In certain faction states, these can be extended in duration, or reduced in duration, by selling certain items on the market of a station they control. For instance, sell food to reduce famine duration, sell legal weapons to increase security etc.
I've noticed when doing a few source and return missions, instead of it saying the economy/security of our faction increased in our home system, it said the likelihood of outbreak was reduced. Completing a trade mission of delivering wine, increased our economy, but decreased the security of the faction we delivered too.
Our economy is nearing boom, and security is nearing civil liberty, so is unlikely we would be at risk of things like Famine etc. My question is: "what commodities have an effect of system states, outside of those states?" Does delivering a bunch of medicine, when you're not in outbreak, reduce the likelihood? Same for machinery with infrastructure, water for drought etc. Or is this only for those missions and the commodity market wouldn't count?
My understanding is profitable sales to the market increase the owners economy, and legal weapons increase the security. Black Market decreasesthe security.
Does weaponry increase the economy too? Does black market decrease the economy? If the recipient of wine in missions have a negative effect, does that also count for the market?
In short, which commodities have extra effects, on a faction, when that faction is not in a particular faction state?
I've noticed when doing a few source and return missions, instead of it saying the economy/security of our faction increased in our home system, it said the likelihood of outbreak was reduced. Completing a trade mission of delivering wine, increased our economy, but decreased the security of the faction we delivered too.
Our economy is nearing boom, and security is nearing civil liberty, so is unlikely we would be at risk of things like Famine etc. My question is: "what commodities have an effect of system states, outside of those states?" Does delivering a bunch of medicine, when you're not in outbreak, reduce the likelihood? Same for machinery with infrastructure, water for drought etc. Or is this only for those missions and the commodity market wouldn't count?
My understanding is profitable sales to the market increase the owners economy, and legal weapons increase the security. Black Market decreasesthe security.
Does weaponry increase the economy too? Does black market decrease the economy? If the recipient of wine in missions have a negative effect, does that also count for the market?
In short, which commodities have extra effects, on a faction, when that faction is not in a particular faction state?