Newcomer / Intro Soooo frustrated!

Before you go back to place where you were destroyed for having an illegal passenger (or any infraction) make sure you pay your fine first, or be prepared to sneak into the place with silent running.

Ahhhh...pay the fine first, good to know. A little grace period would have been nice. It's a coooooold universe out there. Thanks for the tip.
 
Hey guys, need some help, I can't find the answers anywhere.

1. What does it mean when my main radar is shaded in blue, or in red? I read somewhere that blue means there is a point of interest on the planet below?

2. When my target locale is obscured by the star or planet, what is the best way to get around it? It seems to take forever to get around a body. I've been targeting somewhere else in the system, then hypering there, then retargeting my original goal. What do you do?
 
Hey guys, need some help, I can't find the answers anywhere.

1. What does it mean when my main radar is shaded in blue, or in red? I read somewhere that blue means there is a point of interest on the planet below?

2. When my target locale is obscured by the star or planet, what is the best way to get around it? It seems to take forever to get around a body. I've been targeting somewhere else in the system, then hypering there, then retargeting my original goal. What do you do?

1. Yes, if you're 1700m or higher, the points of interest are showing as blue circles. If your whole radar is blue, it means it's either a really big POI, or you have your radar zoomed in. :D

2. By default you only has the contextual supercruise/hyperdrive button bound (J key on keyboard) Contextual means that if you target something in the same system, it will get you into supercruise and if you have another system targeted, it will make a hyper jump. But there are two bindings in Controls settings that can do it separately. So I recommend binding at least the "Jump to supercruise" key ("K" perhaps?) so when your target system is obscured by a planet or whatever, you can engage the supercruise, instead and go around, without having to deselect the target and choose another within the current system so you can get into supercruise.
 
Last edited:
1. Yes, if you're 1700m or higher, the points of interest are showing as blue circles. If your whole radar is blue, it means it's either a really big POI, or you have your radar zoomed in. :D

2. By default you only has the contextual supercruise/hyperdrive button bound (J key on keyboard) Contextual means that if you target something in the same system, it will get you into supercruise and if you have another system targeted, it will make a hyper jump. But there are two bindings in Controls settings that can do it separately. So I recommend binding at least the "Jump to supercruise" key ("K" perhaps?) so when your target system is obscured by a planet or whatever, you can engage the supercruise, instead and go around, without having to deselect the target and choose another within the current system so you can get into supercruise.

Thanks Chris , and what about red?

And the answer to 2 was way over my head. I'm on Xbox and didn't understand what the process is. Sometimes I try hyper jump, it tells me to align w/the escape vector, but then I'll overheat and get damaged. It seems super cruising around a star takes forever. I guess I don't really understand the concept.
 
And the answer to 2 was way over my head. I'm on Xbox and didn't understand what the process is. Sometimes I try hyper jump, it tells me to align w/the escape vector, but then I'll overheat and get damaged. It seems super cruising around a star takes forever. I guess I don't really understand the concept.

So ... if you're flying in "normal space" (e.g. you've just left a station and are flying along under main thruster power at 250m/s or so) and have another system targetted in the galaxy map that you want to jump to then you actually have two options. You can either jump into hyperspace (this is sometimes called "high waking" and fly through a hyperspace tunnel to that other system or you can just jump into supercruise (which is sometimes called "low waking") at which point you'll be flying around the current system at speeds that will build up to many times the speed of light.

Typically people bind a single jump control which will do a hyperspace jump if you have another system targetted or else just jump into supercruise if you don't.

Now - in order to be able to do a hyperspace jump your ship needs to be aligned (i.e. pointing at) your jump target (and it also needs to be flying in the direction you're pointing) and the target needs to be unobscured (i.e. it can't be behind another planet or star in the current system). Sometimes you'll find that it IS obscured (in which case it will show as a dotted circle rather than a solid circle). This often happens when you leave a planetary base if your hyperspace jump target is behind the planet you've just left. In these cases you need to use a key/stick binding that will explicitly engage supercruise so you can build up to faster than light speeds within the current system in order to fly your ship around the obscuring planetary body to a position where your jump target no longer shows as a dotted circle. At this point you can engage your hyperspace jump as normal and "high wake" the hell outta there!

Hope that helps.

o7
 
Last edited:
And the answer to 2 was way over my head. I'm on Xbox and didn't understand what the process is. Sometimes I try hyper jump, it tells me to align w/the escape vector, but then I'll overheat and get damaged. It seems super cruising around a star takes forever. I guess I don't really understand the concept.

If Alec's answer does get you there...

J works out if the target is in the same system and only engages supercruise if so but if the target is another system then it has to hyperspace jump which requires aligning with the target and that can't be obscured.

There is another supercruise button that can be bound, that simply engages supercruise and is useful for taking off from planets or if you exit a station and the target system is behind the local planet. Engage supercruise using this bound button and fly round the planet till the target system's visible then use J to jump.

FWIW I've bound / as I use VR so the chunky shift button next to it is easy to find.
 
Last edited:
Sometimes you'll find that it IS obscured (in which case it will show as a dotted circle rather than a solid circle). This often happens when you leave a planetary base if your hyperspace jump target is behind the planet you've just left. In these cases you need to use a key/stick binding that will explicitly engage supercruise so you can build up to faster than light speeds within the current system in order to fly your ship around the obscuring planetary body to a position where your jump target no longer shows as a dotted circle.

Incidentally, don't know about anyone else, but every single damn time this happens I'm reminded of this ...

SW4-SE-YavinOrbit6.jpg


SW4-SE-YavinOrbit5.jpg
 
Sometimes I try hyper jump, it tells me to align w/the escape vector, but then I'll overheat and get damaged. It seems super cruising around a star takes forever. I guess I don't really understand the concept.

All good advice from everyone, though the one thing that I didn't see get mentioned is when you jump from one system to another you're automatically in Supercruise. If it can be avoided, don't ever drop out of Supercruise into normal space next to the star. Just set your throttle to maximum and loop around it to your targeted destination. Do a gradual spiral away from the star to keep your heat levels down. If you are fuel scooping, set your throttle to 75% (middle blue are on the throttle/speed settings) and watch your heat indicator and turn away from the star between 85 - 90% heat level to cool your ship back down. Once your heat is down you can turn back towards the star to continue fuel scooping if desired.

Also, if you get dragged into normal space next to the star (ie., getting to close, interdicted, etc.) the only thing I can suggest is to engage supercruise and point your way to the escape vector and stay
continue in that direction until you are back into supercruise and away from the star and your heat levels are back to normal. Lastly, I recommend installing heat sinks as they will save you from getting heat damage during these situations (they have other sneaky uses as well).


v/r
CMDR Amra Rocannon

"One of the advantages of being a captain is being able to ask for advice without necessarily having to take it."
--CAPTAIN KIRK
 
............. It seems super cruising around a star takes forever. ..............

Basically, just turn away from the star (just enough, not all the way), keeping the destination dot (i.e. your next system) in the space compass solid but off-centre, then accelerate ensuring your temperature drops, watch the temperature drop to a safe level (below 50deg for me) then you can start your FSD charge and turn, pitch, whatever to bring your destination into centre of HUD - count finishes, jump starts, zero throttle.

Rinse and repeat. :)

- - - Updated - - -

............... Sometimes I try hyper jump, it tells me to align w/the escape vector, but then I'll overheat and get damaged. .......

If this is happening then you are arriving at the star with some throttle set and so have been dropped out of supercruise. You will overheat as you engage the FSD as you are so close to the star, the trick is to either fire off a heatsink as you charge or accept the minor heat damage and repair it on your next docking.

To avoid having this happen, ALWAYS zero your throttle as the hyperdrive engages - I do it when the countdown finishes - that way you always arrive at the star with min speed and should never be dropped from supercruise. (It has happened to me a few times with close binaries but it is very very rare.)
 
Basically, just turn away from the star (just enough, not all the way), keeping the destination dot (i.e. your next system) in the space compass solid but off-centre, then accelerate ensuring your temperature drops, watch the temperature drop to a safe level (below 50deg for me) then you can start your FSD charge and turn, pitch, whatever to bring your destination into centre of HUD - count finishes, jump starts, zero throttle.

Rinse and repeat. :)

- - - Updated - - -



If this is happening then you are arriving at the star with some throttle set and so have been dropped out of supercruise. You will overheat as you engage the FSD as you are so close to the star, the trick is to either fire off a heatsink as you charge or accept the minor heat damage and repair it on your next docking.

To avoid having this happen, ALWAYS zero your throttle as the hyperdrive engages - I do it when the countdown finishes - that way you always arrive at the star with min speed and should never be dropped from supercruise. (It has happened to me a few times with close binaries but it is very very rare.)

On XBone this feature has not always worked as intended. At one point it didn't work once the count down completed, thus I'm in the habit now of throttling down during the count down. Just FYI. :)
 
On XBone this feature has not always worked as intended. At one point it didn't work once the count down completed, thus I'm in the habit now of throttling down during the count down. Just FYI. :)

[up] That is a very good point and I must admit I actually throttle to zero before the count finishes so I could/should have worded it differently. As I understand it, when the count starts the process is not able to be cancelled so any time during the count would be OK.
 
[up] That is a very good point and I must admit I actually throttle to zero before the count finishes so I could/should have worded it differently. As I understand it, when the count starts the process is not able to be cancelled so any time during the count would be OK.

That's what I thought, but since I now habitually de-throttle before the count down ends, I haven't tested it and didn't want to give wrong info. Thanks for the clarification/update.
 
If you have crashed out of supercruise too close to the star one thing that helps is to shut down as many modules as you can to lower the heat generated, I have before now shut down everything except sensors, thrusters, life support and FSD. To save time while your FSD is cooking you as you try to fly out before engaging it turn directly away from the star that should put you inline with the escape vector.

Of course this all gets much trickier if when you are pointing away from the star you are to close to all you can see is the other star in the binary pair.
 
I used to throttle to zero during jumps when I first started playing. However, I now fuel scoop to top off the tank at nearly every jump. I found, after some trial and error, that setting my throttle to 75% (middle blue area on throttle indicator), for any class ship, is the optimal setting for fuel scooping. It's also the optimal setting for approaching an orbital station as well; though it's a little too fast for a planetary approach. I find that between 60 - 70% (in supercruise) is best for planetary landings.

Lastly, a bigger fuel scoop will fill your tank faster which will reduce the amount of heat build-up. [cool]

v/r
CMDR Amra Rocannon

"One of the advantages of being a captain is being able to ask for advice without necessarily having to take it."
--CAPTAIN KIRK
 
All good advice from everyone, though the one thing that I didn't see get mentioned is when you jump from one system to another you're automatically in Supercruise. If it can be avoided, don't ever drop out of Supercruise into normal space next to the star. Just set your throttle to maximum and loop around it to your targeted destination. Do a gradual spiral away from the star to keep your heat levels down. If you are fuel scooping, set your throttle to 75% (middle blue are on the throttle/speed settings) and watch your heat indicator and turn away from the star between 85 - 90% heat level to cool your ship back down. Once your heat is down you can turn back towards the star to continue fuel scooping if desired.

Also, if you get dragged into normal space next to the star (ie., getting to close, interdicted, etc.) the only thing I can suggest is to engage supercruise and point your way to the escape vector and stay
continue in that direction until you are back into supercruise and away from the star and your heat levels are back to normal. Lastly, I recommend installing heat sinks as they will save you from getting heat damage during these situations (they have other sneaky uses as well).


v/r
CMDR Amra Rocannon

"One of the advantages of being a captain is being able to ask for advice without necessarily having to take it."
--CAPTAIN KIRK

Great, good discussion all. I think on the Xbox supercruise and hyper jump are the same button - whether targeting w/in the system or another star, I can use Y to get up to speed. I think my prob is when I drop into a system I'm supercruising, but then often I'll start fuel scooping and get too close or too hot and drop out (I know, I have to learn to do this better), then I'm just puttering along and can't go fast enough to get around the star. So I find another object that isn't obscured and supercruise to that and then retarget my original destination goal. Is there another way to get back to supercruise w/o having to do that?
 
Press & hold the "Y" button & push up.

Thanks for that -and I guess I have to get far enough away to get an 'escape vector.' Of course, this is also a prob when leaving a planet and target is obscured.

Now, another thing...HELP!! I took a mission to deliver some minerals to a planet settlement and after getting docking permission they started throwing missiles at me. I was disabled but turned around to get a look and they finished the job. Even cracked my windshield, the nerve!

The only reason I can think of is I have a Dormant Bounty in Last Chance Services, whatever that is. I know what a dormant bounty is, like that faction or whatever thinks I'm dead, according to the manual. If that is the reason, how do I get rid of the bounty?

Do you think it's because of the bounty? I have no passengers and no other fines. And I'm generally well liked in the universe . I haven't even successfully killed anyone yet - tried a bit of bounty hunting and got destroyed every time. I think I went after Wanted Dangerous, have to look for Harmless I guess. I'm in a Cobra MKIII. I have shields and some Pulse Lasers and Multi-Cannons (gimbaled).
 
Thanks for that -and I guess I have to get far enough away to get an 'escape vector.' Of course, this is also a prob when leaving a planet and target is obscured.

Now, another thing...HELP!! I took a mission to deliver some minerals to a planet settlement and after getting docking permission they started throwing missiles at me. I was disabled but turned around to get a look and they finished the job. Even cracked my windshield, the nerve!

The only reason I can think of is I have a Dormant Bounty in Last Chance Services, whatever that is. I know what a dormant bounty is, like that faction or whatever thinks I'm dead, according to the manual. If that is the reason, how do I get rid of the bounty?

Do you think it's because of the bounty? I have no passengers and no other fines. And I'm generally well liked in the universe . I haven't even successfully killed anyone yet - tried a bit of bounty hunting and got destroyed every time. I think I went after Wanted Dangerous, have to look for Harmless I guess. I'm in a Cobra MKIII. I have shields and some Pulse Lasers and Multi-Cannons (gimbaled).

To see your escape vector when leaving a planet just climb at an angle of 75 degrees or so then once you clear mass lock you can enter cruise and are away, if escaping from a star the trick I used yesterday was to go to the external cameras cycle through to the bow camera which lets you see the ship and what is behind it then changed the ships heading so it was nearer straight up from the star, back to normal view and as soon as I hit the cruise button the escape vector appeared almost straight ahead.

Apart from the bounty other reasons for them shooting could be taking to long to land, flying too close to the wrong pad, illegal cargo on board.

There are some flow charts about bounties around the forums, here is one https://forums.frontier.co.uk/showthread.php/338939-Bounty-issues?p=5309379&viewfull=1#post5309379
most were written before remote fine payment became possible in Low Security Systems using the Interstellar Factors.
 
Last edited:
Most likely you got scanned on the way in and your dormant bounty became active (assuming this is an in system bounty). When the timer completes do a jump to another system and it will become a fine, then you can pay it off. You can not pay off bounties, only fines. As said above there are other reasons it would shoot at you but you get multiple warnings and timers for these so they are not usually a surprise.
.
When trying to escape a gravity well in normal space as soon as you engage the FSD your target reticule changes to point towards the escape vector. You used to have to do it by mk1 eyeball but not any more.
 
Back
Top Bottom