The reason I don't like the new engineering system is because Fdev created an amazing system, but then slapped a completely unnecessary g1-g4 grind on top of it, because, oh, we can't have the player have something THAT good.
We want them to grind, and what is the most boring grind in the game that we can have them do? Farming materials!
Because, you know, we value the players time, ahh, we mean grind.
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But as TS and many others already have stated: the materials for G1-G4 come in by themselves while you gather the G5 materials.
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It's nice that you and a few others speak of additional grind all of the time, but more and more people, after actually using the system, report what i already found out during the beta (after venting all my materials there): G1-G4 is no additional grind. Only people who draw from big pre-3.0 stockpiles of high quality materials experience some additional grind for the lower tiers, while having everything at hand for G5 already.
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If you play "normally", without pre-existing material stockpiles, lower grade materials come in all the time. Even when working to collect G5 material, you generally get more of the G1-G4 materials than you need to get the modules to be ready to roll G5. (Yes, there's a few gaps here and there, which you have to bridge with the material trader, but as other materials come in in excess it's really not that bad. )
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So in terms of gameplay i consider it quite logical that FD wants us to create G1-G4 again and again. It's nothing else but a sink for those materials, which automatically come in all of the time. Before material traders, we vented that stuff. Now we can uptrade it and to keep uptrade a bit under control, a new sink was implemented.
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It's not pretty, but i see why FD considers it necessary. Also, there was a very good example of car tuning here, which shows that the whole upgrading process basically very much exists in RL.
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Where i do agree is that things -could- have been more interesting. Before 2.1 launched, it would've been possible to design it differently. We got material gathering, and i also was very disappointed of what we got. Unfortunately completely turning Engineers around now is no option. People would revolt. Improving the existing system was the best that was possible, and i think that 3.0 was a huge improvement to what we had before.
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And btw, on more engaging material gathering, i also dare to say that i got me a pile of cracked industrial firmware and even more rare material from missions. Flying wing assassination missions for materials is, at least in my book, a huge improvement to the old methods of material collection. So at least there's that. It might not be a direct upgrade to the Engineers, but it still makes engineering more interesting and engaging for me.
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