Soontill Relics, the Regor Permit Sector and DB's cryptic hints....

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We did do it me you and wishblend, right after the amazing recovery of the UA remember?

That was the other way round wasn't it? Checking to see if two UAs had synchronised audio? I think we decided they were synchronised, right?

But actually there would be recordings from both you and Wishblend of the same UA at the same time from that night too.
 
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So, Drew, Kerrash, and Kate Russell are on MahdDogg's Twitch stream at the moment (http://www.twitch.tv/mahddogg) , discussing "the state of the game". Mostly Powerplay, but the UAs came up, and Kerrash said (based on his conversations with FD) there is definitely something in game behind the UAs, and the puzzle is much simpler than we think, and that everyone on this thread and elsewhere have been overthinking it - it does not require software audio analysis. Frontier don't want to put in additional clues because it already should be obvious. (Paraphrasing here obviously).
 
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So, Drew, Kerrash, and Kate Russell are on MahdDogs Twitch stream at the moment (http://www.twitch.tv/mahddogg) , discussing "the state of the game". Mostly Powerplay, but the UAs came up, and Kerrash said (based on his conversations with FD) there is definitely something in game behind the UAs, and the puzzle is much simpler than we think, and that everyone on this thread and elsewhere have been overthinking it - it does not require software audio analysis. Frontier don't want to put in additional clues because it already should be obvious. (Paraphrasing here obviously).

Great, well that gives us hope.....but also points out we may be idiots lol.
 

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So, Drew, Kerrash, and Kate Russell are on MahdDogg's Twitch stream at the moment (http://www.twitch.tv/mahddogg) , discussing "the state of the game". Mostly Powerplay, but the UAs came up, and Kerrash said (based on his conversations with FD) there is definitely something in game behind the UAs, and the puzzle is much simpler than we think, and that everyone on this thread and elsewhere have been overthinking it - it does not require software audio analysis. Frontier don't want to put in additional clues because it already should be obvious. (Paraphrasing here obviously).

Hm... Very interesting news that is...

Just based on Intuition and my thoughts when I heard the UA audio for the first time :

- to me it sounded like it was mimicing our own Discovery Scanner "honks"

Since we can carry it for a while in our Ships, I would assume it could either :

- act as some form of amplifier
- act as a filter for another "wavelength"
--> effectively allowing a carrier honking a Discovery Scanner to discover stuff that our own equipment all by itself would simply not pick up

Now knowing if that Option hasn't been extensively tested already in Unexplored Systems (I heard Ammonia or colder-than-ours Worlds have been checked in "Atmospheric tossing"), hard to say if I'm way off with that.
But given the corrosive nature - whatever one was to do with it shouldn't require too far travel, as there's simply the physical limitation of the reduced endurance of the Carrier (even when tossing it around in a Wing - there's just so much one could do).
 
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That was the other way round wasn't it? Checking to see if two UAs had synchronised audio? I think we decided they were synchronised, right?

But actually there would be recordings from both you and Wishblend of the same UA at the same time from that night too.

Yep we found that one UA can only give off the whale noise and I've linked the streams in the past of this thread too so.....
 
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I suppose honking one of each type of disco scanner at a UA might be a simple and quick thing to try, once someone finds another UA of course :)
And there does seem to be a similarity between certain sounds from the UA and a targetted scanner, so that might be something to add into the mix of Things To try ...
 
Generally it would appear on visiting a system with strong gravity lensing and then follow you into other systems until either you or it gave up! I've never seen it without having first visited either a black hole or neutron star in a session. I'm starting to think it must be at least a bit ship related too since I don't think I've seen them since switching to exploring in an Anaconda and I've been to loads of black hole & neutron star systems.

Am I missing something? I thought it had already been established this wasn't a bug. It's the reflection from light points insystem on the inside of your helmet visor. That's why when you move your head (with headlook), it moves in replicable ways. It's not always visible because the reflected light points aren't always in a position where the inside of your visor would catch them.
 
Am I missing something? I thought it had already been established this wasn't a bug. It's the reflection from light points insystem on the inside of your helmet visor. That's why when you move your head (with headlook), it moves in replicable ways. It's not always visible because the reflected light points aren't always in a position where the inside of your visor would catch them.
I don't know what the current situation is since I've not seen the dots in my Anaconda so it's several weeks since I last saw one. But back then it *only* ever appeared after visiting a black hole or neutron star. And then it would generally stay until you next logged off. Log on again and it would have gone. IMHO what I was seeing (and it's possible you are seeing something else) was 100% a bug.
 
Hm... Very interesting news that is...

Just based on Intuition and my thoughts when I heard the UA audio for the first time :

- to me it sounded like it was mimicing our own Discovery Scanner "honks"

Since we can carry it for a while in our Ships, I would assume it could either :

- act as some form of amplifier
- act as a filter for another "wavelength"
--> effectively allowing a carrier honking a Discovery Scanner to discover stuff that our own equipment all by itself would simply not pick up

Now knowing if that Option hasn't been extensively tested already in Unexplored Systems (I heard Ammonia or colder-than-ours Worlds have been checked in "Atmospheric tossing"), hard to say if I'm way off with that.
But given the corrosive nature - whatever one was to do with it shouldn't require too far travel, as there's simply the physical limitation of the reduced endurance of the Carrier (even when tossing it around in a Wing - there's just so much one could do).

Yeah, I'm too brain-dead tonight to give it much thought, but my impression was it was something "simple" we have missed. Whether that is in the sound, or something visible on the artifact itself, or something star system-related I am not sure. Those would seem to be the three main categories (if you include mission possibilities with system).

They supposedly cleaned up/changed the sound slightly in 1.3 - why? To make it more identifiable?

Edit: Also, on your last point re range to a possibly connected system, if the UAs only appear in specific systems (as opposed to procedurally generated in any SSS in any system), then we should be able to narrow this down to a "bubble" based on the max distance you could carry the thing from the systems it appears in before it eats its way out. Any takers on determining that distance?

Also, do we have a definitive list of all the systems they have been found in to date? And secondarily, systems they have been taken to?

I suppose honking one of each type of disco scanner at a UA might be a simple and quick thing to try, once someone finds another UA of course :)
And there does seem to be a similarity between certain sounds from the UA and a targetted scanner, so that might be something to add into the mix of Things To try ...

I _think_ people have done this (they have done just about everything else with the darn things). Somewhere there is a thread that was tracking all the different "test results", can't find it now - it may (or may not) be linked off the first page of this thread somewhere.
 
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Has anyone found one of the darn SAP 8 Core Containers yet? That is another big variable, are they related to the UAs, or something entirely different? Similarly the Soontill Relics (has anyone taken a UA to Soontill?). Possible though that these are three completely unconnected storylines.
 
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Well I guess SAP runs on the 8-Core machines next to the E:D Servers.
I've been to Soontill, there was nothing (but no, I didn't have a UA with me).
 
Has anyone found one of the darn SAP 8 Core Containers yet? That is another big variable, are they related to the UAs, or something entirely different? Similarly the Soontill Relics (has anyone taken a UA to Soontill?). Possible though that these are three completely unconnected storylines.
I found one last night. I was about 50,000 LY from Sol in the north-western galactic rim and came across a deserted space station complex. There were SAP 8 containers and other weird and wonderful stuff. The SAP 8 containers allowed you to put other items in them. Sad to say, but that was an actual dream I had last night!!
 
Well I guess SAP runs on the 8-Core machines next to the E:D Servers.
I've been to Soontill, there was nothing (but no, I didn't have a UA with me).

Yeah, and I've been there and all over the place with Soontill Relics without anything happening (although never had a UA either).

SAP 8-core, are there not 8 "chambers" on the UA? Could they be one and the same?

- - - Updated - - -

I found one last night. I was about 50,000 LY from Sol in the north-western galactic rim and came across a deserted space station complex. There were SAP 8 containers and other weird and wonderful stuff. The SAP 8 containers allowed you to put other items in them. Sad to say, but that was an actual dream I had last night!!

I thought you were going to say you were listening to Drew on Twitch talk about his ideas for content... ;-)
 
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I don't know what the current situation is since I've not seen the dots in my Anaconda so it's several weeks since I last saw one. But back then it *only* ever appeared after visiting a black hole or neutron star. And then it would generally stay until you next logged off. Log on again and it would have gone. IMHO what I was seeing (and it's possible you are seeing something else) was 100% a bug.

Yeah, I've definitely seen different to you - I've never been to a black hole system, and only seen one neutron star. I've seen them a lot of times, in ordinary star systems, and when I used headlook, they would move across my visual field just like a spot of light reflected from a curved surface close to my eye. I tried putting the light sources behind and to the side, where they could still come in through my canopy and shifted my view around. I could 'control' their position - and that was when I started noticing they seemed to change colour slightly from system to system depending on the stars insystem.

I could be completely wrong - but I found it pretty compelling, especially once the debug camera showed me I was wearing a full visor helmet. It'd be great if it turns out they're some kind of weird 'sundog/foofighter' effect, done on purpose. But I'm currently pretty much convinced they're just reflections in my helmet, heheh. And of course they could just be a bug.
 
So, Drew, Kerrash, and Kate Russell are on MahdDogg's Twitch stream at the moment (http://www.twitch.tv/mahddogg) , discussing "the state of the game". Mostly Powerplay, but the UAs came up, and Kerrash said (based on his conversations with FD) there is definitely something in game behind the UAs, and the puzzle is much simpler than we think, and that everyone on this thread and elsewhere have been overthinking it - it does not require software audio analysis. Frontier don't want to put in additional clues because it already should be obvious. (Paraphrasing here obviously).
Step 1: Re-sum up all you know about the UA as it is in game.
Step 2: Analyze again, bearing in mind that the solution is much simpler, than you expect.

Now I read somewhere in this thread that UAs rotate to a position, and that the sounds they make are similar to other sounds in space. Could, they be pointing to a specific system?
 
So, Drew, Kerrash, and Kate Russell are on MahdDogg's Twitch stream at the moment (http://www.twitch.tv/mahddogg) , discussing "the state of the game". Mostly Powerplay, but the UAs came up, and Kerrash said (based on his conversations with FD) there is definitely something in game behind the UAs, and the puzzle is much simpler than we think, and that everyone on this thread and elsewhere have been overthinking it - it does not require software audio analysis. Frontier don't want to put in additional clues because it already should be obvious. (Paraphrasing here obviously).

Thanks for this. It's good to know that there's an actual puzzle already in the game to solve.

Has anyone found one of the darn SAP 8 Core Containers yet? That is another big variable, are they related to the UAs, or something entirely different? Similarly the Soontill Relics (has anyone taken a UA to Soontill?). Possible though that these are three completely unconnected storylines.

Has anyone been able to carry an SAP 8 Core Container, a Soontill Relic, and UA at the same time? Perhaps if we got these objects together (like clavain suggests) we'd find out something. I know its unlikely for one person to have these objects, but perhaps there's three people out there with one of each.

Also, did anyone take the UA to the system where Halsey disappeared and to the system that was supposed to be her destination? I know this is a long shot, but I only suspect this might be a possibility due to my article being posted to GalNet.

However I'm far more inclined to believe that solving the UA mystery is even simpler than my suggestions above. Something simple that no one has thought of... I know this probably sounds stupid, but has anyone tried to drop out of warp while traveling through Witchspace with the UA on board? Granted that Witchspace is a load screen, but perhaps there's a chance at some point that we'll be able to stay in Witchspace (in other words, hitting the FSD button and the game loads up actual Witchspace as you spin out of control).

I'll keep thinking on this. Just got to keep it simple....
 
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