Let’s see...
IMO, if you’re playing solo survival, the best places to start are the planets. When you’re (re)learning the game, start on either the Earthlike world, or the Alien world with alien life turned off. Both have abundant, constant sources of energy thanks to wind turbines, requiring only a single battery to help even out energy surges, sources of oxygen, and the Earthlike allows you to work with your helmet open as long as you stay out of the mountains. Furthermore, I haven’t seen any pirates at all... until I went into space.
The respawn ship mechanic is that when you die, you respawn at a the last medical room, survival kit, cryogenic-pod you interacted with. If it happens to be missing (due to being destroyed, deconstructed, or off), then you need to respawn in a respawn ship. By default, your old one will be removed from the game... which could be a problem if you repurpose it like I do!
Mods are rather easy IMO: subscribe to them from Steam Workshop, turn on experimental mode under settings for a new save (or add it by editing the save in the loading screen), and then add them individually via the mods button.
But they never were removed when I played. There was always warning ship despawns and I load save of yesterday and all is there. I started once on Earth a while ago. Didn't like to start with such a base. I like to build from the ground up. It just isn't "mine". "mine" is important - even if it's ugly. I never continued with downloaded BP neither. It's just not as good if I don't understand fully what's what. Worst thing were the permanent drone attacks though. Didn't even have time to mine Mg or find everything at the base. I like challenge at my discretion. I'd like the alien planet, but haven't tried now, anticipating such an onset from the start.
The ship start also pitted me against non-stop pirates that send their drones after me while I explore a planet. Might be active beacon tho - I had the idea to turn that off in the later tries.
As far as I see no spiders start no unless you check experimental. Not sure what experimental is good for - I left that unchecked, disabled tool shake and set player inventory x10 - that eliminates most gripes for me. I might look into increasing speed of grids, but not sure. Might leave it at that and consider the self-replicating torpedoes as weapon. Or refine gravity guns. Hacksaw drones. But in the end it's probably just enjoying a sunset on Triton - by live feed from alien planet. In my underground bunker. Or cloud city. Ye, what about space elevator?
Then again, the bodies are curved, right? What if I build a giant accelerator? How does that even work? Is it just an illusion and everything is build straight? When I buy a tube from moon to earth it's straight but around the planned it's curved? How goes this?!
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