Something I'd like to say to those complaining about the new engineer system.

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Maybe I'm an outlier, but I personally would much rather watch a engaging tv show than paint drying to relax, even though the first takes more effort, because the latter is so mind numbingly boring. Same applies to mat collection. I am much more relaxed when I am shooting up npcs than when I am flying through SC looking for HGE, even though the first activity requires a lot more effort.

2) This just isn't true. Most raw mats can't be obtained at reasonable rates outside of planet prospecting (and even then "reasonable" is a stretching). The drop rates of g5 mats from elite anacondas is actually pretty low according to the testing I have done. You get more from trading up the g4's they drop than from g5 drops, and we all now how much of a rip off trading up is. Other than a few types of data, there is really only one way to acquire a specific data, and it's usually "scan x, a lot."

So you like having fun and you have two options - To do something fun to get the mats, or do something boring and get the mats slightly quicker. And you choose... the boring stuff. Of course you do...
 
I would appreciate a flat recipe for top end g5. I don't care if its a final recipe that's 10 t1, 20 t2, 30 t3, 40 t4 50 t 5 mats. I just want to monitor my progress to acquiring the mats before I get to the engineer. There is nothing more irritating than getting hung up at G3 on some ridiculous mat. Yeah I suppose I could write it all down on a piece of paper before i play the GAME, but screw that. It's a GAME not a damn JOB. I g5'd all my ships before 3.0 dropped, so the only ship I had to go bottom up with was the Chieftain. LAME. Love the end result, but these stupid fetch it quests are insulting. It is NOT GAME PLAY - it is grind pure and simple. At least they have an inkling of this understanding by stating the complete recipe for Guardian tech but you have to repeat that stupid Guardian base mechanic like 66 times to get what you want. That's just flat out abusive and lazy. Create a mechanic, do it until you hate it. Thumbs up FDEV.
 
I would appreciate a flat recipe for top end g5. I don't care if its a final recipe that's 10 t1, 20 t2, 30 t3, 40 t4 50 t 5 mats. I just want to monitor my progress to acquiring the mats before I get to the engineer. There is nothing more irritating than getting hung up at G3 on some ridiculous mat. Yeah I suppose I could write it all down on a piece of paper before i play the GAME, but screw that.

If you pin the blueprint in question, you can see what you need for each material in Remote Workshop in station services.
 
You know why people moan about engineers much more than about money? Because there is always some nice money exploit around. Well, there doesn't seem to be one for mats. They are trying to find one, but they are failing and it really grinds their gears. Grinding money via exploits is fun, right? Because you have results. But grining mats without being sure of the outcome? Maddening. Mind-numbing, Preposterous.

Hah. Love it. :D

Oh hang on. So now not only are people who have any issue (and it's clear from your posts now that you do mean any issue at all with any aspect of the new engineering) a bunch of entitled whiners who want it all now, despite the time and effort some of us have taken to explain very clearly which specific aspects of it we have an issue with and why, we're also now just mad because we can't find some exploits for it?

Nah. I'm just mad because I'm sick of reading this crap. You seem to be losing the plot completely. The highlighted comments above are an excellent summary of your own post.

Seriously, shove it up your hoop you condescending prat. If you don't like that, maybe you need to stop insulting other players and expecting us to just sit here and take it over and over again. For clarity, I find suggesting that I'm an exploiter to be very frakking insulting.

If you can honestly categorise the points people are making about one aspect of the process, the fact that you can fly round for ages in supercruise doing absolutely nothing whilst looking for HGE USSs and depending on how the RNG feels you simply might not find one at all, as being akin to looking for exploits, you're completely off your head.

Get this idea that people are talking about picking up everything they need in five minutes out of your head. I certainly don't want that and most of the people you've responded to in a similar way don't either. You're actually trolling here by constantly attributing completely false motivations to people. It's totally out of order. If you don't want to engage with what people are actually saying instead of your own twisted fantasy version of it, I'd suggest you just stop replying.

Totally sick of your crap now.
 
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So you like having fun and you have two options - To do something fun to get the mats, or do something boring and get the mats slightly quicker. And you choose... the boring stuff. Of course you do...

Slightly quicker is a massive understatement.
 
I've seen this comment quite a lot.

"I prefer the old system because I was happy to settle for a mid-range roll. New system means I have to grind."

Right, I'm going to be blunt.

This quote is silly. It makes no sense. None at all.

In the old system, yes, it's true. You could technically get a god roll on the first attempt. Great, cool. But you know what else could happen in the old system? You could get a bottom 1% roll every time. RNG meant that was possible. Indeed, I do have one friend who made several hundred G5 rolls. They all sucked. He got no gain whatsoever.

Here's the thing about the new system. Here's why it is better, even for those happy with "mid-range" rolls.

Yes, the minimum number of rolls needed to progress has increased. I'm not denying this, as it is irrefutable fact. However! The maximum amount of rolls to achieve the absolute best result has, on average, decreased by a literally immeasurable margin. What used to take on average a few hundred rolls... Now takes at most twenty. And that's on really bad RNG progression. So far, my G5 mods have taken between 8-12.

Can someone please explain to me, how on earth 20 rolls of guaranteed progression is worse than several hundred rolls that are each worse than the last? It absolutely boggles the mind.

So yes. I'm sorry folks. You're never going to get to experience that god roll on attempt #1. You will have to do some work. But overall, the "grind" has been reduced massively.

Here's the thing. Nobody is really happy with "mid-range". We all want "the best" at heart. We all want that extra 2m/s, that extra 0.13ly. And now, getting those stats is a very reasonable, and realistic goal for even the most casual players.

Nobody has lost anything with the new system. Nobody. But instead, everyone has gained. Massively. The problem is, some people seem to not be able to accept this.

One final point. "I want mid-range only."

I think Frontier wants you all to get top results now. Winter is coming. I think you'll need the engineering soon. I think PvE is going to get very interesting, thanks to Thargoids.





Sometimes I think the players that went through the grind and ridiculous roll system to get what they got, don't like the fact that is was changed and now players don't have to go through the misery they went through.
 
Sometimes I think the players that went through the grind and ridiculous roll system to get what they got, don't like the fact that is was changed and now players don't have to go through the misery they went through.

Of course that's it.

Dammit, we've been rumbled, folks.

Come on, that's nearly as bad as Chris saying earlier that people are criticising the system because we can't find a way to exploit or 'cheat' it in some way.

:rolleyes:
 
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Sometimes I think the players that went through the grind and ridiculous roll system to get what they got, don't like the fact that is was changed and now players don't have to go through the misery they went through.

Christ on a bike. The thread now:

R7LaatX.jpg


Is there anybody capable of engaging with and/or responding to issues people are actually raising here, or is everybody just going to carry on making up their own?

I especially love what they reveal about people's attitudes towards their fellow players. Your post would basically require us to be narrow minded and vindictive, then we have Chris pitching hard for us being variously bone idle, entitled and exploiters at heart. It's really a pretty crappy way to be. If you'd asked me before I read some of the mindless tripe in this thread, I wouldn't have had an opinion that was anything like that uncharitable about my fellow players, but I see I've been extending some of you an undeserved courtesy.
 
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If you pin the blueprint in question, you can see what you need for each material in Remote Workshop in station services.

This is absolutely true. However, the individual G1, G2, G3, G4 mat lists are separated, and quantities for progression are RNGd for G3 and G4. I was looking for a full G1-G5 max recipe with progress bars on lists of accumulated mats. I get that the giant leap in positive end result warrants expanded G1-G5 gathering, what I don't appreciate is the clunky path to get there. FDEV obviously moved toward a full mat recipe model with Guardians, I wish they would have done it with all of engineering. I also do not get why pinning a single blueprint is a thing. In 3300 is computer storage limitation really going to be an issue?
 
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