Something I'd like to say to those complaining about the new engineer system.

  • Thread starter Deleted member 110222
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Now we wait for Q4, huh? Hopefully the Exploration overhauls will create decent gameplay accociated with finding Mats.

I hope that mat collection will get fixed both with the mining update and the exploration one.

Man do they have work with the exploration update. At the moment it's a concrete foundation slab left exposed bare for three years. Now they have to turn it into an actual villa. It will be a tall order.

Or maybe they'll just add the concrete walls and roof and call it done for an other three years. Who knows?
 
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I still believe that there's a problem in allowing a player to go to an Engineer and do the lot to level 5 right away, it removes the need for the other levels completely (unless you don't really car about those modules/units) and as such it removes gameplay and adds 'grind' to find all the materials at the shop (lol)

I think it would be better if most ships had mediocre modules, that way a level 5 unit would feel special.
 
Yes, it takes fewer materials to definitely absolutely max something out using the new system. Probably. There was always the chance of getting a God roll early of course. To get fairly decent upgrades on a ship with an engineer you already had a G5 rating with in the old system took a lot fewer materials.

You're making the assumption everyone wants to max out everything with engineering, maybe I'm playing ED wrong but I do not want to do that. I'm not at all interested in building the ultimate PVP ship. I'm quite happy pootling round the galaxy doing a bit of RESing, exploring, mining and driving about on planets etc plus various missions. To these ends all I want is a very good jump range, to be able to deliver a decent amount of sustained damage, not explode on the first weapon hit (actually more like be able to run away if I need to) and have decent manoeuvrability so mid range rolls are perfectly fine, anything beyond that just isn't necessary for what I'm doing. It's just not worth being able to stay in a fight for 10 seconds longer or kill things 5 seconds quicker. Most of my ships are G3/G4 with a few G1 and all have G5 FSD they are just fine as they are. I got a few lucky rolls in the old system and have maxed out DSS speed on my ASPx for instance, that was just one or two rolls.

I have no problem with either system. What I liked about the old one is people who put a lot of effort in got a better reward. What I like about the new system is being able to carry so many more materials. The playing field is levelled so some extent, well, there is less grind required (probably) but that makes no difference to me.
 
I was more than a bit wary about the new Engineering system BUT on balance it is by far superior to the old system and provides FD an opportunity to boost certain aspects while redressing certain imbalance issues between various upgrades.

While the new system may require more rolls to get G5 engineered kit, the material traders and new reward system effectively mitigate any potential additional "grind" though.
 
Well I've been kicked in the butt by the new system... I bought an Alliance Chieftan, took it to farseer, rolled a couple of FSD mods, had to go prospecting for some minerals and wake harvesting to get through the lower grades (I already had Datamined Wake Exceptions) but the lower ones (Eccentric Hyperspace Trajectories IIRC) weren't in my inventory. Done the thrusters to DD3 at farseer, requiring more minerals and surface prospecting, then jumped out to maia to get the G4-->G5 Dirty Drives done at Prof.Pailins place, no selenium, numerous consultations of EDDB.io and landing on planets and 25 hrs later I've got nine selenium but I've lost the will to play the game, so the HOTAS has been on the shelf for a week.
 
The new system is much better than the old.

1. Min/Max: Yes it takes a lot of time, but there is guaranted progression!
2. Average: With the new space for all the mats, you can just play your game and the mats will fill up automatically with mission rewards and stuff. As soon as you have enough you can go engineer a bit.
 
Well I've been kicked in the butt by the new system... I bought an Alliance Chieftan, took it to farseer, rolled a couple of FSD mods, had to go prospecting for some minerals and wake harvesting to get through the lower grades (I already had Datamined Wake Exceptions) but the lower ones (Eccentric Hyperspace Trajectories IIRC) weren't in my inventory. Done the thrusters to DD3 at farseer, requiring more minerals and surface prospecting, then jumped out to maia to get the G4-->G5 Dirty Drives done at Prof.Pailins place, no selenium, numerous consultations of EDDB.io and landing on planets and 25 hrs later I've got nine selenium but I've lost the will to play the game, so the HOTAS has been on the shelf for a week.

Mats trader. ;)
 
Well I've been kicked in the butt by the new system... I bought an Alliance Chieftan, took it to farseer, rolled a couple of FSD mods, had to go prospecting for some minerals and wake harvesting to get through the lower grades (I already had Datamined Wake Exceptions) but the lower ones (Eccentric Hyperspace Trajectories IIRC) weren't in my inventory. Done the thrusters to DD3 at farseer, requiring more minerals and surface prospecting, then jumped out to maia to get the G4-->G5 Dirty Drives done at Prof.Pailins place, no selenium, numerous consultations of EDDB.io and landing on planets and 25 hrs later I've got nine selenium but I've lost the will to play the game, so the HOTAS has been on the shelf for a week.

Remember, consult INARA for the recipies and stock up accordingly beforehand. EDDB has planetary mineral percentages for nearby systems, and Brokers to help get the more pesky Data/Mat types. Oh, also look up Dav's Hope; with the way the Brokers work, that base makes converting a whole lot less daunting!
 
I've got mixed feelings about it, on one hand I can see the positive arising from every roll is an upgrade on the previous one, thus ending the feeling of wasting materials on unfavourable RNG extracting the urine out of me. On the other hand, I've wasted a few days pootling about planets surfaces and loitering around starports to get minerals and scans that I only need to use them on a gateway mod that is going to get erased as I roll through that grade to get access to the next grade. IE: I'm putting in time and effort to get materials to literally throw away on rolls that I won't use.
 
Remember, consult INARA for the recipies and stock up accordingly beforehand. EDDB has planetary mineral percentages for nearby systems, and Brokers to help get the more pesky Data/Mat types. Oh, also look up Dav's Hope; with the way the Brokers work, that base makes converting a whole lot less daunting!

Yeah my trip to maia without the right materials for the interim rolls is an easy mistake but also an illustrative edgecase, but one that highlights what I perceive to be a flaw in the system. Wasn't Davs hope nerfed to death recently along with the naptha class tanker material drops?
 
100% agree OP.

Another thing people conveniently forget is that maxed out G4 rolls, which usually only take 3-4 rolls are much better than the awful G5 rolls you'd usually get under the old system, sometimes even after 8 rolls.

A lot of my old G5 FSD upgrades were completely ruined by the ridiculous amount of mass they added. :rolleyes:
 
Can someone please explain to me, how on earth 20 rolls of guaranteed progression is worse than several hundred rolls that are each worse than the last? It absolutely boggles the mind.
Its mainly because you don't understand that part:
Here's the thing. Nobody is really happy with "mid-range". We all want "the best" at heart. We all want that extra 2m/s, that extra 0.13ly. And now, getting those stats is a very reasonable, and realistic goal for even the most casual players.
Some people are happy with mid-range, including me. I don't need the best possible, not at all.

Heres the thing, you talk about 100 rolls and all are not good that is a matter of perception and it will depend on what somebody wants. A low end G5 roll in the old system was already plenty good enough for me and one roll in the old system always was better then one roll in the new system (yes, any G5 roll in the old system was better then any G1 roll in the new system).

So yes, the new system is a lot worse for somebody like me. Needs more rolls, more diffrent mats and that is just a lot more grind at the end of the day. Not asking for it to get changed since I know I'm in the minorty but it really shouldn't be so mind boggling difficult to understand why some people like the old system better. Its pretty simple really.
 

Deleted member 110222

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Its mainly because you don't understand that part:

Some people are happy with mid-range, including me. I don't need the best possible, not at all.

Heres the thing, you talk about 100 rolls and all are not good that is a matter of perception and it will depend on what somebody wants. A low end G5 roll in the old system was already plenty good enough for me and one roll in the old system always was better then one roll in the new system (yes, any G5 roll in the old system was better then any G1 roll in the new system).

So yes, the new system is a lot worse for somebody like me. Needs more rolls, more diffrent mats and that is just a lot more grind at the end of the day. Not asking for it to get changed since I know I'm in the minorty but it really shouldn't be so mind boggling difficult to understand why some people like the old system better. Its pretty simple really.

But now the best stats are a certainty.

What is it about "mid-range" that you prefer, when maximum performance is sitting there right in front of you, and able to be gotten in a pretty fast time frame?
 
Agreed OP it easy now to get to G5 roll with the new system, but if you are like me a Module swapper, who like to use different Modules, es[ecially weapons, then it is by far a worst system.

If you stick to ONE module on your Multi Cannon weapon, then great your quids in.

If, like me, you tend to like to swap from Overcharged, to High capacity, to Long Range, to Rapid fire, to short range, then pray tell me why i am better off as i have to now go to 1 - 5 on each different flavour of my MC.......Then you have Frags, Beam,s Pulse, etc etc!!!

Easier to get to a single mod 1-5, bit mod swapping definitely NOT!!
 
I've seen this comment quite a lot.

"I prefer the old system because I was happy to settle for a mid-range roll. New system means I have to grind."

Right, I'm going to be blunt.

This quote is silly. It makes no sense. None at all.

In the old system, yes, it's true. You could technically get a god roll on the first attempt. Great, cool. But you know what else could happen in the old system? You could get a bottom 1% roll every time.
I'll stop you right there, because you haven't been reading. It's not about the god roll on the first attempt. You have been told this before.

Here's the thing. Nobody is really happy with "mid-range". We all want "the best" at heart.
Last time I checked, the only one who decided what I was happy with was me. Testament is all the mid-range upgrades on my ships which I'm happy with.

Speak for yourself. You feel this is an excellent new mechanism, good for you. Other mileages will vary.
 
But now the best stats are a certainty.

What is it about "mid-range" that you prefer, when maximum performance is sitting there right in front of you, and able to be gotten in a pretty fast time frame?
Again, I don't care about max performance. Any G5 roll in the old system gave a very good improvment over stock module and good enough is good enough.

What I prefered is the much lower material requierment, everything was simpler, more convinient and - yes - quicker then it is now (for someone like me). As I said, its very simple, you just need to stop getting so fixed with max performance to understand my viewpoint.
 

Deleted member 110222

D
Again, I don't care about max performance. Any G5 roll in the old system gave a very good improvment over stock module and good enough is good enough.

What I prefered is the much lower material requierment, everything was simpler, more convinient and - yes - quicker then it is now (for someone like me). As I said, its very simple, you just need to stop getting so fixed with max performance to understand my viewpoint.

Fair enough. But it means you'll forever have to live with the knowledge that my ship is just better.

Whether that bothers you is your choice to make.

But because I'm willing to do the horrifying task of rolling an extra four times, my ship will always be better than yours.

And yes, that's a brag.
 
Fair enough. But it means you'll forever have to live with the knowledge that my ship is just better.

Whether that bothers you is your choice to make.

But because I'm willing to do the horrifying task of rolling an extra four times, my ship will always be better than yours.

And yes, that's a brag.
I'm assuming here you don't own a red T-6.

I do. Which makes my ship better than yours. Nothing beats a red T-6.
 
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