Specs required for Ultra graphics settings?

Those of you that are running mostly high and ultra graphics settings in VR, what are your system specs?

I've got an Alienware 17r4 laptop with a GTX1080 in an external enclosure and I've never been able to go above low/medium and HMD to 1.25 without a massive hit to framerate. Recently I've started using various performance monitors and the built-in process killer/priority system to eek out a little more performance, but it seems my CPU (i7-7700hq) is the bottle neck. In game mode it will boost up to around 3.4GHz, but I still see fairly regular spikes to 100% CPU utilization accompanied by dropped frames. RAM stays around 10GB total out of 16 with various external software running, and even with the terrain modeling entirely on the GPU, it never gets above 50-60%. I've been looking at numerous benchmarks and it seems the laptop 7700hq is considerably handicapped compared to a desktop 7700/7700k.

I'm pricing out a desktop build that will most likely run an i7-8700k with comparable RAM and I'll just move the 1080 over, but wanted to see if that will even be good enough to max out the graphics, or at least run at mostly high with some ultra.
 
I7 8700k
16GB @ 3200mhz.
Msi 1080ti.
Os and elite on an M.2 drive.

Most settings at high, a few choice on ultra.
Shadows on ultra.
Ambient occlusion on low.
No SMAA or AA.
Anything above hmd-q or oculus ss over 1.3 is a non starter if you aim to keep 90 fps.

If you are speccing a new build I would wait.

We are just about a month or less away from Intel releasing the next series of cpu's.
Chiefly the i9 9900k look interesting.
I could run that on the same socket as the 8700k.
But eight full cores, hyperthreading and reaches 5ghz stock.

But my build is currently limited by the GPU.
And I'm not even sure the 2080ti will be enough brute power.

I'm sure you will see quite a bit of difference.
Moving off a laptop solution.
Of course slightly less practical to move around.

My rig comes in at around 50 lbs.
Not accounting screen and peripherals.
 
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Those of you that are running mostly high and ultra graphics settings in VR, what are your system specs?

I've got an Alienware 17r4 laptop with a GTX1080 in an external enclosure and I've never been able to go above low/medium and HMD to 1.25 without a massive hit to framerate. Recently I've started using various performance monitors and the built-in process killer/priority system to eek out a little more performance, but it seems my CPU (i7-7700hq) is the bottle neck. In game mode it will boost up to around 3.4GHz, but I still see fairly regular spikes to 100% CPU utilization accompanied by dropped frames. RAM stays around 10GB total out of 16 with various external software running, and even with the terrain modeling entirely on the GPU, it never gets above 50-60%. I've been looking at numerous benchmarks and it seems the laptop 7700hq is considerably handicapped compared to a desktop 7700/7700k.

I'm pricing out a desktop build that will most likely run an i7-8700k with comparable RAM and I'll just move the 1080 over, but wanted to see if that will even be good enough to max out the graphics, or at least run at mostly high with some ultra.

this is mine and it runs ultra in the rift...

https://pcpartpicker.com/b/7Zjypg


as TorTorden said your setting "for" the rift are critical, I've tweaked mine for over a year to get the "sweet spot"
 
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Thanks, that's exactly the kind of feedback I was looking for. I've been eyeing the 9th gen cpu's and waiting for more details and pricing, little disappointed the i7's are dropping hyperthreading it seems. It'll be next month before I'm ready to start buying parts anyway, so the timing should be good to see if the new cpus will be worth the premium.
 
i7 4790K- factory settings
GeForce 1080ti Founders edition - factory settings
32 Gigs RAM HyperX 2.4 GHz DDR3
Asus Maximus Ranger VII Motherboard
PCIe Soundcard for transducer control
850 Watts PSU

M.2 SSD for Windows 10 Pro
SSD for Elite and Video Capture

Running manually maxed settings, including bloom, depth of field and ambient occlusion.
Planetary generation is 100% on GPU

I can capture gaming sessions at solid 60 fps in FullHD while playing in VR. After half an hour+ in Ice ring RES i sometimes get microstutters, but that is solved by jumping out and back into an instance. Must be an Elite thing. The rest of the tome the game is running rock solid.

Note: The machine runs only Elite, Project Cars2 and input controller drivers. Absolutely nothing more.
 
New build is complete, and it's glorious *sheds a tear*

Didn't go too crazy on it:
i7-8700k with Corsair H100 water cooling
Gigabyte Z370 Aorus Gaming 7
16GB Trident Z @ 3.2GHz
EVGA GTX 1080
M.2 and SATA SSDs

Still playing around with settings to find the sweet spot but so far I love it. This is what VR is supposed to be, not the stuttery mess I was dealing with on the laptop/external GPU. Still getting the occasional dropped frame, so still sorting out the settings, but it's soooo much more enjoyable now. I haven't even really gone above factory specs on cpu/memory/gpu yet. Figure I'll find stable settings first before I start pushing it some.
 
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