all his limited material collection allowed, but at least the new system sparked his interest, instead of turning him off right away.
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So all in all, no matter what some people claim, i consider the rework a big improvement.
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So much seeing much the same as your friend with my contacts on Xbox.
 
Regardless of my thoughts about the engineering system, I too have seen a marked increase of people on my friend's list playing the game since 3.0 dropped.
 
So much seeing much the same as your friend with my contacts on Xbox.

Regardless of my thoughts about the engineering system, I too have seen a marked increase of people on my friend's list playing the game since 3.0 dropped.

10 days to 2 weeks after a major upgrade dropped, is not the time to start singing 3.0 is the saviour of ED. Lets see your contacts list in say 2 months! A Major Upgrade ALWAYS in any game brings people back to the game to see improvements and what's new.

If FD don't sort the multitude of silly little QOL bugs that 3.0 brought in and brought back in some cases, then in two months time, you may actually see a DECREASE in your contacts from pre 3.0 dropping!
 
Yeah, and with the new material broker makes the grind even easier, trade some g5 mats you rarely use or have an abundance of for the ones you need for progression or other g5 mats. How xan anyone not like it? 3.0 has eliminated so much grind.

I don't have 'G5 mats that I rarely use'. I could go and collect some but:

a) That's literally the one thing I'm saying remains a failfest about engineering - the multi-layered RNG gate involved in collecting so many of the G5 materials.
b) Collecting 6x as many of a material I don't need is hardly a solution to the issue of collecting the G5 materials I do need.
c) Nobody with knowledge of engineering is going to be collecting many G5 materials they don't need whilst looking for G5 materials they do need because most of the hard-to-acquire G5 materials are locked behind specific system allegiances and states to begin with.

For the materials that are found in HGE USSs, you need to collect six USSs worth of an unwanted material to trade to a single drop's worth of the one you do want since you'll be trading across material families at grade 5. When you factor in the RNG that can see you have no success in even finding HGEs to begin with in a given play session, not because you're looking in the wrong place or otherwise 'doing it wrong' but simply because that's the nature of RNG, it creates a blocker to progress that the player simply cannot influence with either skill or knowledge; you literally have to just sit there and take what the game decides to give you.

I'm not even suggesting that should be removed completely because FDev are clearly so in thrall to RNG as a gating mechanic that I know I might as well talk to the wall. I do however think that the upward material exchange rates and the cross-family trade rates would benefit from some adjustment so that they more effectively mitigate (not remove completely) the effect of multi-layered RNG on collecting required materials.

The G5 to G5 cross-family exchange rate being reduced to 3:1 would be a good start; you'd still have to pick up three HGE's worth of an unwanted material to trade across to a single HGE's worth of one you wanted which is hardly giving stuff away for free every time you log in but it does mean that even when you fall on the unlucky side of the RNG and have a fruitless session, you would be able to make some meaningful progress towards your goals.
 
Haven't seen anybody say that either. Same disclaimer as above obviously.

Maybe I'm reading the wrong threads.

I get the impression that the whole "you're only annoyed cos your toys aren't special any more" thing tends to come from the people who endorse the new system rather than those who're critical of it.
Seems like some people (I've seen this argument 3 or 4 times) enjoy gloating that there'll no longer be any such thing as a "special" build which anybody can be especially proud of.

I find this a bit baffling, TBH.

I'll be honest; it is a little bit disappointing when you have a ship that you spent ages engineering and you find that you can improve it with the new system.
But then you just think "Well, I guess it wasn't that good after all, and it's better now" and move on.
OTOH, if you have a ship or module which can't be improved upon with the new system, you know you really HAVE got something special, which you can be proud of.

Surely that's what people should really be thinking about, rather than gloating that people won't be able to build exceptional ships in future?
The exceptional ships, modules and weapons are already out there and nobody can build and nobody can build anything to match them now.
 
I don't have 'G5 mats that I rarely use'. I could go and collect some but:

a) That's literally the one thing I'm saying remains a failfest about engineering - the multi-layered RNG gate involved in collecting so many of the G5 materials.
b) Collecting 6x as many of a material I don't need is hardly a solution to the issue of collecting the G5 materials I do need.
c) Nobody with knowledge of engineering is going to be collecting many G5 materials they don't need whilst looking for G5 materials they do need because most of the hard-to-acquire G5 materials are locked behind specific system allegiances and states to begin with.

This is hilarious isn't it?

"Hunting for G5 mat's is so dull that I'm losing the will to live"

"Relax, the new system means you can spend even more time hunting for extra G5 mat's which you didn't previously need so you can trade them for other mat's which aren't difficult to find"


Yes, that makes perfect sense and it's the ideal solution to a problem which nobody has. [rolleyes]
 
Ok, maybe I should have said a bit more earlier on,here goes :
1) casuals are worse off(I am,no matter what you fling at me)
2)I do NOT think this system is bad, and it should STAY(so stop the flames :) )
3) I will NOT be upgrading my 9 or 10 ships if they already have upgraded modules
4)It is still a huge GRIND no matter how pretty some of you paint it

ty :D
 
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