All I wanted was more decorations and attractions ...I'm just curious who playtested this and went "yeah, you know, micromanaging the injured dinosaurs sure is fun."...
I get animals having an initial fight to establish dominance, that is fine and makes sense. But that should be it. Once the alpha has been established, fights should happen extremely rarely.THIS...
I came here specifically to write about this. I have never been more annoyed in my life. Seriously. Animals described as 'perfect', who eat plants, are perfectly cohabitating, and cost a ton of money so they all have 3 positive traits like tolerant, humble, etc.... it just doesn't make sense. They should never fight unless they're really upset/uncomfortable, and if they get injured there needs to be like a 30 minute real world timer preventing any other animal near them needing taken to the Paleo unit.
Also, , if MCU sees something can be healed by them, just have them heal it instead of drive away?
Also, , the fuel management is ridiculous. FILL ALL button please.
Also, , storms can be really freaking nuts and you can't even see everything damaged without studying. You also can't really defend against the storms in San Diego Chaos for some reason, they still cause power outage with Storm "Defence" (defense) equipped. Which means needing fuel-hogs despite researching and spending on power lines.
Give me two more minutes.
It needs a buff, however, and more interesting perks.I love the new individual scientists mechanic. But some of the other decisions like the new building upgrades systems and making storm defense take up one of the TWO upgrade slots a building gets was pretty dumb.
This doesn't happen in my game?I get animals having an initial fight to establish dominance, that is fine and makes sense. But that should be it. Once the alpha has been established, fights should happen extremely rarely.
Instead, the triceratops and pachyrhinos are at it CONSTANTLY. It’s not worth having them in the park.
I simply disagree.Here's a little factoid. Animals this large, most animals really, but especially animals THIS large dont usually just fight for dominance the moment they see each other. Some do, sure, but fights in general are pretty rare among animals that KNOW they can seriously injure each other. What the most common method of establishing dominance is is a dominance display. The two animals basically threaten each other and whoever chickens out, loses. This is because in the wild, there aint no park rangers and helicopters ferrying animals to and from a medical facility every 30 seconds and most animals, believe it or not, do not want to risk an injury that will more than likely lead to their deaths, either due to making it impossible to hunt or forage or getting them separated, getting infected, worsening, blah blah blah.
So yes, tone down the ridiculous level of aggression to basically only happen either when the animals are uncomfortable or when the two animals are perfectly matched in a display (needing to add a dominance display behaviour obviously) and both refuse to back down (fight victories should increase the dino's score so that they are not immediately lured into another fight by an animal they have already defeated. Essentially have a Dominance Display behaviour and the animal wins or loses when their score or " rating" or whatever is compared, if no animal is the clear victor, a fight breaks out, the winner's rating goes up and the rest should take care of itself. Ez Pz.
I know Frontier were really proud of their new fight system and to be fair its nice, but we dont need to witness it every 10 seconds. Let alone have to constantly micro the results.
Not every 5 minutes they don't.Horned animals (not only deers and ungulates in general) can be extremely violent in nature and regularly injure themselves, often even kill themselves as happens with rhinos (JP Trike = Rhino).
Keep in mind that if there's not a clear Alpha in the herd, there will be fights for dominance among the dinosaurs. Traits like Aggressive will also make dinosaurs more prone to fights, so keep an eye on their Traits before you incubate the eggs in a Hatchery.I can’t progress in Jurassic Park because the raptors keep tearing each other to pieces and the triceratops keeps concussing the other.
Sure, as of now it happens too often (but just at the beginning, once the pack order is established they stop fighting).Not every 5 minutes they don't.
It happens more frequently if you incubate dinos with the dominance traits. Read all the red marked eggs traits. If they have dominance + 30 or something like that don't make them. They'll fight for dominance. Just make the eggs with no dominance that are weaker with -30 attack. They won't fight or get injured as much. Tolerance just keeps them from attacking vehicles and other species. Dominance is the trait you need to avoid.
Strange! My triceratops are pacific get easly spooked!Ottengo animali che combattono inizialmente per stabilire il dominio, questo va bene e ha senso. Ma dovrebbe essere così. Una volta che l'alpha è stato stabilito, i combattimenti dovrebbero avvenire molto raramente.
Invece, i triceratopi e i pachirinopi ci sono COSTANTEMENTE. Non vale la pena averli nel parco.
People who enjoy Dark Souls probably, they are so “smart” they find every thing too easy for them and so only want hard to play games....I'm just curious who playtested this and went "yeah, you know, micromanaging the injured dinosaurs sure is fun."...