Soontill Relics, the Regor Permit Sector and DB's cryptic hints....

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I understand. But from my point of view after they've seen that this is so interesting to so many players they had all the time in the world to bring on something really interesting and therefore rewarding. Lets hope they don't let this chance for a long ongoing chase flip.

This. I wasn't involved in the hunt or analysis of the UA but I've read all the hundreds of pages on this subject. It was very entertaining. I hope they don't blow this opportunity.
 
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Anyone know where in this 3 hour stream they talked about the UAs?

N.B. I am a pulsar astronomer - the UAs don't sound very pulsary to me, but maybe I missed something. If there is any specific thing anyone things should be investigated from that point of view, let me know.

But someone said they said we are overthinking this. Pulsar physics make my brain hurt :D. That doesn't sound simple. :) And AFAIK pulsars are half implemented in game.
 
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I'm with piratey speaking guy: There are no Thargoids in the game, it is all a lie by DB as a marketing strategy to get players hyped for Thargoid content until it finally gets implemented.

at least they are not present in the current 1.3 version.
We will have to wait for cqc on PC, then for the new chat fonts update ,then for the improved windows and text color update, then for the new class 1 pulse laser with red beam update, then for the pacman gadget on the left status windows update .... and after 3 years we will get a thargoid ship that can be found only with 0.000001% chance on Polaris... without having the permit of course....
 
My working theory was that the chittering (which is repeating and appeared to be location-specific) is in a non-binary Morse-like code, which is meant to be understandable by a skilled listener without requiring specialised equipment. I'm fairly certain that there's enough variation in there for a case-insensitive alphanumeric character set. However, even if I'm right, then the actual message is pretty short, probably 3-4 characters. With only that much to go on, and not many recordings, I don't think we have enough data to come up with a sheet.

But if what they said really is true and the message can be understood by listening, then I think I'm on the right track. And now I really wish I didn't accidentally ram the UA I used to have.
 
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Thats what we've analyzed it for. We found some structures that could contain a code. But without audio analysis? I'm not sure. Maybe the purrs and houls-soundbits are the sound of stellar objects. But that would be even harder to decode. If it points - for example - to a star system with a special star and 5-7 planets, that would be even harder. Or what kind of information could we gather, if we know "this is the sound of a Y Class star"?

It's also not really logical. Why should an enemy race like the thargoids send out a artifact that points the way to their home system? Do they want to have a little chat? :D We KNOW that they can talk our language. It would be logical to assume that they just would send an spoken message, no such purr and howling stuff.

When we analyse it visually we see that it emits gas and small objects(spores?). We see that it's organic technology, something the thargoids and their "friendlier" brothers use(Oresrians). I personally would not wonder if it emits some counter-measure-mycoid to the mycoid developed by INRA, that forced the thargoids out of our part of space.

But accustical? I had no sound back in the day of frontier: elite 2. Are there any similarities to the thargoids?

To be honest i have no good feeling about the matter. The UO have been scanned and analysed for month. Now they tell us "it's much simpler". I would not wonder at all if it turns out, that there was nothing to it. Just some kind of countdown or something. I would be very sorry for all the people wo have invested so much work without any hint or guidance by E: D.
I never said that it would point to it's point of origin. Finding it's intended destination on the other hand...

According to the stream, the answer is so obvious that the Devs can't drop anymore hints, otherwise it would ruin the fun.
And probably make some people feel really stupid.

Also, it is probably solvable, perhaps only solvable, in game. So lets stick to that.
 
As has been mentioned, the sound since 1.3 has changed so much so that when I do a detailed surface scan while on my travels, I keeping expecting to hear the telltale roar that we all know and love from the UA.

To my mind, the solution being simpler than everyone has thought thus far doesn't mean that there's some way to pinpoint a location in space with it.

It was suggested we listen to it - and when you listen to it, the resemblance to the sound of a DSS is absolutely compelling. Perhaps it's triggering the ship's DSS, and that's the reason for the similarity?

Why it would do that, though, if it is, I don't know.


+1 I mentioned this before honk...click click exactly like a scanner.
 
Scanning it sounds like a good idea.....mainly as it's "obvious". Right if I can get on tonight I will try and obtain one and try it, unless someone beats me to it.
 
I have updated the front page with some form of summary. A list of whats been tried and what needs to be tested out would be the best possible move right now.....however with work/family in the way finding time to collate this info is going to be difficult.

I don't know if anyone has the inclination to PM me things they have tried or things they know have been tried, and I will do my best to collate/de-dupe the info as well as looking through the thread for additional ideas.

Please be patient this will not be easy! :D

Here is the other thread with test results - not sure how up to date it is, perhaps we can coordinate with Derthek:

https://forums.frontier.co.uk/showthread.php?t=142106
 
Scanning it sounds like a good idea.....mainly as it's "obvious". Right if I can get on tonight I will try and obtain one and try it, unless someone beats me to it.

Do we know where they're spawning these days? I've never had any luck finding one but thought I'd give it another shot too.
 
My working theory was that the chittering (which is repeating and appeared to be location-specific) is in a non-binary Morse-like code, which is meant to be understandable by a skilled listener without requiring specialised equipment. I'm fairly certain that there's enough variation in there for a case-insensitive alphanumeric character set. However, even if I'm right, then the actual message is pretty short, probably 3-4 characters. With only that much to go on, and not many recordings, I don't think we have enough data to come up with a sheet.

But if what they said really is true and the message can be understood by listening, then I think I'm on the right track. And now I really wish I didn't accidentally ram the UA I used to have.

I have looked for morse code, too. But without a pause or other seperator between the morse-code-elements i see no plausble way to encode it properly. For example
A is .-
M is --
J is .---

Without a seperator how can you differentiate AM from J? Or 1 from EMM?

For example the new, 1.3 UA emits the following (audible) sequence: 1100110110. 1 is a upper tone, 0 is a lower tone, followed by a howl. Then it keeps silent and plays the same klicking sound again and again.

Nonetheless, the possibilities are not endless. And since morse code would be the only code audible and without audio editing, we can go through them, if you want. There are 388 possible solution for this ONE sequence alone. I've listed them for you here:

EADDT, EADNA, EADNET, EADTEA, EADTEET, EADTIT, EADTU, EADX, EANAEA, EANAEET, EANAIT, EANAU, EANEDT, EANENA, EANENET, EANETEA, EANETEET, EANETIT, EANETU, EANEX, EANLT, EANRA, EANRET, EATEAEA, EATEAEET, EATEAIT, EATEAU, EATEEDT, EATEENA, EATEENET, EATEETEA, EATEETEET, EATEETIT, EATEETU, EATEEX, EATELT, EATERA, EATERET, EATFA, EATFET, EATIDT, EATINA, EATINET, EATITEA, EATITEET, EATITIT, EATITU, EATIX, EATUEA, EATUEET, EATUIT, EATUU, EAXEA, EAXEET, EAXIT, EAXU, EA/A, EA/ET, EEGAEA, EEGAEET, EEGAIT, EEGAU, EEGEDT, EEGENA, EEGENET, EEGETEA, EEGETEET, EEGETIT, EEGETU, EEGEX, EEGLT, EEGRA, EEGRET, EEMEAEA, EEMEAEET, EEMEAIT, EEMEAU, EEMEEDT, EEMEENA, EEMEENET, EEMEETEA, EEMEETEET, EEMEETIT, EEMEETU, EEMEEX, EEMELT, EEMERA, EEMERET, EEMFA, EEMFET, EEMIDT, EEMINA, EEMINET, EEMITEA, EEMITEET, EEMITIT, EEMITU, EEMIX, EEMUEA, EEMUEET, EEMUIT, EEMUU, EETDDT, EETDNA, EETDNET, EETDTEA, EETDTEET, EETDTIT, EETDTU, EETDX, EETNAEA, EETNAEET, EETNAIT, EETNAU, EETNEDT, EETNENA, EETNENET, EETNETEA, EETNETEET, EETNETIT, EETNETU, EETNEX, EETNLT, EETNRA, EETNRET, EETTEAEA, EETTEAEET, EETTEAIT, EETTEAU, EETTEEDT, EETTEENA, EETTEENET, EETTEETEA, EETTEETEET, EETTEETIT, EETTEETU, EETTEEX, EETTELT, EETTERA, EETTERET, EETTFA, EETTFET, EETTIDT, EETTINA, EETTINET, EETTITEA, EETTITEET, EETTITIT, EETTITU, EETTIX, EETTUEA, EETTUEET, EETTUIT, EETTUU, EETXEA, EETXEET, EETXIT, EETXU, EET/A, EET/ET, EEZDT, EEZNA, EEZNET, EEZTEA, EEZTEE-, EEZTIT, EEZTU, EEZX, EPAEA, EPAEET, EPAIT, EPAU, EPEDT, EPENA, EPENET, EPETEA, EPETEET, EPETIT, EPETU, EPEX, EPLT, EPRA, EPRET, EWEAEA, EWEAEET, EWEAIT, EWEAU, EWEEDT, EWEENA, EWEENET, EWEETEA, EWEETEET, EWEETIT, EWEETU, EWEEX, EWELT, EWERA, EWERET, EWFA, EWFET, EWIDT, EWINA, EWINET, EWITEA, EWITEET, EWITIT, EWITU, EWIX, EWUEA, EWUEET, EWUIT, EWUU, IGAEA, IGAEET, IGAIT, IGAU, IGEDT, IGENA, IGENET, IGETEA, IGETEET, IGETIT, IGETU, IGEX, IGLT, IGRA, IGRET, IMEAEA, IMEAEET, IMEAIT, IMEAU, IMEEDT, IMEENA, IMEENET, IMEETEA, IMEETEET, IMEETIT, IMEETU, IMEEX, IMELT, IMERA, IMERET, IMFA, IMFET, IMIDT, IMINA, IMINET, IMITEA, IMITEET, IMITIT, IMITU, IMIX, IMUEA, IMUEET, IMUIT, IMUU, ITDDT, ITDNA, ITDNET, ITDTEA, ITDTEET, ITDTIT, ITDTU, ITDX, ITNAEA, ITNAEET, ITNAIT, ITNAU, ITNEDT, ITNENA, ITNENET, ITNETEA, ITNETEET, ITNETIT, ITNETU, ITNEX, ITNLT, ITNRA, ITNRET, ITTEAEA, ITTEAEET, ITTEAIT, ITTEAU, ITTEEDT, ITTEENA, ITTEENET, ITTEETEA, ITTEETEET, ITTEETIT, ITTEETU, ITTEEX, ITTELT, ITTERA, ITTERET, ITTFA, ITTFET, ITTIDT, ITTINA, ITTINET, ITTITEA, ITTITEET, ITTITIT, ITTITU, ITTIX, ITTUEA, ITTUEET, ITTUIT, ITTUU, ITXEA, ITXEET, ITXIT, ITXU, IT/A, IT/ET, IZDT, IZNA, IZNET, IZTEA, IZTEET, IZTIT, IZTU, IZX, UDDT, UDNA, UDNET, UDTEA, UDTEET, UDTIT, UDTU, UDX, UNAEA, UNAEET, UNAIT, UNAU, UNEDT, UNENA, UNENET, UNETEA, UNETEET, UNETIT, UNETU, UNEX, UNLT, UNRA, UNRET, UTEAEA, UTEAEET, UTEAIT, UTEAU, UTEEDT, UTEENA, UTEENET, UTEETEA, UTEETEET, UTEETIT, UTEETU, UTEEX, UTELT, UTERA, UTERET, UTFA, UTFET, UTIDT, UTINA, UTINET, UTITEA, UTITEE-, UTITIT, UTITU, UTIX, UTUEA, UTUEET, UTUIT, UTUU, UXEA, UXEET, UXIT, UXU, U/A, U/ET, ?DT, ?NA, ?NET, ?TEA, ?TEET, ?, ?TU, ?X

Some of them could be the names of star systems.
 
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Here is the other thread with test results - not sure how up to date it is, perhaps we can coordinate with Derthek:

https://forums.frontier.co.uk/showthread.php?t=142106

Not Edited in a month, but that may be good enough. I can link to it from the home page if he's alright with that......saves me a lot of work. However I guess it would need edited as we go also.

On the other hand 99% of whats been tried is probably way over the top.....you know theories like pouring ketchup on it while listening to radio 3.....

I have a feeling now know it's "Obvious" whatever the solution is I suspect we are about to find out, presuming we can find one again.
 
It occurs to me that by commanders all trying to find them, analyze them, carrying them around through human space, we're actually adding to the already established background of governments secretly shipping these all around inhabited systems.

And the end result is that we're playing into the hands of the Thargoids - especially if they're getting us back for the human attempt at viral genocide.

Perhaps the idea is that our own curiosity about these things and greed in getting them is our downfall? It seems if they are Thargoid, then the Thargoids have hit upon a very effective way of distributing their tech throughout human space - letting us do it to ourselves. And if they're destructive viral-type weapons that will disable the technology we rely on... well, that's what we did to the Thargoids to win the war against them before.

Not, I should make clear, that we should stop trying to solve the mystery... I think if the Thargoids are introduced in an initial devastating surprise attack using the artifacts we ourselves spread throughout our own space, especially in our most important research and technology centres, that would be awesome :)
 
I have looked for morse code, too. But without a pause or other seperator between the morse-code-elements i see no plausble way to encode it properly.
Sorry, but I said non-binary Morse-like, not Morse. I'm talking about the chittering (that happens while the UA is still lit up), to make sure. If you listen closely (and/or check with software), you'll notice that there are short pauses there, so I'm going with the assumption that those are the separators. By non-binary, I mean that it's not just made from two elements (like short and long signals in Morse), but more. That allows more information to be sent over in the same amount of time, but it does make the message harder to listen to. The aliens probably find it less difficult to differentiate between them than we do.

I'm curious about one thing though. Do we have more than one UA recording in 1.3? I'm only aware of one, but the thread's big and I might have missed it if there are more now. In case there are, is the chittering the same in different locations now? That definitely was not the case in 1.2.
 
Sorry, but I said non-binary Morse-like, not Morse. I'm talking about the chittering (that happens while the UA is still lit up), to make sure. If you listen closely (and/or check with software), you'll notice that there are short pauses there, so I'm going with the assumption that those are the separators. By non-binary, I mean that it's not just made from two elements (like short and long signals in Morse), but more. That allows more information to be sent over in the same amount of time, but it does make the message harder to listen to. The aliens probably find it less difficult to differentiate between them than we do.
I understand what you were saying. But in my oppinion thats close to not doable without audio-editing software. The only thing that is clearly audible are the purrs and the howls. Thats why i wrote "audible", because this clicks are by far too fast, if we talk about the same thing. I also hear no real relevant pause because like in binary code sequences would be only 1-4 clicks long. I also don't hear short and fast, or different toned clicks in 1.3. The clicking-noise is also different from 1.2 to 1.3. Now it keeps to repeat the same fast-clicks again and again, after the howl. (if we talk about the same thing).

I also have slowed the clicks down, fastened up, intensified and so on, but have not found anything. They are just a single, slowed down noise. Just like the Purrs, btw. They are some kind of tuba or something.

But you are welcome to take a closer look. In fact they sound more like someone is winding up a watch or something.

The only thing that could be decrypted acustically, without audio editing - if it's a code - are the purrs and the howls, in my oppinion.
 
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For the average player the most obvious thing to do with a UA is sell it...
Perhaps we should sell a certain amount at a particular station(say the George Lucas station).
In game solution, community involvement, using the games basic systems.
 
So in ANOTHER thread an intrepid explorer is recalling his frightening experience with interdiction 17kly away from home... no other ships at the other and but 23% hull and weapons off line... this was the response.

Slowly, and surely, they drew their plans against us...

Michael

Why is he quoting war of the worlds?
 
So in ANOTHER thread an intrepid explorer is recalling his frightening experience with interdiction 17kly away from home... no other ships at the other and but 23% hull and weapons off line... this was the response.



Why is he quoting war of the worlds?

Because of a previous WotW quote in that thread. That was a reply.
 
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