Spending all my time managing random injuries to dinos is not what I would call fun...

It's the worst feature.

In theory, it’s quite interesting. But not when it happens every two minutes. I can’t progress in Jurassic Park because the raptors keep tearing each other to pieces and the triceratops keeps concussing the other. They either need to tone interspecies fighting WAY down, or make it so the medical bay is semi-automated--click on the dino and the med bay takes care of tranqing and transportation.


I especially hate that your vet lacks the common sense to heal the dinosaurs after he diagnoses them.

Imagine that in real life—the vet upon diagnosing that the tiger has chlamydia instead of treating him there and then goes trundling back to the health center to await further instructions. He’d be fired for being a moron. If the cure is researched, he should be able to heal them while he’s on site. Now, whenever I send the medic out, I need to waste time monitoring him so I can click heal after he’s diagnosed them.
 
I love the new individual scientists mechanic. But some of the other decisions like the new building upgrades systems and making storm defense take up one of the TWO upgrade slots a building gets was pretty dumb.
 
I had this issue with my triceratops in the JP Chaos. This one triceratops would not behave.

In the end, I fed him to my raptors.

It's pretty cool feature I wouldn't want to see removed, maybe toned down. in TLW chaos, I was able to modify out their desire to fight. At least I think I did anyway.
 
THIS...

I came here specifically to write about this. I have never been more annoyed in my life. Seriously. Animals described as 'perfect', who eat plants, are perfectly cohabitating, and cost a ton of money so they all have 3 positive traits like tolerant, humble, etc.... it just doesn't make sense. They should never fight unless they're really upset/uncomfortable, and if they get injured there needs to be like a 30 minute real world timer preventing any other animal near them needing taken to the Paleo unit.

Also, , if MCU sees something can be healed by them, just have them heal it instead of drive away?

Also, , the fuel management is ridiculous. FILL ALL button please.

Also, , storms can be really freaking nuts and you can't even see everything damaged without studying. You also can't really defend against the storms in San Diego Chaos for some reason, they still cause power outage with Storm "Defence" (defense) equipped. Which means needing fuel-hogs despite researching and spending on power lines.

Give me two more minutes.
 
THIS...

I came here specifically to write about this. I have never been more annoyed in my life. Seriously. Animals described as 'perfect', who eat plants, are perfectly cohabitating, and cost a ton of money so they all have 3 positive traits like tolerant, humble, etc.... it just doesn't make sense. They should never fight unless they're really upset/uncomfortable, and if they get injured there needs to be like a 30 minute real world timer preventing any other animal near them needing taken to the Paleo unit.

Also, , if MCU sees something can be healed by them, just have them heal it instead of drive away?

Also, , the fuel management is ridiculous. FILL ALL button please.

Also, , storms can be really freaking nuts and you can't even see everything damaged without studying. You also can't really defend against the storms in San Diego Chaos for some reason, they still cause power outage with Storm "Defence" (defense) equipped. Which means needing fuel-hogs despite researching and spending on power lines.

Give me two more minutes.
I get animals having an initial fight to establish dominance, that is fine and makes sense. But that should be it. Once the alpha has been established, fights should happen extremely rarely.

Instead, the triceratops and pachyrhinos are at it CONSTANTLY. It’s not worth having them in the park.
 
I love that they fight to establish an hierarchy, it's extremely realistic and definitely one of my favorite things in the game.

But yes, it needs to be toned down a bit. Or at least just decrease the amount of serious damage.

Also, but i'm not entirely sure, they seem to do so just at the beginning, once established their role (of every memeber of the pack) they don't really fight anymore.
 
Here's a little factoid. Animals this large, most animals really, but especially animals THIS large dont usually just fight for dominance the moment they see each other. Some do, sure, but fights in general are pretty rare among animals that KNOW they can seriously injure each other. What the most common method of establishing dominance is is a dominance display. The two animals basically threaten each other and whoever chickens out, loses. This is because in the wild, there aint no park rangers and helicopters ferrying animals to and from a medical facility every 30 seconds and most animals, believe it or not, do not want to risk an injury that will more than likely lead to their deaths, either due to making it impossible to hunt or forage or getting them separated, getting infected, worsening, blah blah blah.

So yes, tone down the ridiculous level of aggression to basically only happen either when the animals are uncomfortable or when the two animals are perfectly matched in a display (needing to add a dominance display behaviour obviously) and both refuse to back down (fight victories should increase the dino's score so that they are not immediately lured into another fight by an animal they have already defeated. Essentially have a Dominance Display behaviour and the animal wins or loses when their score or " rating" or whatever is compared, if no animal is the clear victor, a fight breaks out, the winner's rating goes up and the rest should take care of itself. Ez Pz.

I know Frontier were really proud of their new fight system and to be fair its nice, but we dont need to witness it every 10 seconds. Let alone have to constantly micro the results.
 
I love the new individual scientists mechanic. But some of the other decisions like the new building upgrades systems and making storm defense take up one of the TWO upgrade slots a building gets was pretty dumb.
It needs a buff, however, and more interesting perks.
 
I get animals having an initial fight to establish dominance, that is fine and makes sense. But that should be it. Once the alpha has been established, fights should happen extremely rarely.

Instead, the triceratops and pachyrhinos are at it CONSTANTLY. It’s not worth having them in the park.
This doesn't happen in my game?
Once each member of a pack fought against one another they simply live in peace together. And it's just awesome to see the permanent scars on some of the them. At the moment it's my favorite thing in the game in comparison to the first one.

What they really need to do is to tone down the serious injuries and up the superficial, curable-on-the-field ones. Imo.

Here's a little factoid. Animals this large, most animals really, but especially animals THIS large dont usually just fight for dominance the moment they see each other. Some do, sure, but fights in general are pretty rare among animals that KNOW they can seriously injure each other. What the most common method of establishing dominance is is a dominance display. The two animals basically threaten each other and whoever chickens out, loses. This is because in the wild, there aint no park rangers and helicopters ferrying animals to and from a medical facility every 30 seconds and most animals, believe it or not, do not want to risk an injury that will more than likely lead to their deaths, either due to making it impossible to hunt or forage or getting them separated, getting infected, worsening, blah blah blah.

So yes, tone down the ridiculous level of aggression to basically only happen either when the animals are uncomfortable or when the two animals are perfectly matched in a display (needing to add a dominance display behaviour obviously) and both refuse to back down (fight victories should increase the dino's score so that they are not immediately lured into another fight by an animal they have already defeated. Essentially have a Dominance Display behaviour and the animal wins or loses when their score or " rating" or whatever is compared, if no animal is the clear victor, a fight breaks out, the winner's rating goes up and the rest should take care of itself. Ez Pz.

I know Frontier were really proud of their new fight system and to be fair its nice, but we dont need to witness it every 10 seconds. Let alone have to constantly micro the results.
I simply disagree.

Horned animals (not only deers and ungulates in general) can be extremely violent in nature and regularly injure themselves, often even kill themselves as happens with rhinos (JP Trike = Rhino).

I mean, there's actual evidence of Triceratops breaking their bones while fighting:


Let alone JP Raptors, which were absolutely crazy, vicious evil creatures so i absolutely love how they translated that into the game.
 
Last edited:

Jens Erik

Senior Community Manager
Frontier
I can’t progress in Jurassic Park because the raptors keep tearing each other to pieces and the triceratops keeps concussing the other.
Keep in mind that if there's not a clear Alpha in the herd, there will be fights for dominance among the dinosaurs. Traits like Aggressive will also make dinosaurs more prone to fights, so keep an eye on their Traits before you incubate the eggs in a Hatchery.
 
Not every 5 minutes they don't.
Sure, as of now it happens too often (but just at the beginning, once the pack order is established they stop fighting).

Also keep in mind this, as it's very important:

It happens more frequently if you incubate dinos with the dominance traits. Read all the red marked eggs traits. If they have dominance + 30 or something like that don't make them. They'll fight for dominance. Just make the eggs with no dominance that are weaker with -30 attack. They won't fight or get injured as much. Tolerance just keeps them from attacking vehicles and other species. Dominance is the trait you need to avoid.
 
I specifically avoind any dino with the "aggressive" trait so that is not the problem here. It needs to be toned down immediately.
 
I think the so called positive trait social also has +30 dominance. this is the problem with my dracorex's atm. So they never stopped fighting (the same 3 all the time) I'm still confused about my two docile *and no other trait) trikes in my first JW ct mode attempt but these 3 dracos make more sense.
The constant fighting, regardless of reason, is still ridiculous and totally kills any enjoyment of the game often for me.
 
Ottengo animali che combattono inizialmente per stabilire il dominio, questo va bene e ha senso. Ma dovrebbe essere così. Una volta che l'alpha è stato stabilito, i combattimenti dovrebbero avvenire molto raramente.

Invece, i triceratopi e i pachirinopi ci sono COSTANTEMENTE. Non vale la pena averli nel parco.
Strange! My triceratops are pacific get easly spooked!
 
I'm just curious who playtested this and went "yeah, you know, micromanaging the injured dinosaurs sure is fun."...
People who enjoy Dark Souls probably, they are so “smart” they find every thing too easy for them and so only want hard to play games....
 
What I suggest is not bothering with the dinosaurs with negative traits that will cause trouble and make them more aggressive. You can see them in the screen where you can choose the eggs. Choose the less aggressive and feisty ones. I think you can eliminate them with certain genes from what I have heard.

They will still fight and things like that but it will be much less and it won't be as severe. It's an interesting system. But in the JP Chaos Theory scenario I found this to be the best thing to do. Just discard the red eggs with negative genes. Take the blue ones only.
 
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