Disclaimer: This post sort-of assumes that the next season will be all about first-person mode. With moving around in our ships as the first 3.0 release, later expanding into hangars, extravehicular activity, moving around in stations, outposts and planetary bases. All adding gameplay with each expansion, meeting characters and other players in person. If you want to disagree with this assumption, please do so silently, because the topic I want to discuss is first-person movement in VR for (whenever or if it comes to) Elite.
Elite has had a real advantage in that it has been VR-ready from the start. This game has been optimal for early-VR since you have been confined to your pilot seat = no locomotion problems.
All this is about to change when/if we get first-person mode (let's assume we are going to get it for sake of argument). Now ofcourse, I don't know if Frontier is implementing complete freedom of movement. My hope is however, that I can explore every nook and cranny of my ship and other places.
First person on a screen is no problem, we all know the WASD/mouse combo or movement by game controller. But how are Frontier planning to implement first-person in VR?
I would like to see as many options for movement in VR as possible, even though some have been known to cause VR-sickness:
Keyboard/Mouse
Xbox controller
Joystick/HOTAS
Vive controllers/Oculus touch
Keyboard/Mouse and Joystick/HOTAS will have you remain seated ofcourse, while game controller or Vive/Touch motion controllers will allow you to stand up in VR physically.
Now, if I want to play Elite standing up in first-person, there is the question of roomscale movement. The areas we will be able to move around in is surely larger than our VR playspaces. Some only have a square meter next to their computer desk.
Many games have solved this with teleportation options, you point to where you want to go and press a button to teleport there. That is fine for non combat situations but since Elite is multiplayer I guess teleportation will not always be optimal. It might work if you have to wait for the avatar to move there before being teleported (you can see an example of this in the video below).
I would like to see support for some of the smart solutions in this video:
https://www.youtube.com/watch?v=p0YxzgQG2-E
I especially like this one where you run in place.
https://www.youtube.com/watch?v=HO_JGtub5T8
It is not required to put a controller in your belt, the developer of this solution has shown in the latest version you only need to hold the controllers to your hip and run in place.
Question here is how do you run and fire a two-hand weapon at the same time. I'm thinking the bobbing motion that triggers movement also could be read from your headset position.
I tried it on my Vive and it worked very well for me. What do you all think is the best solution and which solution(s) would you like to see in Elite for first-person?
Elite has had a real advantage in that it has been VR-ready from the start. This game has been optimal for early-VR since you have been confined to your pilot seat = no locomotion problems.
All this is about to change when/if we get first-person mode (let's assume we are going to get it for sake of argument). Now ofcourse, I don't know if Frontier is implementing complete freedom of movement. My hope is however, that I can explore every nook and cranny of my ship and other places.
First person on a screen is no problem, we all know the WASD/mouse combo or movement by game controller. But how are Frontier planning to implement first-person in VR?
I would like to see as many options for movement in VR as possible, even though some have been known to cause VR-sickness:
Keyboard/Mouse
Xbox controller
Joystick/HOTAS
Vive controllers/Oculus touch
Keyboard/Mouse and Joystick/HOTAS will have you remain seated ofcourse, while game controller or Vive/Touch motion controllers will allow you to stand up in VR physically.
Now, if I want to play Elite standing up in first-person, there is the question of roomscale movement. The areas we will be able to move around in is surely larger than our VR playspaces. Some only have a square meter next to their computer desk.
Many games have solved this with teleportation options, you point to where you want to go and press a button to teleport there. That is fine for non combat situations but since Elite is multiplayer I guess teleportation will not always be optimal. It might work if you have to wait for the avatar to move there before being teleported (you can see an example of this in the video below).
I would like to see support for some of the smart solutions in this video:
https://www.youtube.com/watch?v=p0YxzgQG2-E
I especially like this one where you run in place.
https://www.youtube.com/watch?v=HO_JGtub5T8
It is not required to put a controller in your belt, the developer of this solution has shown in the latest version you only need to hold the controllers to your hip and run in place.
Question here is how do you run and fire a two-hand weapon at the same time. I'm thinking the bobbing motion that triggers movement also could be read from your headset position.
I tried it on my Vive and it worked very well for me. What do you all think is the best solution and which solution(s) would you like to see in Elite for first-person?
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