Soontill Relics, the Regor Permit Sector and DB's cryptic hints....

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So, Drew, Kerrash, and Kate Russell are on MahdDogg's Twitch stream at the moment (http://www.twitch.tv/mahddogg) , discussing "the state of the game". Mostly Powerplay, but the UAs came up, and Kerrash said (based on his conversations with FD) there is definitely something in game behind the UAs, and the puzzle is much simpler than we think, and that everyone on this thread and elsewhere have been overthinking it - it does not require software audio analysis. Frontier don't want to put in additional clues because it already should be obvious. (Paraphrasing here obviously).

Ahhh crap :) now ive got to get back and play with this again
 
Thanks for this. It's good to know that there's an actual puzzle already in the game to solve.



Has anyone been able to carry an SAP 8 Core Container, a Soontill Relic, and UA at the same time? Perhaps if we got these objects together (like clavain suggests) we'd find out something. I know its unlikely for one person to have these objects, but perhaps there's three people out there with one of each.

Also, did anyone take the UA to the system where Halsey disappeared and to the system that was supposed to be her destination? I know this is a long shot, but I only suspect this might be a possibility due to my article being posted to GalNet.

However I'm far more inclined to believe that solving the UA mystery is even simpler than my suggestions above. Something simple that no one has thought of... I know this probably sounds stupid, but has anyone tried to drop out of warp while traveling through Witchspace with the UA on board? Granted that Witchspace is a load screen, but perhaps there's a chance at some point that we'll be able to stay in Witchspace (in other words, hitting the FSD button and the game loads up actual Witchspace as you spin out of control).

I'll keep thinking on this. Just got to keep it simple....

Anyone remember the Key combo for forcing a miss-jump back in Elite 84?
 
Step 1: Re-sum up all you know about the UA as it is in game.
Step 2: Analyze again, bearing in mind that the solution is much simpler, than you expect.

Now I read somewhere in this thread that UAs rotate to a position, and that the sounds they make are similar to other sounds in space. Could, they be pointing to a specific system?

Thats what we've analyzed it for. We found some structures that could contain a code. But without audio analysis? I'm not sure. Maybe the purrs and houls-soundbits are the sound of stellar objects. But that would be even harder to decode. If it points - for example - to a star system with a special star and 5-7 planets, that would be even harder. Or what kind of information could we gather, if we know "this is the sound of a Y Class star"?

It's also not really logical. Why should an enemy race like the thargoids send out a artifact that points the way to their home system? Do they want to have a little chat? :D We KNOW that they can talk our language. It would be logical to assume that they just would send an spoken message, no such purr and howling stuff.

When we analyse it visually we see that it emits gas and small objects(spores?). We see that it's organic technology, something the thargoids and their "friendlier" brothers use(Oresrians). I personally would not wonder if it emits some counter-measure-mycoid to the mycoid developed by INRA, that forced the thargoids out of our part of space.

But accustical? I had no sound back in the day of frontier: elite 2. Are there any similarities to the thargoids?

To be honest i have no good feeling about the matter. The UO have been scanned and analysed for month. Now they tell us "it's much simpler". I would not wonder at all if it turns out, that there was nothing to it. Just some kind of countdown or something. I would be very sorry for all the people wo have invested so much work without any hint or guidance by E: D.
 
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I have updated the front page with some form of summary. A list of whats been tried and what needs to be tested out would be the best possible move right now.....however with work/family in the way finding time to collate this info is going to be difficult.

I don't know if anyone has the inclination to PM me things they have tried or things they know have been tried, and I will do my best to collate/de-dupe the info as well as looking through the thread for additional ideas.

Please be patient this will not be easy! :D
 
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Talking simple: has anyone tried collecting a number of them together? I would suggest 8. I would love to help with this practical element but I am 14KL away :)
 
Thats what we've analyzed it for. We found some structures that could contain a code. But without audio analysis? I'm not sure. Maybe the purrs and houls-soundbits are the sound of stellar objects. But that would be even harder to decode. If it points - for example - to a star system with a special star and 5-7 planets, that would be even harder. Or what kind of information could we gather, if we know "this is the sound of a Y Class star"?

It's also not really logical. Why should an enemy race like the thargoids send out a artifact that points the way to their home system? Do they want to have a little chat? :D We KNOW that they can talk our language. It would be logical to assume that they just would send an spoken message, no such purr and howling stuff.

When we analyse it visually we see that it emits gas and small objects(spores?). We see that it's organic technology, something the thargoids and their "friendlier" brothers use(Oresrians). I personally would not wonder if it emits some counter-measure-mycoid to the mycoid developed by INRA, that forced the thargoids out of our part of space.

But accustical? I had no sound back in the day of frontier: elite 2. Are there any similarities to the thargoids?

To be honest i have no good feeling about the matter. The UO have been scanned and analysed for month. Now they tell us "it's much simpler". I would not wonder at all if it turns out, that there was nothing to it. Just some kind of countdown or something. I would be very sorry for all the people wo have invested so much work without any hint or guidance by E: D.

Time will tell, but as been stated many times it's as much about the chase rather than the kill ;) I can't imagine how this could lead to any kind of revelation that could justify the hours put in........unless however we are enjoying trying to figure it out. ;) I don't care if just leads to a metal plaque floating in space that reads "right on Commanders", I still want to know :D
 
Step 1: Re-sum up all you know about the UA as it is in game.
Step 2: Analyze again, bearing in mind that the solution is much simpler, than you expect.

Now I read somewhere in this thread that UAs rotate to a position, and that the sounds they make are similar to other sounds in space. Could, they be pointing to a specific system?


Now this sounds more like a sensible & plausible thing to test. It could well just be a kind of compass. Follow the direction it points in, system to system.

Edit. Sounds like a job for tonight when I get home. I think I will look for a new UA and try this out. I have a shiny new A class DB ex that needs a proper test.
 
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It could well just be a kind of compass. Follow the direction it points in, system to system.

I tested this. It does not just point to a clear direction (tested only in 1.2). I could not always get a precise bearing by aligning my ship with it, and this is made harder by the fact that the left-hand side UI panel shows the target in perspective which means "aligned" is not "aligned in the panel". It could still be the case though.
 
When a UA is in a ship's hold, does the sound change when orienting the ship? Does it change in tone when pointing towards a particular area of space?
 

Scudmungus

Banned
Tinkin may be healthier to imagin wat de limit of tech, programmer mons, limited budget an ickle time be makin.

Dat limits alotta theories mi be readin.

Treasure hunt over when yuh got de treasure. Content behind science puzzle wall? No. Tink about it - gonna be simple, if anytin at all. Reasons? All redundant when Thargoid content release. Cash down de drain. Gone.

Marketin strat? Gud job. How much cash dey gonna throw at it? Not much..

..hype aredi here :D
 
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Hi there,
A few questions about what has/has not been tried and a couple of thoughts.
If the UA 'solution' is straightforward, then might it be reasonable to assume that it could be done within the time it takes for the UA to decay? If it can be done this quickly then, whatever the solution is, it must make some in-game sense and require in-game means only. What methods of interaction with the UA are available to the player that can be done in this time?
Have any/all of the following methods of interaction been tried?
1) Cargo scanning. (maybe also a Kill Warrant Scan, though that would make little in-game sense?)
2) Communication. Can you send a message to the UA via chat whilst it is targeted? If so, perhaps all it needs is a simple password, like the system name, or something like 'Soontill' or 'Polaris' or even just 'hello': perhaps listening to it provides the clue?
3) Selling it ... sounds silly but as the most valuable cargo item in the game, might it not be intended for sale and there's some clue in the audio that tells you where to go? The module damage you take could be a form of encouragement to go there quickly once you've scooped it and not to hang on to it.
I realise that 2) and 3) require you to be able to understand - and quickly - what the UA is 'saying'. If this is meant to be done quickly by in-game means, without specialist audio software etc., then what does your instinct tell you when looking at and listening to it?
My apologies if this has been covered before, this is quite a thread!
 
Based upon the UA solution being more simplistic than has been thought the case, considering that there are only so many things that can be done via your ship interface and given the decay / damage mechanic, I assume someone has tried to engage the 'Repair / reboot' command with one right?

Based upon the Repair / reboot supposedly cannibalising other systems, perhaps it's intended to cannibalise the UA and create something modified.

May have already been tried, if not most likely won't do anything, but certainly simple.
 
Based upon the UA solution being more simplistic than has been thought the case, considering that there are only so many things that can be done via your ship interface and given the decay / damage mechanic, I assume someone has tried to engage the 'Repair / reboot' command with one right?

Based upon the Repair / reboot supposedly cannibalising other systems, perhaps it's intended to cannibalise the UA and create something modified.

May have already been tried, if not most likely won't do anything, but certainly simple.

I like this idea! Anyone tried it yet?
 
As has been mentioned, the sound since 1.3 has changed so much so that when I do a detailed surface scan while on my travels, I keeping expecting to hear the telltale roar that we all know and love from the UA.

To my mind, the solution being simpler than everyone has thought thus far doesn't mean that there's some way to pinpoint a location in space with it.

It was suggested we listen to it - and when you listen to it, the resemblance to the sound of a DSS is absolutely compelling. Perhaps it's triggering the ship's DSS, and that's the reason for the similarity?

Why it would do that, though, if it is, I don't know.
 
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I'm with piratey speaking guy: There are no Thargoids in the game, it is all a lie by DB as a marketing strategy to get players hyped for Thargoid content until it finally gets implemented.
 
Time will tell, but as been stated many times it's as much about the chase rather than the kill ;) I can't imagine how this could lead to any kind of revelation that could justify the hours put in........unless however we are enjoying trying to figure it out. ;) I don't care if just leads to a metal plaque floating in space that reads "right on Commanders", I still want to know :D

I understand. But from my point of view after they've seen that this is so interesting to so many players they had all the time in the world to bring on something really interesting and therefore rewarding. Lets hope they don't let this chance for a long ongoing chase flip.
 
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