IMPORTANT: Spooky Pack new DLC coming soon!

Of course pricing is an issue. How could anyone think it's not?

The base game was cheap. The DLC is expensive (and not only if you compare it to the base game).

But why do you think they're doing many individual DLC packs in the first place? If you can split the stuff of one expansion which would be at maybe €30-40 into six or more DLCs of €11 why would any developer do expansions. As long as people keep buying DLC and overpriced DLC companies will sell DLC and overpriced DLC.

The "free updates" are great but who wouldn't trade most of the xmas stuff and all of the candy for a spooky theme. I guess this is the price for a cheap base game, isn't it ironic!

And what about the castle pieces? I hope I misheard when Bo said the rest of the set is in the DLC!
 
I like the new scenery items, so are those walls an expansion to the castle walls? Will we ever see the other missing building pieces materials too or is that done for?

I will probably get it because I like how it looks but for the love of god I do hope the base game isn't finished. And I do not only mean the missing materials and roof textures or arches but I mean gameplay and core mechanics too.
 
I do have a question concerning career mode. If I buy the spooky pack, will it automatically be something I can use in all career mode scenarios? Or will it be something I have to research? I'm fine with either, as long as I'm able to use it in career mode. I thought the idea behind the Go Karts worked well, where researching the regular ones unlocked the DLC versions.

Also, id love it if we see a spooky career as well :D
 
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Vampiro

Volunteer Moderator
You're exactly right, Robert! I saw that too. Very exciting. I wonder if it'll have a spin toggle track of some sort so we can control whether it spins or not.

It does ;) It works just like the spinning mouse coaster where you can toggle between turning spinning on and off :)
 
New rides and scenery pieces look great, will definitely purchase as soon as it's available and looking forward to what's coming at the Expo in a couple of weeks [cool]
 
I said it before we started seeing paid content and I'll say it now that it's finally here.

Yes. Yes, I will buy this. First and foremost, the price of the game is crazy for what you get with it. Second, we've got more than our fair share of free updates and I'm sure they'll continue coming. So third, I have no problem showing my appreciation for the work the team has been putting into the game by throwing a little extra money their way. Especially for content I actually want, and this is it.

Way I see it, it's not like this content was built along side the actual game and withheld because they wanted to charge for it. They built the game first. Continue improving it post-release. And are only just now asking for some non-licensed paid content? I will absolutely support that.
 
Hmm those screenshots show a lot of...odd...things. For instance, what exactly are the metal bars on the track (right behind the wheel bogeys) in the first screenshot? The coaster is just a regular B&M Invert/ "Rival", they surely don't have those? And what is up with the large amount (and infrequently placed) of flanges on the supports?

No doombuggies obviously, at this point I suspect the engine isn't capable of handling a continuous chain of ride vehicles, no RCT game ever was. The classic bucket is a nice and way more subtle alternative to the obnoxious Magic Cats we have now. Interesting that they used the collision toggle to hide the track underneath a pathway. The ETF Mover is a nice addition, although it could have done without that bat on the front. I could swear that Bo mentioned somewhere that the ride vehicles are neutral and applicable to many themes. So that turned out to be a bunch of baloney.
 
Hmm those screenshots show a lot of...odd...things. For instance, what exactly are the metal bars on the track (right behind the wheel bogeys) in the first screenshot? The coaster is just a regular B&M Invert/ "Rival", they surely don't have those? And what is up with the large amount (and infrequently placed) of flanges on the supports?.

They have placed brakes there. So these are extensions of the brakes.

And about the DLC, from my side one last time.

I like the DLC, it looks great. However, like Ramm said earlier. Will the walls for example ever get fixed. Every wall every texture. Some key parts in scenery are missing to complete a building.
To be honest, the wall set is an absolute mess. Not lining up, missing parts, stuff like that.

mistakes in coloring and stuff. Why do these things always happen again and again.

And come on, look at the second screenshot and look at the immelman on the left side. Somebody surely is gonna break his neck on that wonky part.

Fix these things before you add content.
 
They have placed brakes there. So these are extensions of the brakes.And about the DLC, from my side one last time.I like the DLC, it looks great. However, like Ramm said earlier. Will the walls for example ever get fixed. Every wall every texture. Some key parts in scenery are missing to complete a building.To be honest, the wall set is an absolute mess. Not lining up, missing parts, stuff like that.mistakes in coloring and stuff. Why do these things always happen again and again.And come on, look at the second screenshot and look at the immelman on the left side. Somebody surely is gonna break his neck on that wonky part.Fix these things before you add content.
Few pages back, I said this game has some hidden "engine problems". This is one of them (the walls). The game is badly designed in some aspects. THis one is still somehow fixable I believe and I just wish they did it. Building wall and applying texture afterwars would be so much easier! The way it currently works does not make sense, like at all. I would rly like to hear why they did it this way, what they were thinking? It´s not even good for optimization... And even UI and menus are in need of optimization, the more content there is to display in them, the slower they load...Another, more serious problem are the rides, also mentioned few times already. I don´t get why this game was designed with tracked rides being each separate, even if the only different is different train skin. Why it doesn´t work like it used to in previous titles? Again, the more content in the menu is, the worse it is for optimization. Not saying it will get cluttered too much. Why having 12 same coaster in the menu, while it would make sense to have only one with 12 additional options in the ride settings? I think Frontiree should look at these kind of things before rolling out DLCs ....
 
Interesting point regarding coasters there. In some instances, there are more variation than just the coaster cars - some coasters that appear to be the same actually have different track pieces and possibly different design restrictions.

Shane
 
I see some people discussing Custom Scenery, and thinking that it will not become available thanks to Custom Content but i have another opinion on that.

To be honest, i don't see why Custom Scenery could not work next to Paid DLC. EA has been bringing out stuff packs etc. for the Sims for years, yet there is a thriving custom scenery community. Same goes for Cities Skylines, they even support Custom Content and they still create DLC. We just need some smart kids who are able to crack the games code, and create a scenery importer for the game, just like what happened with RCT3. Remember that custom scenery was never officially supported in RCT3 either, and yet we still had it.

Custom scenery is not dependent on Frontier, they could choose to implement it, but would they not, we can still get it because there are skilled modders in our community!
 
Interesting point regarding coasters there. In some instances, there are more variation than just the coaster cars - some coasters that appear to be the same actually have different track pieces and possibly different design restrictions.Shane
THis is still not a good reason to have them as they are now. Even if it worked like:-> You choose the coaster-> New window pops up where you choose some thechnical aspects /trains for the coaster-> Start building actual coasterit would be thousands time better than current system.
 
Worth every cent!

It's been a while but I feel like there's lots more scenery items in the theme this time than rct3, right? Either way I'm happy to pay for this. Already seen some real nice choices too.
+ billboard functionality on a gravestone, paintings and some windows. Neat!
+ 2 darkrides, special effects and an entertainer
honestly, they did great putting this pack together.

ps: the workshop concerns is not my concern, but I think by having a popular theme like this as paid dlc, the impact on the workshop dividing would be a minimum as a large amount of players will buy it.
 
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Worth every cent!It's been a while but I feel like there's lots more scenery items in the theme this time than rct3, right? Either way I'm happy to pay for this. Already seen some real nice choices too.+ billboard functionality on a gravestone, paintings and some windows. Neat!+ 2 darkrides, special effects and an entertainerhonestly, they did great putting this pack together.ps: the workshop concerns is not my concern, but I think by having a popular theme like this as paid dlc, the impact on the workshop dividing would be a minimum as a large amount of players will buy it.
The impact will be always relatively small, but alltogether with each DLC, it will be bigger and bigger....Also, I hope they bring some windows with the free update too. So far, they seem to keep them for paid DLCs only...
 
The fragmentation by numerous small DLC-packs is worrisome to me. However, if Frontier decides to bundle a number of/all paid DLC's as bundle with a decent value proposition (say for example 5-10% cheaper than buying them all separate), it might help remedy it.

I still am curious why Europeans have to pay about 21% extra, as the price in dollars is about the same as in pounds. It doesn't feel very fair without a proper explanation (maybe it's taxes, regulation, idk?).
-Edit: It probably has to do with steam policy, but I have to validate that.

If there's one small thing I could ask, could we be able to spin flat roofs/floors upside down/sideways (I don't think it's possible as of now)? Would be really cool to have a building "upside-down", especially for spooky themes.

Few pages back, I said this game has some hidden "engine problems". This is one of them (the walls). The game is badly designed in some aspects. THis one is still somehow fixable I believe and I just wish they did it. Building wall and applying texture afterwars would be so much easier! The way it currently works does not make sense, like at all. I would rly like to hear why they did it this way, what they were thinking? It´s not even good for optimization... And even UI and menus are in need of optimization, the more content there is to display in them, the slower they load...Another, more serious problem are the rides, also mentioned few times already. I don´t get why this game was designed with tracked rides being each separate, even if the only different is different train skin. Why it doesn´t work like it used to in previous titles? Again, the more content in the menu is, the worse it is for optimization. Not saying it will get cluttered too much. Why having 12 same coaster in the menu, while it would make sense to have only one with 12 additional options in the ride settings? I think Frontiree should look at these kind of things before rolling out DLCs ....

II think it probably has to do with their engine properly adding wind resistance in its calculations. And wind resistance is a b*tch to properly calculate, let alone with thousands of small AI's eating up processing power. If it were done like in previous titles, say RCT3, I think that would drastically alter between the different possible carts, which would perhaps make calculating speed very messy. Keeping those 'train skins' in separate rides keeps those parts of the code a bit tidier I think, as the code wouldn't have to frequently check which of the possible cart-specific wind resistances it has to take into account.
 
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The fragmentation by numerous small DLC-packs is worrisome to me. However, if Frontier decides to bundle a number of/all paid DLC's as bundle with a decent value proposition (say for example 5-10% cheaper than buying them all separate), it might help remedy it.

I still am curious why Europeans have to pay about 21% extra, as the price in dollars is about the same as in pounds. It doesn't feel very fair without a proper explanation (maybe it's taxes, regulation, idk?).

In Holland tax is 21% for non-essential things (like tv's computers etc.), food is 6% (except some specific things).

It would explain the gap, but means that in the UK you don't pay tax over videogames? That doesn't sound logic

It would be nice to get some clarification about that.
 
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I see some people discussing Custom Scenery, and thinking that it will not become available thanks to Custom Content but i have another opinion on that.

To be honest, i don't see why Custom Scenery could not work next to Paid DLC. EA has been bringing out stuff packs etc. for the Sims for years, yet there is a thriving custom scenery community. Same goes for Cities Skylines, they even support Custom Content and they still create DLC. We just need some smart kids who are able to crack the games code, and create a scenery importer for the game, just like what happened with RCT3. Remember that custom scenery was never officially supported in RCT3 either, and yet we still had it.

Custom scenery is not dependent on Frontier, they could choose to implement it, but would they not, we can still get it because there are skilled modders in our community!

It will sure set the bar higher for Frontier if people are able to add their own objects.

This will probably be the best thing that could happen to the game., they will focus more on the core game features instead of the scenery.
 
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