I'm assuming here you don't own a red T-6.
I do. Which makes my ship better than yours. Nothing beats a red T-6.
I have a purple fleet, does this top yours?
I'm assuming here you don't own a red T-6.
I do. Which makes my ship better than yours. Nothing beats a red T-6.
I'm assuming here you don't own a red T-6.
I do. Which makes my ship better than yours. Nothing beats a red T-6.
Sure, but I'm not sure why that should bother me I'm not into pvp.Fair enough. But it means you'll forever have to live with the knowledge that my ship is just better.
Whether that bothers you is your choice to make.
But because I'm willing to do the horrifying task of rolling an extra four times, my ship will always be better than yours.
And yes, that's a brag.
Again, I don't care about max performance. Any G5 roll in the old system gave a very good improvment over stock module and good enough is good enough.
What I prefered is the much lower material requierment, everything was simpler, more convinient and - yes - quicker then it is now (for someone like me). As I said, its very simple, you just need to stop getting so fixed with max performance to understand my viewpoint.
Sure, but I'm not sure why that should bother me I'm not into pvp.
But aren't you someone who just flyes the cobra all the time? A weird choice when it bothers you that others can have a better ship, no matter how much you engineer it others will have better ships.
Gold or Chrome trumps both.
OP you contradict yourself and end up proving the opposite point, the one you say "doesn't make any sense at all".
You basically wrote a long post saying that the people who were previously satisfied with an average G5 roll somehow are now better off because it's now much easier do get a god G5 roll than before, all while confirming that those same people that were satisfied with 3 or 4 G5 rolls to get an average now have to do a lot more rolls than before for every single mod, for every single ship...
If something doesn't make any sense at all, it's your opening post's logic. But that is because you still don't get it... some people didn't care about god rolls, they were satisfied with an average G5 roll, and those were better off before, this is completely irrefutable, regardless of how much easier it is now to get a god G5 roll.
But why settle for less when you can have more?
Simple answer - time/cost efficiency - sometimes the gains are not worth the expense.But why settle for less when you can have more?
But why settle for less when you can have more?
Well, you talk about maximazing and whatnot and I try to explain it again: any kind of maximazing (whatever grade) or most efficent way of doing this and that is not something I ever think about.I understand that max modules is not want everyone wants to do, but the logic being presented here is "One G5 roll on the new system take more effort that 1 G5 roll on the old system". In and of itself, this is an undeniably true statement, but...
If you dont want to be maxing out a module, can you please tell me what is the attraction of a single G5 mod? To me, it feels somehow like the worst thing to do. In the new system, you pay all the performance negatives on the very first roll, and over the course of 6-12 rolls, you gradually get all the improvements. A single G5 roll is the opposite of min/max - its maximum negatives for minimum advantage.
So, if you are happy with less than a maxed G5 roll (and I fully understand why, not challenging that), surely the next place to look is a maxed G4 or a maxed G3 mod? (And I'll say it again, on my Corvette with 28 mods on it, not one single Max G4 mod was worse than the legacy G5 mod it was converted from).
If you're real goal is best bang for your buck (most advantage for least about of mats grind), just forget G5 mods completely. The new G4 mods are in most cases superior or old G5 mods (if you were doing a lot of rolls), and massively easier to get the mats for. Please dont ignore that lower grade mods requirer more common mats, and please, please dont ignore that under the new system, the "overlap" between adjacent grades has gone, and therefore G4 mods are entirely viable if your goal is maximize improvement for less effort.
Well yeah, but surley you should understand my point of view given that explanation. You are not flying the best possible ship and are happy with it and not botherd by others having better ships, just like I don't use the best possible mods and are not bothered by others having better mods. Its not all that diffrent.Numbers. The percentage values of the modifications are the same whatever ship is being discussed.
Yes. Other ships will be better by virtue of not being a Cobra.
But it is nice to know that should someone choose to fly a Cobra, there's a good chance mine is more capable than theirs.
You know, I never thought I'd say this, but 90sKid might have been on to something with his pre-patch rambling.
Its mainly because you don't understand that part:
Some people are happy with mid-range, including me. I don't need the best possible, not at all.
Heres the thing, you talk about 100 rolls and all are not good that is a matter of perception and it will depend on what somebody wants. A low end G5 roll in the old system was already plenty good enough for me and one roll in the old system always was better then one roll in the new system (yes, any G5 roll in the old system was better then any G1 roll in the new system).
So yes, the new system is a lot worse for somebody like me. Needs more rolls, more diffrent mats and that is just a lot more grind at the end of the day. Not asking for it to get changed since I know I'm in the minorty but it really shouldn't be so mind boggling difficult to understand why some people like the old system better. Its pretty simple really.
Well, you talk about maximazing and whatnot and I try to explain it again: any kind of maximazing (whatever grade) or most efficent way of doing this and that is not something I ever think about.
And also I did like the randomness of the old system tbh, got some weird mods here and there that gives some of my ships strange quirks (good or bad) and I like that. Now its all just designed for the purpose that everybody gets the same thing, which isn't necessary a bad thing and I understand why most will like this but at the end of the day to me its just a very weird new outfitting thats a hassle to engange with.
I mean I did test it, converted some stuff on my T9 to the new system and that wasn't a pleasent expierence to me. And while the stats are a bit better now it was not worth it going through that hassle for a little bit of increase in numbers. And I didn't have to start at G1 there.
Granted in parts the new system has its upsite even to me, where it beats the old one is in cases where I just want a small little tweak from a G1 mod like the overcharged powerplant. In those cases the new system is better since its still just one roll like in the old system but now with remote engineering I don't have to go to the engineer to do it.
But all in all I like the old system much better. What I hope gets more stuff is the techbroker, I like getting some sorta engineered stuff from there much better then using the new engineers.
Well yeah, but surley you should understand my point of view given that explanation. You are not flying the best possible ship and are happy with it and not botherd by others having better ships, just like I don't use the best possible mods and are not bothered by others having better mods. Its not all that diffrent.
Gold or Chrome trumps both.
On a more serious note, I have to agree with Ziggy in that not everyone is hung up on the min/max-train to the exclusion of other factors. However, I still believe the new system is actually better on balance. Especially given the changes to material inventory/stock management and the addition of material traders.
With the addition of material traders there is possibly less grind on balance since lower class materials and data can be both upgraded and downgraded as required if the RNG is not actually dropping the materials you need.