Speculation on the new era

I was here when the 1.0 was released without offline, without being dubbed, without most (my opinon) of the features being discussed in the DDF. I've been here when Horizons was released, and we all be hyped by the possibilities of planets and astronomical features that four years later, we all know never happened, being all stuck in the same rocks. I was there when engineers space casino and for ever grinding, balance breaking for ever, first iteration, appers. When the disaster of multicrew begins, when power play was bring to live and as CQC set in some kind of developper oblivion. I was in the fraud of Lugh and the lack of transparency and lack of consistency of "rol playing" BGS (because you are personally nothing for real npc powers in bgs and rules change by reasons). I was there hyped by the begin of the optional but only for pew pew Thargoid War, and dissappointed fastly.

Now, I'm not geting dissappointed by carriers being delayed because I know the problems of this game, and I prefer bugs being repaired (if Frontier keep working in its reprioritized plan). I won't get dissapointed when the new age will be released, because as with carriers, I have really low expectations.

In my opinion, the more you can enjoy the game as is today, the better for your sanity. ED probably will never be nearly as the game depicted in the DDF and surely never will be as the game people write about the new DLC. Because the history of this developpment is agains that. But is an excellent game, under realistic assumptions, and if FD is really fighting back the bugs, of course.
 
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I've questioned for the past few years how what we see being released for this game infers 100 people working on it... I have trouble seeing it...

That's understandable with the gradually declining pace of output from FD on Elite. Consider these two points when regarding the 100 person team:

1. The 100 number likely includes many people who indirectly work on the game. Positions like community manager, payroll accountants, store content artists and coders, marketing people, QA, etc. So when FD says 100 people are working on Elite realize that the actual number of people improving the content of the game itself is likely to be a much smaller number.

Take No Man's Sky for example, the team at Hello Games is a bit over a dozen, but all of them are actively working on the game itself doing art, coding, and so on. Their overhead is tiny compared to a company like FD, and in reality the team sizes between the two games, the people actually working on the game directly, are probably much closer than that 100 number would insinuate.

2. The gradual declining state of development on Elite is very likely due to internal problems dealing with the code itself. Spaghetti code is a common term and it probably applies to Elite, judging from the slowing pace of development, coupled with the increasing rate of new features breaking the game in myriad ways, plus old bugs constantly coming back as well. FD seem to be fighting with the game itself, and it seems to be getting worse as more features are added on top of each other. That scenario is not at all conducive to quick development.


This is likely why it's taking over two years to implement the next major content update to the game, why ice planets got the axe, and why fleet carriers keep getting postponed. It might also be why FD won't talk about the New Era, because if they are having the difficulties I suspect they are then many of the new features might end up on the chopping block purely because they can't get them to work properly, even given the two year time period.
 
Complete rebuild just to give us hud colors.


Everything else breaks.


FC delayed 3 more years while they rework the rest of the game to fix everything.


FC delayed again for some reason.
 
I still believe that "100 people working on E: D" quote includes the cleaning women, doorman, HR department and the 50 people working in PR.

1. The 100 number likely includes many people who indirectly work on the game. Positions like community manager, payroll accountants, store content artists and coders, marketing people, QA, etc. So when FD says 100 people are working on Elite realize that the actual number of people improving the content of the game itself is likely to be a much smaller number.


FDev say the 100 are all devs:

ZacAntonaci said:
The 100 is based on the majority of the team who work across a number of departments. Programming, Art, Animation, Production, Design, Tools, Engine and a number of other technical departments that I'm not really qualified to talk about. Then in addition to that we have a number of other areas such as our online services/server teams and QA who also work very hard to deliver the best content possible.


The community visit seemed to confirm this:

The Elite Dangerous devroom has 100 people (+- 5) for gameplay/content creation; this excludes QA, audio recording, trailer team, website, etc who were in a different area.

ObsidianAnt said:
We did get to see the floor for Elite, and it's pretty much an entire half a floor is dedicated just to Elite developers.... there's that many desks... They're dedicated to Elite Dangerous, at least that's what we were told. Got no reason personally to doubt them. It doesn't include QA testers. Not HR, nothing like that. (source)

PixelBandits said:
Regarding staffing, It really can't be stressed enough. I am lucky enough to be an ambassador for both JWE and ED and see a lot of people saying that one development is taking away from the other but this couldn't be further form the mark. the elite team is sizable, and still growing through an already expansive office (where they are very good at hiding their screens!) (source)

For the record, yes, the numbers of people working JUST on ED are what they say, their other games were on other floors and no, jobs like HR and finance etc staff weren't part of that number,.It was all people actively working on Elite. Compared to my last visit, they arent kidding when they say the team has never been bigger.

helloitskolo said:
I can completely echo what others have said about the staffing levels. There is half a floor, exclusive to ED. I can also confirm that many of them came to say hi and were genuinely interested in our reactions. (source)


¯\(ツ)
 
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My guess is the New Era will be a core rewrite of the game's code, allowing the following:

  • First person mode, Space Legs, Elite Feet, it has many names.
  • SRV's are now multiplayer and multicrew compatible. Might even get a new SRV with multiple seats in it.
  • Player surface base building will be a feature, think small outposts like Dav's Hope. The store has cosmetics to buy for them too.
  • Much improved in game lighting system.
  • Coriolis stations, outposts, and surface bases now have areas to walk around and such.
  • Salvaging space wrecks will be enhanced to include EVA salvaging of scrap and components.
  • Ships now have interiors, and the ARX store now has decorations to buy for inside your ship!
  • Thargoid pilots and soldiers will be implemented, and players can invade hives to have first person combat with them.
In short, Space Legs and Base Building, plus a bunch of stuff as secondary content along with them.

Some other stuff I'm hoping to come along with it:

  • Planet caves and sinkholes (spelunking!!).
  • Comets.
  • Ice planet revamp.
  • Flying in gas giant atmospheres.
But hey, thats just my hunch.
Sounds like a plan! I am in :)
 
With that many devs I’m pretty sure the new era will be pretty spectacular. Nobody employs that many resources for a minor update. Only 390 more days to go !
 
Given the timing, I suspect that Frontier want Elite Dangerous: The New Era to be a launch title for the next-gen consoles; so while a delay is not impossible I also suspect they'll make rather more effort than we've seen from them recently to avoid it.
Probably be console only, PC joining the Mac guys!
 
Bsse ship is 40 quid, that'll do me.
Fair enough, but I refuse to buy a game which has a £20,000 add on, regardless of this being optional.

I'm looking forward to what the new era will bring. I'm not going to expect everything that is on my wish list as even AAA developers would probably struggle with that. Hopefully we'll get some kind of info next year.

Probably Q3 before we get anything out of Frontier though thanks to fleet carriers being pushed back ;)
 
FDev say the 100 are all devs:




The community visit seemed to confirm this:

Finally thanks to the acknowledged problems by Frontier releasing Carriers, we finally can try to know and get the answer that their work it didn't seem (subjetively) to correspond to the effort of 100 developers (my opinion) because they had all the time serious problems with the code. Something that remind me the problems with the CryEngine in Star Citizen. In SC for example there are a serious lack inability to fill certain key development positions, really needed because the problems of build an mmo over that engine. So you can have 100 (that surely FD have today working in Elite) or 300 developpers, but you'll have bottlenecks and delays, and bugs everywhere. And that retrospectively reminds me some releases of this game, like multicrew.

I prefer they acknowledge those problems and get into work. So I haven't problems with the delays if they work to kill the dragon.
 
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Finally thanks to the acknowledged problems by Frontier releasing Carriers, we finally can try to know and get the answer that their work it didn't seem (subjetively) to correspond to the effort of 100 developers (my opinion) because they had all the time serious problems with the code. Something that remind me the problems with the CryEngine in Star Citizen. In SC for example there are a serious lack inability to fill certain key development positions, really needed because the problems of build an mmo over that engine. So you can have 100 (that surely FD have today working in Elite) or 300 developpers, but you'll have bottlenecks and delays, and bugs everywhere. And that retrospectively reminds me some releases of this game, like multicrew.

I prefer they acknowledge those problems and get into work. So I haven't problems with the delays if they work to kill the dragon.
Of course it's not the work of a 100 people and it's not going to look like it. Most of them are working on the next era. There is only a very small team working on the current upgrades including fleet carriers.
 
Of course it's not the work of a 100 people and it's not going to look like it. Most of them are working on the next era. There is only a very small team working on the current upgrades including fleet carriers.

Of course most of the team today is working in the new DLC, I was speaking retrospectively to the problem of perception about it (since Horizons, Multicrew). The disaster of ARX and the code problems with new content and the delay of carrier had been enlightning. At least for me, in my opinion.

I think is good news their honesty today about that problem and their new compromise.
 
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Of course most of the team today is working in the new DLC, I was speaking retrospectively to the problem of perception about it (since Horizons, Multicrew). The disaster of ARX and the code problems with new content and the delay of carrier had been enlightning. At least for me, in my opinion.

I think is good news their honesty today about that problem and their new compromise.
I think that main issues we have had in the last update have all been to do with the Arx you get for playing the game. Obviously code has had to be added into virtually every part of the game which could cause a lot of issues.

Hopefully a lot of the bugs will be ironed out in the next 6 months. Not that I have encountered many. Only had a disconnect with a crimson krait error so far. Everything else seems to be working okay.
 
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